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LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...

Bashez posted:

I'm not sure how fast you're farming but once you have a bit of something you can put down blocks of it. If you have a 10% gathering item (or two of them like my friend does from a bug!) you can then mine it for a profit. This is useful if you're claimed in a tier 3 zone and need some low tier stuff and don't feel like moving. Once you can grapple hook around like a madman with the 1 cooldown super long/fast hook it's better to run to nodes. Works with lumber too. I don't know how well known this is or if it's been fixed.

This is known and is considered an exploit. I dont think its a big deal right now, but who knows what their stance is on it.

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LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Started working on my keep today.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
There are several smooth voxel build games out there already. I doubt they will release any kind of stand alone client.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
7 Days, to Die, and Planet Explorers are two that I can think of off the top of my head.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Without progression linear or not, most games get boring, I personally dont want a game where all I do is make things, I can just fire up maya, mudbox, or zbrush if I want that.

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LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...

CupBoy posted:

SOE just makes up their own definitions.

All developers do this, even my little studio. What one dev calls beta another calls pre-alpha.

We just say its either in development, or it's not. there is no hard definition on software development.

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