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Stims, is there really any other choice? And do Evacuation next, because firebats.
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# ¿ Feb 7, 2014 11:56 |
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# ¿ May 23, 2024 15:45 |
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Raldan posted:
I don't know, the later Terran missions are just fun for making multiple command centres and nuke silo's just so you can break their defenses in one irradiated blast
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# ¿ Feb 12, 2014 10:23 |
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Concussive shells, Shrike Turret and Devil's playground.
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# ¿ Feb 22, 2014 12:52 |
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Hellstorm Batteries, Perdition Turret, and Great Train Robbery.
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# ¿ Mar 24, 2014 12:49 |
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- Maelstrom Rounds - Micro Filtering - The Great Train Robbery. We've put off those trains long enough! Junior G-man fucked around with this message at 16:53 on Apr 13, 2014 |
# ¿ Apr 13, 2014 16:51 |
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We don't need no infestation let that motherfucker burn.
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# ¿ Dec 7, 2014 01:03 |
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# ¿ May 23, 2024 15:45 |
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My favourite ever SC1 tactic, which only ever worked on BIG GAME HUNTERS NO RUSH was to have 196 (or whatever it was) of supply for fully upgraded carriers and one arbiter. Bumrush the arbiter past the rockets/photon cannons/antiair things and just teleport this massive ball of carriers straight into their base. Rarely if ever worked, but so hilarious when it did.
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# ¿ Feb 4, 2015 16:30 |