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Time to go on a whole lot of thrilling underground expeditions. EDF! EDF! EDF!
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# ¿ Feb 4, 2014 00:22 |
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# ¿ May 11, 2024 16:36 |
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Nah, the one with the actual cocaine is EDF2, EDF3 is 70s era Coke.
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# ¿ Feb 4, 2014 04:21 |
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DisDisDis posted:So is the PS2 EDF emulation bad because the game is by nature a huge resource hog or does it have compatibility issues? I've been itching to play one of these for a while. The game makes the PS2 cry tears of blood. I haven't given it a try yet but it uses the same engine as RAD, which apparently has some compatibility problems.
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# ¿ Feb 4, 2014 06:42 |
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Alehkhs posted:Have some more footage and comparisons to earlier EDF titles: All I saw there is that the PC Master Race needs to demand their access to the Game of the Generation.
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# ¿ Feb 6, 2014 07:57 |
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Father Wendigo posted:And I owe you a great deal of thanks for letting me have one of them. There's bugs, you shoot them. Sometimes you dodgeroll or jump over kneehigh obstacles.
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# ¿ Feb 13, 2014 08:02 |
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Did they copy IA's one good addition to the series: the Air Burner?
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# ¿ Feb 14, 2014 00:29 |
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Is there still a lone Godzilla mission for you to cheese higher difficulty guns out of with Pale Wing?
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# ¿ Feb 17, 2014 21:19 |
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Yes, but that doesn't involve riding Godzilla like a rodeo bull.
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# ¿ Feb 17, 2014 22:07 |
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Welp, I should probably quit replaying EDF2 and get back to hollering for a pc release.
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# ¿ Feb 18, 2014 07:33 |
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The thing to remember about Wing Diver is that you're not a sniper. You have some long range weapons but good ones are few and far between while rapiers and lightning shotguns wreck everything forever.
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# ¿ Feb 19, 2014 20:51 |
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Yeah, I've just seen too many reviews talk like you're supposed to hang back and plink when that's basically your last resort. The starting rapier has more dps than most midgame weapons if you jam it right in a bug's face.
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# ¿ Feb 19, 2014 20:54 |
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The first 2 EDF games were in RAD's engine, so it's not hard to find the similarities.
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# ¿ Feb 19, 2014 21:12 |
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Are centipedes, rolypolies, and those bastardy black mirrors in this one?
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# ¿ Feb 21, 2014 08:48 |
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I guess the centipedes weren't much more than crazy lag generators but the mirrors were FUN.
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# ¿ Feb 21, 2014 08:59 |
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Even then the Ranger's idea of crazy is 30 grenades at once or a zillion homing missiles that form a big grin in the air. Or maybe a contact grenade that you can barely throw 6 feet that has a giant explosion for way more damage than anything else at that point.
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# ¿ Feb 22, 2014 05:45 |
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A Wing Diver who leave a Rapier at home is a shameful little bitch.
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# ¿ Feb 22, 2014 22:03 |
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Seiren posted:
Try the rapier thrust series, or a thunder sniper once those get silly. Later thunder snipers end up shooting 40 bolts at a time and pretty much turn into shotguns that happen to have sniper range.
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# ¿ Feb 23, 2014 03:03 |
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Wing Divers are basically designed to give everyone else weapon envy. Until the 1000000 damage derp guns for beating every stage on Inferno show up you won't see a single gun stronger than a Rapier of similar level and very few guns clear tunnels as quickly and safely as the Thunder Bow series.
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# ¿ Feb 23, 2014 21:47 |
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You won't get the best guns til endgame levels but since you can get all previous weapons in a given drop it can take a while to get inferno guns.
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# ¿ Feb 23, 2014 22:12 |
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And every now and then an Inferno boss decides to drop you a Mirage Zero and Thunder Sniper Prototype just to be an rear end in a top hat.
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# ¿ Feb 23, 2014 22:38 |
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Oh wow, hadn't realized how hard they nerfed Rapiers in the new one. The original EDF2 Rapier hits as hard as your M3 Rapier and the new Master Rapier barely does more damage than the old Rapier G.
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# ¿ Feb 24, 2014 22:20 |
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Easy, Normal and Hard have mostly the same drop pools, just accelerated a bit on hard so you're better off trying to tough out hard than wading through easy/normal if you want better guns. The first mission on hard can drop guns you won't find til the end of easy or middle of normal.
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# ¿ Feb 26, 2014 00:38 |
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Samurai Sanders posted:None of Sandlot's other games ever did. With Japanese devs, sometimes I wonder if they even know what a PC is. Some people at D3 have teased the idea to get people yelling about it on Twitter and Facebook.
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# ¿ Feb 26, 2014 20:02 |
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The Crusher posted:I love how Fencer NPCs sound like they are in their suits for the very first time. They probably are. The EDF has casualty rates that make X-Com cringe.
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# ¿ Feb 27, 2014 08:53 |
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rawdog pozfail posted:Wing Divers get thrown weapons 2 kinds. A series of plasma grenades that are basically their plasma cannons with stupid long reloads, slow shots and no power drain and the far left list of "support" weapons that throw a slow moving ball of light that hovers and sprays lasers/bullets/lightning in some direction listed in the description. They're kind of a proto-turret you can use to pin down an area of enemies or pile some extra damage on something big. If the ball itself hits anything it disappears without shooting.
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# ¿ Mar 3, 2014 01:02 |
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Can you still cancel the followthrough on those by switching weapons after they leave your hand? In EDF2 you can get some pretty silly dps out of them that way.
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# ¿ Mar 4, 2014 22:11 |
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You might still be able to take a pair of plasma whips and farm Crimson as a Wing Diver. They're longer ranged rapiers with more shots at a really wide angle that let you pain lock huge piles of them. One mistake and you're bug food but what else is new?
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# ¿ Mar 10, 2014 07:47 |
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Yeah, the lightning guns that bounce along surfaces instead of off them are pretty ridiculous against big targets. There's no beating a Master Rapier T wrecking him in 3 seconds flat, though.
dis astranagant fucked around with this message at 21:43 on Mar 13, 2014 |
# ¿ Mar 13, 2014 21:39 |
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Neo Helbeast posted:Genocide Guns Ah mah, half the point of those was the anticipation as you waited for the slow shots to connect, not hitscan bullshit.
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# ¿ Mar 18, 2014 07:45 |
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Early on some guys at D3 teased about maybe getting a port if people spammed their Facebook page about it enough but I haven't seen any mention of it since.
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# ¿ Mar 27, 2014 18:37 |
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But watching your system cry when Godzilla charges through several city blocks is half the fun.
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# ¿ Aug 24, 2014 23:47 |
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TTBF posted:They look like the robots from Robot Alchemic Drive, which I believe was made by the same developers as EDF. Those controlled extremely oddly and took some getting used to. The controls eventually clicked for me but you can expect more than a few reviews citing horrible controls for the robots. They made a bunch of robot games, including DS game where every robot has different touchscreen controls and a licensed Tetsujin 28 (aka Gigantor) game.
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# ¿ Feb 2, 2015 09:29 |
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TTBF posted:Wouldn't happen to know the name of the DS game, would you? I'd be interested in checking it out. Chou Soujuu Mecha MG. There's also Remote Control Dandy on the PS1 (they made it when they were still part of Human Entertainment) and it's sequel Remote Control Dandy SF on the PS2.
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# ¿ Feb 2, 2015 09:45 |
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Why anyone would cite "framerate issues" as a problem in an EDF game is beyond me. Go play EDF2/GDF and get off my lawn.
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# ¿ Apr 3, 2015 21:55 |
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Doc Morbid posted:You press L3+R3 to do the charge. I don't know if it does anything (maybe you can do different punches when it's activated?), but it sure looks pretty baller. If they went all the way with the RADness it activates your rocket punches, chest lasers and the like.
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# ¿ Apr 6, 2015 23:59 |
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I haven't played 4 but Pale Wing (Wing Diver's predecessor) was all about feathering your boost button and bringing at least one weapon with a magazine so you could reliably attack from the air. Most likely that would be a Rapier because those things were hilariously powerful.
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# ¿ Dec 7, 2015 20:21 |
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In EDF2 Pale Wing could do the first Godzilla fight on Inferno with starting gear because you could get right up and ride the drat thing while wrecking it with Rapiers.
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# ¿ Dec 8, 2015 00:05 |
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Better than rapiers for red ants are the plasma whips, since they have a much wider spread so you can stunlock a lot more ants at a time. With 2 equipped you never have to let go of the trigger. Takes bloody ages if you're trying to kill really high level ones, though.
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# ¿ Dec 8, 2015 01:09 |
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I'm actually kinda disappointed that PCSX2 runs EDF2 really, really well. Better than hardware well. No slow mo when poo poo gets nuts well.
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# ¿ Dec 8, 2015 07:54 |
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# ¿ May 11, 2024 16:36 |
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I'm running the PAL version at 2x native and it looks fine. Load screens look like poo poo on 3x but otherwise it plays fine.
dis astranagant fucked around with this message at 13:19 on Dec 8, 2015 |
# ¿ Dec 8, 2015 13:16 |