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I can't seem to find this..out of curiosity..what is the grace period for a refund on a founder's pack for alpha?
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# ¿ Feb 5, 2014 17:18 |
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# ¿ May 15, 2024 08:21 |
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I am on the fence for buying the $60 alpha access. What would you guys say are reasons to buy and not to buy? Edit: I have an AMD Athlon II X4 3GHz Processor, GTX 460, 12GB RAM. Anyone with similar specs running this game? I don't mind medium settings, low is fine depending how terrible it looks. Zaekkor fucked around with this message at 16:56 on Feb 12, 2014 |
# ¿ Feb 12, 2014 16:37 |
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Well, in regards to having little content..I pulled this from a stream just now:quote:12:34 omeeddariani: we'll post out the roadmap today/tomorrow - so that should have a water update. He is a member of SOE/EQNL team that stopped by to chat in a Twitch stream. I guess I'll base my buy in on how soon worthwhile features will be showing up.
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# ¿ Feb 12, 2014 18:38 |
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Finally decided to take the plunge after reading all the cool things coming in alpha/beta stages (assuming they fall inline with phase 1 and 2). Hoping it runs on my PC..I guess if it doesn't I will just get a refund, but I don't want it to come to that.
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# ¿ Feb 15, 2014 14:42 |
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I have the minimum requirements, but not the reccommended. In game I turned my settings to medium and my FPS seems to flutter a lot, from 10 up to 40. I've been applying a bunch of different tweaks I'm finding across the web to see if I can get myself into a comfortable level of play. If I can't, however, I may consider just doing the refund and waiting to see if beta and beyond makes it more playable on lower end machines.
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# ¿ Feb 15, 2014 17:41 |
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Aside from all the random crashing, and the stupid bouncing around bug..I think I got my graphics settings tweaked well enough that game is playable. I get some lag spike stuttering still, but nothing I do changes that.
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# ¿ Feb 15, 2014 19:15 |
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Arthil posted:What settings did you use? And what specs do you have? I have an AMD Phenom II X4 3GHz / GTX 460 / 12 GB RAM. I did a few different tweaks from various forum posts / guides I found googling poo poo. I'll link to the stuff I used.. https://forums.station.sony.com/eqnlandmark/index.php?threads/fps-tweaks.4231/ http://arc-gaming.com/forum/showthread.php?1344-EverQuest-Next-Landmark-Optimization Note 1: Don't turn off Voxel Smoothing unless you want the game to look like Minecraft. Note 2: in second link, disregard the render distance change..I changed it and didn't notice a difference in performance, but what I did see from it is the inability to see anything on the map. So leave that as is. With these tweaks, I'm able to run the graphics / texture / terrain quality at ultra and an FPS of around 30ish. Edit: In a stroke of genius I decided to check the UserOptions.ini file for a way to turn it off. There is! Under [Rendering] set FloraQuality=0 and under [Terrain] set DrawFlora=Off Bingo..no more bouncing around! Edit: Ok, it got rid of a lot of bouncing around..namely in the wooded areas, but I'm still getting some bouncing in the desert. Not entirely sure why. Zaekkor fucked around with this message at 03:51 on Feb 16, 2014 |
# ¿ Feb 16, 2014 03:12 |
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Does anyone know why sometimes when I copy and paste something, it glitches out like this: It's really annoying and making it hard to continue my build. Edit: Logged off and back on and it's fixed. Must just be a visual bug. Zaekkor fucked around with this message at 19:11 on Feb 18, 2014 |
# ¿ Feb 18, 2014 18:59 |
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Good to know, thanks guys.
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# ¿ Feb 18, 2014 20:41 |
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The copy/pasting is retarded to make work right sometimes, but patience paid off and I am finally feeling like I'm getting somewhere with my build. Here is the basic start. The plan is for a three-tiered building in the middle. Not sure on design yet. Edit: I am also going to build supports from each tower to the center of each corresponding bridge. Zaekkor fucked around with this message at 22:43 on Feb 18, 2014 |
# ¿ Feb 18, 2014 22:41 |
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# ¿ May 15, 2024 08:21 |
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You know I'm so used to minecraft I totally forgot about their being other shapes to toy with. I'll see what I can come up with tomorrow. For now, Landmarked all out.
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# ¿ Feb 18, 2014 23:10 |