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Porkchop Express posted:I got this on the steam sale and have had fun doing minecrafty things, but I have yet to find a single drat cave! Since no one has said it and a quick look on the forums answered it, caves are fairly easy to find. Look on your map and select "show claimable land". From there, the perfect squares with a permissions flag in the middle are claims. Those little round and kind of rectangular blobs on the map? Those are the cave entrances. Get to it. It should be noted that some caves don't have entrances and are basically called pocket caves. I assume a pulverizer is the preferred method at getting to them.
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# ¿ Aug 1, 2014 18:13 |
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# ¿ May 16, 2024 12:37 |
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New patch arrived. No surprise really, but they did add a new feature. Guilds.
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# ¿ Aug 7, 2014 23:26 |
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Sancho posted:Nice might log in and check it out. Did they ever fix the join/leave messages in chat channels? Would have thought that would be patch 2 but whatever. I don't know. I only started playing last week. Still working on getting the basics.
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# ¿ Aug 8, 2014 01:38 |
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ModeSix posted:It's actually true, a lot of musicians/bands don't actually have broadcast rights to their own music as they are owned by the record label. Except jeremy soule owns his own label, sooo... It is mostly twitch's new rights management thing buggering up. I recall that on the day it was implemented, some of twitch's own videos and ads were muted on their site because it used copyrighted music. Has anyone told soe that their archives don't work because of the new rights management? I'm curious if this implementation will cause many companies that use them to jump to another service that offers similar features without their archives getting hit.
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# ¿ Aug 16, 2014 05:50 |
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Hu Fa Ted posted:I really regret buying the founders pack. I regret even more not asking for a refund when it became clear that things like constant server wipes and upkeep were both in effect. Add to that the weirdo bugs for actually building things, lovely perfomance and the only thing the game was a bad survival mode knock off of minecraft it's not hard to see why we abandoned it so quickly. not even survival mode. Can monsters even invade your land area? If they were planning a survival/creative game, then combat and monsters should have been in sooner than some tools to improve on the basics. If they wanted creative first and then go towards survival, then it should of had unlimited materials for everyone to just go crazy making things. Also, why is there land rent? Who is collecting it? Why in a beta game where they want our creative juices flowing to make awesome things for eqnext do we also have a land charge to make things?
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# ¿ Feb 20, 2015 07:28 |
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bUm posted:To be fair, I'd almost certainly be more dead inside if I was playing pre-Luclin EQ in the year of our lord 2016; maybe there's a bit of a causality problem in play with this statement. Yeah, I think I connected most with beastmasters from luclin the most in terms of a style I enjoyed. But that may also be because it was a class straight up built better for soloing than the others. As for paradigm shift, there has been some in the fact the mmos are getting more action based instead of the 20 skill hotbar autoattacks of WoW/etc. Blade and Soul being a recent one. Black Desert Online for another. I suppose Guild Wars 2 is as well to some extent. Surprisingly for me, I'm surprised there isn't more comic book mmos out there. CoX got nailed to the wall when Aion floundered. DCUO is.. ok, but fairly bland with combat feeling a little mushy. Champs Online is pretty terrible with an even more limiting areas to explore (DCUO has this problem too). Careful where you wander or you might encounter mobs several levels to 2x your level ready to one shot you.
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# ¿ Feb 11, 2016 12:43 |
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Huh, surprise surprise I guess. I went to look and no email about on my end. Not even in the spam folder, so who knows. I don't know if I care either.
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# ¿ Jun 2, 2016 21:04 |
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What the hell is the point of this game now? It used to be to just build your own little home type thing. Now I'm doing the starting tutorial and it sounds like the game is more of a "build your own dungeons because we can't be rear end-ed to do it ourselves." Also, the controls are hilariously inconsistent. You get mouselook (but not first person view!) with your weapon equipped. You no longer have mouselook and intsead have to hold right click perpetually to steer when any other tool is equipped or bare handed. The whole thing is hilarious I guess because ark:survival evolved kind of described what I had hoped landmark to be for some reason. Build a home against the wild, get new and more powerful stuff as you unlock the ability to get more rarer materials.
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# ¿ Jun 9, 2016 19:52 |
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Building a sandcastle is fine to me. I'm more wondering about the monster stuff. I'm guessing that there are still dungeons anyway.
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# ¿ Jun 10, 2016 00:52 |
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Umm, am I the only one that kind of misses the deeper level of those games though? I mean, there is eve online, but I'm more thinking something like asheron's call was. That is still around of course, but an improved version would be nice. I remember when I first played eq (after getting kind of tired/burnt out on ac) and being blown away that you could (relatively speaking) talk ot npcs in a mmo. As in keyboard chat. Not just right click the guy with an exclamation point, get quest, and go.
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# ¿ Sep 22, 2016 23:09 |
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I miss the direlands of asheron's call 1. Going out there meant death was most likely inevitable. And getting your corpse back was going to be even more effort. That was also the days still where you left your gear behind on death.
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# ¿ Sep 30, 2016 20:01 |
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While we are on derail and just laughing at daybreak in general, here is some more fun news. https://www.lotro.com/forums/showthread.php?649784-Standing-Stone-Games-A-message-from-Rob-Ciccolini&p=7676699#post7676699 tldr: daybreak is taking over both DDO and LOTRO from turbine. What that leaves for turbine, I have no idea.
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# ¿ Dec 21, 2016 01:32 |
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jabro posted:Daybreak is just publishing the games. The LOTRO and DDO teams are splintering from Turbine into an indie studio. I wouldn't be surprised to see WB close Turbine in a few weeks/months. Yeah, I saw in the DDO thread them linking that turbine has also announced that AC1 and 2 will have their servers shut down at the end of january. So RIP Turbine and RIP Dereth. I miss the old days of exploring the direlands actually in fear of my life while dodging each of the spawn circles.
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# ¿ Dec 21, 2016 04:35 |
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MisterZimbu posted:Weren't they going to open source the AC1 server software or something like that or was I just imagining that? 1) They had said to open source ac1 server software, but that apparently never happened and probably never will. 2) AC2 was resurrected a year or so ago. The intent was to offer it up again, but was still in a beta phase as they were trying to reverse engineer how Microsoft's chat server (that kept crashing mind you) worked.
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# ¿ Dec 23, 2016 19:01 |
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quote:IMPORTANT INFORMATION REGARDING LANDMARK Not that we didn't see this coming..
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# ¿ Jan 6, 2017 02:52 |
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# ¿ May 16, 2024 12:37 |
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Arcland posted:Can't wait until the day comes when a company tries to market themselves as having veteran John Smedley. It'll be a crowd funded game. And he'll talk about wanting to make the very best sandbox fantasy mmo ever. And since it is crowd funded, he won't have to listen to publishers. It'll be amazing. If he raises enough, he'll stop promising a date and you pray it comes out 10 years after the start of the crowd funding. Edit: Oh yeah, first he needs to make some horrible everquest movie that is a complete failure. It'll help give him some street cred when it comes to the crowd funding drive.
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# ¿ Jan 8, 2017 04:32 |