|
HughGRect posted:Maybe they will introduce some sort of passive crafting stations where you feed it ore before you log out, and when you log back in you have a bunch of processed materials. This seems logical in the absence of being able to build/use a wall of refining stations (ovens) like in Minecraft where you can parallel the process well.
|
# ¿ Feb 21, 2014 01:18 |
|
|
# ¿ May 16, 2024 17:14 |
|
CountingWizard posted:I didn't necessary realize this was using the planetside 2 engine. I literally quit playing planetside 2 because that game ran like poo poo even after I upgraded my CPU. No modern game should be bottlenecked by CPU to give you good graphics. itsnice2bnice posted:Here's some tips to help enjoy the game as it is for people who haven't played before:
|
# ¿ Mar 28, 2014 04:41 |
|
MinionOfCthulhu posted:Why would they put Landmark up on Steam at all then?
|
# ¿ May 22, 2014 23:19 |
|
dialhforhero posted:This is essentially Minecraft in the EverQuest Next engine with a veiled attempt to get free art/art direction via crowd-sourcing and an open build world before release. Moola posted:What I don't get is, EQN is gonna be a fantasy game right? With fantasy graphics and fantasy castles and poo poo? Moola posted:Oh, so this is just a closed beta where you get to test the tools they're using to make another game?
|
# ¿ Jul 15, 2014 01:33 |
|
Alexander DeLarge posted:I feel like the whole Steam sale on founder pack thing is really lovely. I understand a MMO is out to make money but on founder's packs? Seriously? I could have saved $66.00 by waiting several months and I would have gotten a better experience out of it. Most of the price of the packs were for the early access to help test/make the game (of which ~5 months has elapsed), they even offered a full refund if you weren't satisfied within ~week of playing (surprising and generous, all things considered). It's been known all along it'd be F2P at release and you'd be a fool to think $20/60/100 wouldn't get you far more come (closer to) release; same goes for "better experience" since, in theory, it should continue improving through release (or not be good until sometime after release, like most titles). If you honestly valued the pretty princess trinkets at $100 and the early access/influence on the final product at nothing, then you should've taken a step back before laying your 10x down because I'd argue you clearly didn't think it through.
|
# ¿ Jul 28, 2014 22:00 |
|
Cithen posted:Okay.
|
# ¿ Jul 20, 2015 07:58 |
|
Third World Reggin posted:I did the same but paid nothing Kind of disappointing they managed to ruin it though since Minecraft+ would've been cool; has anything really even been said about EQN since Daybreak took over? Is it still a game theoretically coming sometime?
|
# ¿ Jan 31, 2016 22:33 |
|
Jean Eric Burn posted:[...] to be fair the bad things about p99 are out of the game's hands, [...] the fact that probably no one under 30 plays it so everyone on there is just a little bit dead on the inside. It was great when I played it then--late elementary into junior high school--but drat if I could even pretend to want a game that was so needlessly inconvenient and time consuming about everything these days. Then again, I got the most into WoW I've been since vanilla when WoD dropped and once through the first round of content was quite enough to make me depart in boredom because things felt too trivialized compared to the days of yore, even if they've refined and improved a lot of aspects for the better. MMOs in general seem on the rocks to me: there haven't been any striking paradigm shifts in the genre (most attempts have been, in my opinion, abysmal failures) in a decade and it shows painfully. bUm fucked around with this message at 12:28 on Feb 11, 2016 |
# ¿ Feb 11, 2016 12:24 |
|
Lucy Heartfilia posted:EQ next cancelled and Wildstar is about to be sunset. What a brutal time for MMOs. With how Landmark went down, no surprise EQN won't see the light of day and it's probably for the best: a nostalgia dose does not compensate an unfun game; realistically, it probably makes it that much more disappointing that it doesn't measure up to the good ol' days.
|
# ¿ Mar 13, 2016 00:08 |
|
a real jerk posted:I spent $20, can I graffiti my name on the failed game? jabro posted:I think the game had been almost the exact same for the last 1 - 1 1/2 years. Is this the first game ever to be launched already in maintenance mode?
|
# ¿ Jun 2, 2016 22:09 |
|
BadLlama posted:When smed got pissed people were calling this poo poo and offered a refund to anyone I took that poo poo immediately I said come in! posted:How did you get a refund? Its been so long that my account purchase history doesn't show that I bought this garbage early access.
|
# ¿ Jun 5, 2016 22:34 |
|
Alexander DeLarge posted:You might want to actually in case they hosed up. Pre-order price guarantee. DeathSandwich posted:Say what you will about the rest of EQ1's open, flat, boxy overworld maps. That game had some fuckin' dungeon crawls like whoa. Places like Najena, Sol A/B, Upper/Lower guk, Karnor's Castle, Kurn's Tower, Crystal Caverns, and Dragon Necropolis among others really gave the sense of sprawl and atmosphere that you don't really get from instanced EQ2/WoW/Ect's 'strict linear dungeons with 3 bosses that can be hammered out in 30 minutes'. Definitely agreed that a lot of WoW content outside of proper raids didn't/doesn't feel particularly epic in scale like plenty of stuff in EQ did, even if they did a good job to make things feel more epic with visuals/design. Kind of disappointing that even with nice features like LFG that ports you straight into the dungeons, the dungeons have tended to get more bite-sized since vanilla (BRD, Maraudon, Dire Maul) rather than using that streamlining as incentive to beef 'em up.
|
# ¿ Sep 30, 2016 23:02 |
|
|
# ¿ May 16, 2024 17:14 |
|
JuffoWup posted:tldr: daybreak is taking over both DDO and LOTRO from turbine. They came for our MMOs and we did nothing because MMOs are a stagnant genre many gamers don't care about anymore.
|
# ¿ Dec 21, 2016 23:10 |