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Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Stims, is there really any other choice?

And do Evacuation next, because firebats.

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Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Raldan posted:


The missions in SC2 are also a bit more dynamic than the SC1 style missions. I hate playing some of the later missions on BW because there are about 7 missions that are all about assaulting a heavily guarded base. The most reliable strategies generally being to make as large an army as possible before attempting to break the base. Its an excruciating mission type and I'm glad they did away with it.

I don't know, the later Terran missions are just fun for making multiple command centres and nuke silo's just so you can break their defenses in one irradiated blast :krad:

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Concussive shells, Shrike Turret and Devil's playground.

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Hellstorm Batteries, Perdition Turret, and Great Train Robbery.

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


- Maelstrom Rounds
- Micro Filtering
- The Great Train Robbery.

We've put off those trains long enough!

Junior G-man fucked around with this message at 16:53 on Apr 13, 2014

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


We don't need no infestation let that motherfucker burn.

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Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


My favourite ever SC1 tactic, which only ever worked on BIG GAME HUNTERS NO RUSH was to have 196 (or whatever it was) of supply for fully upgraded carriers and one arbiter.

Bumrush the arbiter past the rockets/photon cannons/antiair things and just teleport this massive ball of carriers straight into their base. Rarely if ever worked, but so hilarious when it did.

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