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Purchase the alpha here! Note: You must buy either the Trailblazer or Explorer pack to play the alpha. What is Landmark? Landmark is Sony Online Entertainment's newest installment in the EverQuest series. As of now, it is basically Minecraft on steroids, allowing you to harvest, craft, and create almost anything you want in a voxel based world. It works by placing a claim to a piece of land, which then becomes yours, and building poo poo on it that you've mined, harvested, and crafted. Now in alpha, Dave Georgeson is heading the team with almost unprecedented transparency and communication with the player base. https://www.youtube.com/watch?v=TjvYIV4B5jg Features:
What does this game have in common with EQ/EQ2? Not a drat thing! What is Landmark's relationship with EverQuest Next? EverQuest Next is being built concurrently with the same engine and assets. Essentially, the developers are using the same tools to build EQN as the player has available in Landmark. In fact, from time to time, SOE will be hosting contests where they will encourage players to build something (think inns, bridges, castles) and they'll pick one to be put into EQN. Whats in development? SOE is being pretty ambitious about what they want to see in Landmark. Sometime during alpha and beta, they will be adding a class system, crafting specializations, mobs, combat, AI scripting tools, quest creation tools, and more. They've said that they want the players to basically be able to make their own MMO from Landmark's tools. Examples of what can be built in-game: Ruins! https://www.youtube.com/watch?v=q1hFEl1zlSM Change the landscape! https://www.youtube.com/watch?v=BTDxE5yyYzM More Ruins! https://www.youtube.com/watch?v=S5sl37_LFoQ https://www.youtube.com/watch?v=qupQ3ZOmEO4 The devs are constantly communicating through Twitter, follow these guys especially: @EQNLandmark @j_smedley @DaveGeorgeson @omeeddariani @DexellaCM Screenshots So, talk about Landmark, 's handling of it, and post your dick castles! LuckyCat fucked around with this message at 18:10 on Feb 5, 2014 |
# ¿ Feb 5, 2014 06:30 |
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# ¿ May 15, 2024 12:00 |
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Alpha You can buy a Founder's Pack to get alpha access NOW. To do this go here. The Founder's Packs come in three kinds, two of which get immediate access to the alpha. DOES NOT HAVE ALPHA ACCESS
Click here for the official alpha forums Once You're In Don't worry about which server you pick, because you can travel to any of the servers once you've created your character. Serenity is probably your best bet though, since it's the newest by 3 days and has more land to claim. UPDATE: Serenity is mostly full now, but it's still your best bet. Never to fear, there are more servers on deck for the coming weeks. You can use anyone's crafting stations in the meantime, and maybe even a kind goon will let you build on their claim until you get your own. Tips
Goons Kenny Rogers posted:
Also, join us on #EQLandmark on synirc! LuckyCat fucked around with this message at 03:10 on Feb 6, 2014 |
# ¿ Feb 5, 2014 06:30 |
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Kinda dumb how mean they're being about it. Some people placed a second claim simply because they couldn't find their first and assumed it had been wiped or disappeared. If they're going to get all uppity about second claims, they should at least fix the bug that causes claims to disappear randomly. The first comments they've made which have hit a sour note with me.
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# ¿ Feb 5, 2014 07:44 |
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Here are the update notes! From Terry Michaels:
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# ¿ Feb 5, 2014 08:40 |
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Just an FYI Sony has placed an order for 3 new servers to go up soon. If you can't find a claim on Serenity, it sucks, but more room is coming soon. Looks like 1 is for EU and will be this week, and 2 more are for US, slated for next week.
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# ¿ Feb 5, 2014 17:47 |
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This just in: Georgeson just tweeted that there will be 39 new islands today. LuckyCat fucked around with this message at 21:22 on Feb 5, 2014 |
# ¿ Feb 5, 2014 21:05 |
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Servers are coming down in approximately 2 hours to clean up excess claims and put up the new islands. If you have more than one claim, they will be deleting all but your oldest one. It's always also a good idea to keep at least some of your crafting stations in your inventory when not playing so as to avoid having to start completely over in the event your claim gets wiped. Also, template the poo poo you've built!
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# ¿ Feb 5, 2014 21:50 |
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Servers are coming back online now. Get your claims!
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# ¿ Feb 6, 2014 01:37 |
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Annoying Jerk posted:so is this game like EverQuest or Minecraft? this is a very import question that will determine if I drop $60 The OP contains answers specific to this very question!
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# ¿ Feb 6, 2014 02:16 |
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Everyone, regardless of alpha status, can now read the alpha forums. You still can't post unless you are a Trailblazer or Explorer. https://forums.station.sony.com/eqnlandmark/index.php
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# ¿ Feb 6, 2014 03:09 |
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Has anyone crafted a Gold Axe, and is it better at harvesting Burled Wood than a copper one?
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# ¿ Feb 6, 2014 08:26 |
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What's up no talent buddy. I too am not creative at all and have land right next to the spires.
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# ¿ Feb 6, 2014 22:49 |
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Kenny Rogers posted:Anyone taking bets on how long it is until the EQ:N thread sinks to the bottom and is archived? With as little info as we know about EQN it's probably a good thing anyway. SOE's focus is on Landmark right now.
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# ¿ Feb 7, 2014 02:22 |
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Some nice builds you guys have. I've been too busy to do anything but log in and do a bit of harvesting for a couple of minutes, so all I've done since the last wipe is lay the foundation for castle #8,042. Sancho, that ship is really cool. Maybe I'll try to make something out of the box like that.
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# ¿ Feb 7, 2014 21:57 |
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Some good stuff there. I think claim placement is the most important thing in this patch.
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# ¿ Feb 8, 2014 01:55 |
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Some info on claims from Dave Georgeson:quote:Okay. Claim flags are *mostly* fixed. Sorry to make you read this, but here goes:
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# ¿ Feb 8, 2014 02:24 |
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grrarg posted:I have a (crappy) claim in the NW corner of Pingo, but I have not built anything yet since I've been only been in a day gathering and building tools. Georgeson just tweeted to give it a little time before patching and then the launcher should behave.
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# ¿ Feb 8, 2014 04:02 |
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Shiiit. Just logged in and got a chance to listen to Jeremy Soule's EverQuest Theme. LOVE it!
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# ¿ Feb 8, 2014 17:03 |
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Shodai posted:What are you guys doing with your older crafting stations once you craft the latest and greatest? I'm a bit paranoid when it comes to deleting stage this early in the alpha. I keep my older ones in my inventory in the case of a claim wipe or disappearance issue. That way I wouldn't have to start from scratch.
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# ¿ Feb 8, 2014 18:33 |
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suction posted:That hand is perfect for my goatse masterpiece. Plaese do a tutorial on how you created the hand. At the very least use the Selection tool to copy/paste the hand so it's two hands in the form of goatse. You have a goon duty.
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# ¿ Feb 8, 2014 23:29 |
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Obscurity posted:I am on the fence for buying the $60 alpha access. If you don't mind being in a legitimate alpha, that is to say it's very buggy with little content, and you want to take an active part in helping determine the game's future, then definitely buy in I say.
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# ¿ Feb 12, 2014 18:11 |
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New patch notes! •Procedural props will no longer spawn on your claim. If they previously did, they will be removed and free you up to manipulate your claim appropriately! • Fixed an exploit that would allow people to place props on other people’s claims and have them be “immune” to manipulation by the claim owner. • Added 8 new props! Their recipes can be found on the Copper Reinforced Saw Table, the Tin Trimmed Work Bench and the Rubicite Trimmed Work Bench. • Add 12 new materials to use when building! Sand, Stucco, Plaster and 9 different Sandstones are now usable in game! • Fixed an issue with a tree that has been harvested would still be visible for a few seconds after the destruction happened. • Fixed an issue that made the quantity arrows on the crafting or stack splitting windows difficult to click. • Fixed an issue where your selected server could change while sitting on the character select screen. • Fixed a crash that could occur when placing a claim. • Fixed the “white box” issue when dragging items from window to window in the UI. • Fixed an issue where the game settings window was too small by default and cutting off some of the sliders and options. • Fixed a bug when strafing while running that could cause issues. • The Trade window has gotten a facelift. • Fixed an issue that could cause a template (or a paste) to come in to the world with the wrong rotation than the preview showed. • Fixed a bug where the chat window wouldn’t auto-scroll to the bottom as things happened around you or chat came in. • Fixed an issue on laptops with the intro movie being choppy. • F1 should now open the start menu. • ‘U’ should now properly open claim management. • Fixed a problem with the Explorer and Trailblazer flag recipes showing up incorrectly. • Fixed an issue where the inventory window would be behave differently if you closed it with escape versus closing it with the ‘I’ key. • Changed the default screenshot folder from being EQNext to being EQNLandmark. • Chat should now be colored appropriately for different types of messages. • Fixed an issue that could cause some of the controls (rotate, scale, move) to stay in the world after you finished using different building tools or prop manipulation tools. • Evac To Safety should work reliably now. • Added stats to the upper left corner (with the framerate) to help diagnose issues some people are having with lag. • We now stop a trade from going through if it would result in either player losing items. You now have to have enough open space in your inventory for the incoming items. • You can now drop items on the tabs in the inventory to move them between your main and your collection inventory. • Icons on the hotbar of items that you’ve consumed or moved to your void vault will now be inactive instead of disappearing. • You should now only see the health bars of trees you’re currently harvesting. • Added item quantity to the drag icon as you drag and drop stacks between windows. • Adjust lighting so that it is consistent between islands and more consistent as the day progresses.
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# ¿ Feb 13, 2014 02:23 |
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And we just got word that the servers are coming back up.
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# ¿ Feb 13, 2014 03:02 |
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New update notes! • We found and fixed a number of issues that would allow props to spawn on your claim. If you have any left, you should now be able to delete them by using the selection volume and hitting the delete key (they should no longer respawn). This also shouldn’t happen on any newly placed claims moving forward. • The 12 new materials should now ACTUALLY be available to build with. Sorry for the confusion, the data gnomes took a break and didn’t let us know. • We have increased the availability of a Sapphire, Ruby, Obsidian and Alabaster and also made sure that they will spawn more often on the surface to make them easier to find. Happy hunting! • Aquamarine and Iron/Aquamarine veins no longer appear on Tier 3 islands, please look for them on Tier 2 islands from now on. • Fixed the color of rubies and sapphires in the world! • We’ve also fixed a number of potential causes for the rollbacks some players have seen when servers come down. We’ll continue to monitor this and address any new issues that we find.
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# ¿ Feb 14, 2014 00:03 |
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drat. That's amazing.
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# ¿ Feb 14, 2014 19:50 |
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New patch notes! • The camera no longer collides with loot generated from mining and harvesting. This should help significantly when mining in a tunnel and having the camera constantly moving around as you mined. • Various optimizations and stability fixes. We will continue to plow through these on a daily basis to get these out to you as quickly as possible. • Fixed an issue that could make it difficult to click through the area that the material tray would be in when it was opened even when it wasn’t actually opened. • You can now drop items on to the tabs in the vault to move them around easily. • Fixed a number of issues with undo/redo that caused unexpected behavior and results. These should now work much more reliably. • The sphere Delete brush should now be centered on your cursor instead of your cursor being on the edge. • Fixed an issue that would cause the camera to transition twice while placing a claim. • Removed the camera shake when chopping down trees. • Added new icons for a number of items in the game. • Added splinter particles to tree explosions. • Changed tooltips to be more informative and to be color coded to make them easier to read. • Fixed a bug that could cause the first attempt to place a template to fail. • Changed the default starting distance of the camera from the player so that you can actually see yourself instead of just your back/head. • Fixed a problem with seeing other people’s light sources when they had them equipped. • Fixed an issue that would cause a door to reset scale and/or rotation when animating. • The crafting window will now close automatically when you move away from the crafting station. • Updated the error messages when trying to build so that they are clearer and more useful to players. • Fixed an issue where the props that have light sources didn’t always look “off” when they were clicked off. • Burled Wood building materials have been touched up to be cleaner and crisper. • Added a message about your inventory being full when attempting to craft something so that players actually know why a craft failed instead of failing silently! • Added a new hotkey to bring up the game settings (F2).
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# ¿ Feb 20, 2014 23:58 |
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# ¿ May 15, 2024 12:00 |
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SOE has unveiled an overview of their "business plan" to the public: The Business of EQN Landmark Looks pretty good to me. I see a few people on the official forums crying about buying resources with real money, but as long as farming materials on your own time remains a viable method of getting resources then I'm fine with it. Cash shop MMOs do this kind of thing all the time with experience potions being sold in the eshop, so paying for shortcuts to advancing isn't anything new.
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# ¿ Feb 28, 2014 05:07 |