|
Due to the difficulty in recruiting more warm bodies as soldiers get melted by webs the EDF has developed limited AI robot soldiers that Air Raiders can bring in and command. No machine can hope to match the finely honed physical discipline of a Ranger, but they can follow an Air Raider around and shoot bugs. Higher levels get you robot Fencers and Wing Divers. Alternate tree of AI vehicles to help out. The other EDF soldiers that appear in missions will still scale better, but at least you can make some cold robotic bodies to take hits for you. Based off decoy technology so they pop like balloons and high tier ones wear maid outfits.
|
# ¿ Jul 23, 2019 19:27 |
|
|
# ¿ May 10, 2024 11:39 |
|
Spine driver is when you want to have no wind-up, but more damage than the fist. Sometimes handy for drones.
|
# ¿ Jul 24, 2019 00:06 |
|
I have noticed with fencer jumping that dashing forward into a jump feels inconsistent. Sometimes the jump isn’t recognized as you hammer down or do it too early. Said inconsistency does not happen when moving sideways. Remember fencers: always strafe dash to shoot and scoot to perfection.
|
# ¿ Jul 26, 2019 22:19 |
|
Modded map of the EDF engineering a crashed teleportation ship into a two way gate. You pop into the alien world to blow up as much poo poo as possible. Lots of the structures are giant monster tubes that pop them out when broken.
|
# ¿ Jul 30, 2019 16:56 |
|
Wouldn’t lock on missiles lock into all the leg nodes without lasers? You would have to find a sweet spot where you can knock out the lasers in 1-2 volleys, at 3 I would rather snipe them off.
|
# ¿ Jul 31, 2019 20:02 |
|
New mad scientist lady for Spritefall is great, but there's something I miss about the 4.1 Notung operator panicking about the players unauthorized access to it.
|
# ¿ Aug 1, 2019 07:09 |
|
When you have an appropriate level flame revolver it shits out damage like nothing else. And if you know what you are doing with dash jumps you can keep the charge going as you jump into a crowd. Whether that's a good idea is up to the Fencer. Incredibly cool feeling when you pull it off though.
|
# ¿ Aug 9, 2019 07:28 |
|
The usable 4.1 helicopters had the auto-acquisition guns, which I believe mostly moved to Ranger in 5.
|
# ¿ Jul 1, 2023 03:09 |
|
Hope to find Sarge entirely swallowed by a Giant Insect, shouting muffled encouragements from within while completely fine
|
# ¿ Aug 10, 2023 22:25 |
|
I recall a little more availability of the splendor variant of limpets in 4.1 than 5, and even if they aren't the best at clearing they were a desperately wanted source of piercing in cave missions Even on Ranger the lock-on missiles always felt a little too spam-focused. Locking onto 30 ants at the same time and firing a volley every second, but it takes 30 seconds to start actually killing ants from the damage kills the novelty quickly. Emeralds feel like they should be a good middle ground but still struggle to clear even air chaff. Don't @ me about the air tortoise. Grenade/launchers can do some work but rocket launchers feel like a tradeoff in rate of damage for infinite range. the auto-acquisition helicopters could be a menace in 4.1 and I don't think I used one in 5 that felt right
|
# ¿ Aug 30, 2023 12:11 |
|
4.1 has a few goofy ideas I wish were carried forward as awkward but potent options, like the Air Raider web gun
Blind Duke fucked around with this message at 23:26 on Feb 26, 2024 |
# ¿ Feb 26, 2024 04:27 |
|
Fencer shotgun is less about the shotgun and more about having a no-consequence weapon with jump jets. Low turn speed restriction, can fire without slowing you down, and pretty high uptime. Ideal partner for something with a dash like the spears If only the entire left side of the Fencer equipment chart was less about a sorta wide piercing attack with criminally low damage and more increasingly usable vulcan hammers
|
# ¿ Mar 29, 2024 20:52 |
|
|
# ¿ May 10, 2024 11:39 |
|
It will, 100% of the time, hit something
|
# ¿ Apr 9, 2024 01:27 |