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Slaan posted:So Heart of the Swarm is only $20. Is it worth the $20 to just play the campaign, or do you think its not worth it? I remember the missions being pretty fun in WoL even if the story was terrible, and its apparent already that the HOTS story is also amazingly bad. But are the mission designs fun enough to be worth 5 Mochas? Story is embarassing. Gameplay is pretty solid. Multiplayer has kept me constantly and consistently engaged for an entire year, a feat unrivaled by any game I've ever played. As someone who loves mochas, it's worth the 5 mochas.
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# ? Jan 28, 2015 01:17 |
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# ? May 4, 2024 23:32 |
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Star Man posted:My dead zeez heart still goes over people not wanting to try multiplayer--even team games where you can do all the goofy poo poo you want and no one cares.
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# ? Jan 28, 2015 01:17 |
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Star Man posted:My dead zeez heart still goes over people not wanting to try multiplayer--even team games where you can do all the goofy poo poo you want and no one cares. Oh, I played multiplayer in WoL but I knew that I was terrible at it and never really got above the second set of leagues (silver?). I don't have much time for multiplayer games, so I stick with things I'm good at. Is 4xWarpgate rushing still a thing?
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# ? Jan 28, 2015 01:21 |
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The campaign is pretty good fun if you skip the cutscenes. It stays pretty varied and you get hilariously overpowered. My only real complaint about the campaign is that I like to turtle, and almost every mission has a time pressure mechanic of one kind or another. I wanted more missions like one very late in WoL where it's just your base in one corner of the map, the enemy occupies the rest, and your only job is to wipe everything out.
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# ? Jan 28, 2015 01:32 |
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Star Man posted:My dead zeez heart still goes over people not wanting to try multiplayer--even team games where you can do all the goofy poo poo you want and no one cares. I was contemplating signing up for that "learn to multiplayer with goons" thing but I don't have the time right now to actually dedicate to learning (which I would force myself to do)
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# ? Jan 28, 2015 03:58 |
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Aces High posted:I was contemplating signing up for that "learn to multiplayer with goons" thing but I don't have the time right now to actually dedicate to learning (which I would force myself to do) You can still participate, and I'm still happy to help anyone who wants to learn!
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# ? Jan 28, 2015 04:00 |
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Star Man posted:My dead zeez heart still goes over people not wanting to try multiplayer--even team games where you can do all the goofy poo poo you want and no one cares. Losing is not much fun and I do not have the time it would take to get good.
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# ? Jan 28, 2015 04:03 |
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Just build 14 tempests and slowly move across the map spreading death and destruction! It's so easy!
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# ? Jan 28, 2015 04:07 |
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Team matches with a friend against AIs are pretty fun for goofing off. Never found playing against other players to be much fun.
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# ? Jan 28, 2015 04:11 |
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Team matches are incredibly goofy, especially if you get voice chat going and decide on some really dumb gimmick which you should do because team matches are where the gimmicks live.
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# ? Jan 28, 2015 04:45 |
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Neruz posted:Team matches are incredibly goofy, especially if you get voice chat going and decide on some really dumb gimmick which you should do because team matches are where the gimmicks live. When I do it, it's usually with a real life friend. It almost always ends in a horde of ultralisks supported by vikings and medevacs.
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# ? Jan 28, 2015 04:48 |
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Cythereal posted:When I do it, it's usually with a real life friend. It almost always ends in a horde of ultralisks supported by vikings and medevacs. See this is the kind of stupid bullshit you can pull off in team games and is why team games are The Most Fun.
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# ? Jan 28, 2015 04:53 |
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Cythereal posted:The campaign is pretty good fun if you skip the cutscenes. It stays pretty varied and you get hilariously overpowered. If you're turtling as Zerg you're doing it wrong. Playing as Zerg rewards aggressiveness and continual expansion. If the campaign allowed you to turtle I think it would be teaching you bad habits for multiplayer (moreso than it does already, anyways). That said the final mission of Brood War is basically what you are describing, except your base is in the center of the map and you need to wipe out all the enemies surrounding you. The way most people tackle it though isn't by turtling, but by blitzing one of the enemies ASAP to relieve the pressure on you and expand your economy so you can overwhelm the other two.
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# ? Jan 28, 2015 04:59 |
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Yeah, to further reinforce that the campaign gives you a singularly brutal special unit that in the later missions can basically roll entrenched enemy positions all on their own if need be.
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# ? Jan 28, 2015 05:06 |
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None of these posts mention the wonderful magic that is perching.
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# ? Jan 28, 2015 09:18 |
Bonus Update: As wonderful as team games are, this time we're going to look into the other things you can do in SC2 besides just RTS. That's right, it's time to look into the arcade... cabinet. Source Video (No Commentary)
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# ? Jan 28, 2015 09:27 |
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Lost Viking, huh. I never managed to get past the first boss. Cythereal posted:My only real complaint about the campaign is that I like to turtle, and almost every mission has a time pressure mechanic of one kind or another. I wanted more missions like one very late in WoL where it's just your base in one corner of the map, the enemy occupies the rest, and your only job is to wipe everything out.
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# ? Jan 28, 2015 09:48 |
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I remember trying team play. once we got out of the training play, it was just brutal unfun stomps. Dunno if Bnet play has changed, but based on that I wouldn't recommend online play at ALL.
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# ? Jan 28, 2015 09:50 |
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Goons are the worst, I wonder what kind of thing you people are smoking. The HotS campaign was not embarrassingly bad. If you could take Raynor's obsession with Kerrigan in WoL, you can endure similar things in the HotS campaign. For the rest, the story is a pretty average science/fantasy story, it won't win any prizes but it's not a ridiculous illogical plot either. The retcons can bug you if you know your Starcraft lore, but other than that it's perfectly fine to establish a framework for the missions to take place in. The HotS campaign is fun gameplay wise, and that's the important thing in my opinion.
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# ? Jan 28, 2015 09:55 |
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Veloxyll posted:I remember trying team play. once we got out of the training play, it was just brutal unfun stomps. Spoken like a true scrub I've played a whole bunch of really fun team games, especially when we ran goon teams.
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# ? Jan 28, 2015 10:00 |
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Cythereal posted:Team matches with a friend against AIs are pretty fun for goofing off. Never found playing against other players to be much fun. Nothing killed my enthusiasm for multiplayer faster than other people.
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# ? Jan 28, 2015 10:11 |
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Raldan posted:Bonus Update: You won. Well done, I could never get past the first boss.
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# ? Jan 28, 2015 10:15 |
SugarAddict posted:You won. I mentioned it in the video, but mashing the space bar instead of holding it down makes a world of difference. It went from being terribly difficult to not so bad. Killing everything faster also means you have less to dodge. Also, my old keyboard prevented me from pressing the space bar and two directions at once. Being able to move in 8 directions also helps.
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# ? Jan 28, 2015 10:23 |
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on top of me just generally going to play through WoL I decided to give this game a whack too. I managed to get up to 600k on my...second or third playthrough and that is probably the best I have ever done in a bullet hell game. Unless we're talking about Raptor
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# ? Jan 28, 2015 10:37 |
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I think I got the second score achievement before finally using my PS2 controller to get the third achievement. I'd recommend anyone who wants the Lost Viking achievements to do the same with their game controller of choice and Joy to Key. As far as shmups go, Lost Viking is pretty easy. It's just slow and not very entertaining. The arcade version of Gradius is about 30 minutes long and features seven stages while Lost Viking is three stages in a fifteen-minute long loop. You pretty much have to finish three loops to get the highest score achievement and I would rather spend that 45 minutes on a better shmup like Gradius II. The rapid fire is also pretty bad. I think you get more than one projectilenon screen at a time by holding down the key, but it's still better to hit the key repeatedly. But arcade shmups never really had rapid fire and Japanese arcades would install a rapid fire circuit into the the buttons so you could rapid fire. Not that it excuses Lost Viking, but there's some shmup trivia for you. I've also never played The Lost Vikings before. The only warly Blizzard game I've ever played was Blackthorne, which gets referenced in Diablo III. I don't know if there are any references to Rock 'n Roll Racing out there. Star Man fucked around with this message at 11:05 on Jan 28, 2015 |
# ? Jan 28, 2015 10:58 |
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Aces High posted:on top of me just generally going to play through WoL I decided to give this game a whack too. I managed to get up to 600k on my...second or third playthrough and that is probably the best I have ever done in a bullet hell game. Unless we're talking about Raptor Ha. This gamee is nowhere close to being a bullet hell. I've seen more bullets in a Gradius game and those aren't even considered bullet hell games.
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# ? Jan 28, 2015 11:07 |
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that's why I was amazed I had done so well, a friend showed me a Touhou game once and I couldn't even go like 30 seconds before getting a game over
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# ? Jan 28, 2015 11:45 |
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And even then, touhou is pretty much an entry level difficulty bullet hell, mainly because it's based on beautiful patterns instead of random rear end bullshit Speaking of which, someone remade a touhou level in sc2 way back. https://www.youtube.com/watch?v=anPx9e3xE4Y
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# ? Jan 28, 2015 23:49 |
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Aces High posted:on top of me just generally going to play through WoL I decided to give this game a whack too. I managed to get up to 600k on my...second or third playthrough and that is probably the best I have ever done in a bullet hell game. Unless we're talking about Raptor I also managed to get the gold achievement here, somehow. Still not good enough to beat the campaign on Brutal, though.
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# ? Jan 29, 2015 05:34 |
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I'm sure there'd be a bunch of thread participants who'd love to join in arcade games. I know I would.
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# ? Jan 29, 2015 06:31 |
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Has the multiplayer arcade scene diversified at all? The last time I looked it was basically 10 copies of special forces and like one rpg map that would take forever to learn + actually play.
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# ? Jan 30, 2015 05:07 |
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That depends, do you like the forum game Mafia but wished it had a time limit of 30 seconds per phase? How about Tech Wars, the game where you build the minions of a DOTAlike? Or maybe you wanted DOTA but with spaceships and no lanes or interesting skills.
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# ? Jan 30, 2015 06:19 |
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Is Desert Strike still a thing?
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# ? Jan 30, 2015 06:22 |
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GunnerJ posted:Is Desert Strike still a thing? Desert Strike is definitely still a thing. There are dozens of tower defense mods, some of which are even competitive (?!). There are a lot of "structures make units automatically" both of the "you don't control them (like Desert Strike)" and the "you control them (like Marine Arena)" varieties. There is one featured arcade title that is a coop mode against bosses that I assume vaguely resemble the boss fights in a specific Heart of the Swarm mission, with character progression and skill trees. There is also Star Party, which is totally not a Mario Party clone, and Ice Banelings, a SC2 version of a platformer in an RTS. We also have Zealot Hockey, which is fairly popular, and there are even semi-regular tournaments that get casted on twitch. There is also Super Strikers, a very arcadey soccer game. Pure CTF owns, but you need to bring your friends to play that one, as I think it waned in popularity quickly, but it is a simple arena styled CTF game. And I guess you could include Starbow, which tries to hybridize SC2 and Brood War in one custom mode, generally using Brood War maps. The developers still hold regular Starbow tournaments, also, with a token $50 prize pool. Starbow had a huge explosion in popularity for about three months, and now is played by a few dedicated fans. sirtommygunn posted:Or maybe you wanted DOTA but with spaceships and no lanes or interesting skills. Hey, you leave Warships alone.
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# ? Jan 30, 2015 17:56 |
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I'd personally like to see a warships game, never really got into that one myself.
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# ? Jan 30, 2015 18:04 |
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Huh, I didn't know Starcraft 2 had a free thing. I remember playing a poo poo ton of time on "Use Map Settings" maps back in Brood War Battle.net, I'm going to have to look into this because to see it for free sounds awesome.
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# ? Jan 30, 2015 18:34 |
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Are there any of those co-op defend the middle with cool heroes that level up maps that spawned DotA/AoS/etc? I know I played those a lot in WC3 before UMS games were nothing but DotA. Or Protect the President from SC1? I don't really check out the arcade much.
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# ? Jan 30, 2015 18:45 |
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Tyty posted:Are there any of those co-op defend the middle with cool heroes that level up maps that spawned DotA/AoS/etc? I know I played those a lot in WC3 before UMS games were nothing but DotA. Not exactly the same, but I really dug Enfo's and Fuza's team survival back in the WC3 days. I probably spent a year playing those games with my friends before it got too expensive to play at my cybercafe.
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# ? Jan 30, 2015 20:43 |
Rick_Hunter posted:Not exactly the same, but I really dug Enfo's and Fuza's team survival back in the WC3 days. I probably spent a year playing those games with my friends before it got too expensive to play at my cybercafe. Enfos is still good. There are tons of legitimately fun maps for wc3 that no one plays anymore. There is the makemehost.com site, which makes a bot host the game under your specifications and you control it with in game chat commands, so if goons ever wanted to get together to relive some of the old maps, it's totally doable.
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# ? Jan 31, 2015 04:46 |
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# ? May 4, 2024 23:32 |
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Yeah the WC3 custom maps scene made the SC2 custom maps scene look like a goddamn joke. Which is sad because SC2's editor is so much better and can do way more things, but I guess the huge bubble of WC3 custom map makers grew up and got jobs rather than moving on to SC2.
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# ? Jan 31, 2015 05:32 |