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Vulpes
Nov 13, 2002

Well, shit.
On New Zealand internet speeds it's going to take an hour to download the patch, I guess I won't be getting a claim on this server either. :(

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Vulpes
Nov 13, 2002

Well, shit.

Reverence posted:

So has anyone found any mithril yet?

Pretty sure Mithril isn't spawning yet. You can find Obsidian and Alabaster very rarely, I think they're the highest.

Vulpes
Nov 13, 2002

Well, shit.
There's plenty of metal surfaces under Iron, materials permitting.

Vulpes
Nov 13, 2002

Well, shit.

Bashez posted:

Also the paint tool is terrible. You either paint with the 1x1 voxel or you're painting depth as well and absolutely burning through whatever resource you're painting. It's way easier to paint flat surfaces with the selection tool and just place a 1 voxel deep rectangle on whatever you're wanting to paint.

How did you expect it to work? You either paint a surface, or you can select a weirdly shaped object and convert it all at once without filling in the empty space around it like you would with add.

Vulpes
Nov 13, 2002

Well, shit.
I spent all last night farming burled wood and turned about 10,000 into planks. Goddamnit.

Vulpes
Nov 13, 2002

Well, shit.

InternetJunky posted:

Somehow I found myself buying this game today after a brief read of the thread. I have a feeling I'm going to lose a lot of time to this.

Small problem right now though...I can't find a place to put a claim down. No matter where I try it is always red. I've travelled to a bunch of different zones, and even though I see people with claims that are very close together it won't let me place a claim anywhere, even if I have lots of room around me. Am I doing something wrong?

Every claim has a 'buffer zone' around it that's multiple times larger than the claim itself. So you need to place quite some distance (either vertically or horizontally) from any existing claim.

Vulpes
Nov 13, 2002

Well, shit.

Phosphia posted:

Tier 2 areas? Is this why I haven't found any in my almost three hour search now?

Each tier area can have gems up to 2 tiers higher, so tier 2 gems can be found in both tier 1 and tier 2 islands - but they will be more common in tier 2. In my experience, the chances of higher tier stuff spawning seems to increase as you get further away from the center of the island as well.

Vulpes
Nov 13, 2002

Well, shit.

Phosphia posted:

How do I get to a tier 2 area?

Click on the crystal in the middle of the nexus spires.

Vulpes
Nov 13, 2002

Well, shit.

Kenny Rogers posted:

Also, the "appears on other tiers" thing works both ways. I've seen plenty of Silver and Topaz on Serenity/Pingo, which is a T3 Island.

Each tier can spawn resources +1/-1 tier. So Tier 1 gets 1-2, Tier 2 gets 1-3, Tier 3 gets 2-4. And Tier 5 resources are currently unavailable.

There's some reference tables here: http://landmark.wikia.com/wiki/Gathering

Vulpes
Nov 13, 2002

Well, shit.
Sandstone textures already existed under Alabaster, but I never tried using them. Did they not work?

Vulpes
Nov 13, 2002

Well, shit.
Good stuff. Going to miss Iron on T3 though, having to go somewhere else for it is a pain in the rear end when you live miles from the spires.

Vulpes
Nov 13, 2002

Well, shit.
Roadmap is up too: https://forums.station.sony.com/eqnlandmark/index.php?threads/eqnl-roadmap.18810/

quote:

Hello there, Landmarkians!

As promised, here’s the “roadmap” of what we’re adding to the game, and more importantly, why we’re rolling things out in the order that we’re doing them.

NOTE: There are some categories of things that we are not including in this roadmap. Stuff like new materials, new props, new biomes, new recipes and design tweaks will be rolling out continuously and aren’t part of any single milestone. You should expect to see those changes like that coming in all the time.

ALSO NOTE: The “Phases” we describe below have almost nothing to do with whether we’re calling the game Alpha, Closed Beta, or Open Beta. Those “label milestones” will be determined almost entirely by how comfortable we are letting new groups of people into the game. So (for example), Closed Beta might arrive in the middle of Phase Two. (Again, that’s just an example…not a plan. ;)

And of course, everything you’re reading here is “time approximate”. We’re aiming at the timelines, but software development is…fraught with peril. It may take longer to get things done.

But as far as big stuff, here’s the list.

What is Phase One?

Phase One is what we’re working to accomplish in the following four weeks or so.

What’s the purpose of Phase One? It’s designed to do the following:
Let all you folks talk to each other easily. To form friends, groups, and above all to benefit from having other players around you.
To allow and support cooperative building.
To make building a better experience.
To make the world bigger.
That’s it. Doesn’t sound that ambitious does it? But it is a LOT of stuff coming your way in the next few weeks. Stuff that you may not even realize you’re missing until you see this list.

Phase One includes:
Better Communication

Claim Ratings : Bragging is fun. Getting comments and ratings from people that stop by your claim can also be fun. Having ratings lets us also add leaderboards and let the best of the creators in our community begin to surface. They’re also critical for our Player Studio presentation later on.
Chat: We’ll be improving chat with better channels, customized tabs, and more. Why? Because if you can’t communicate easily, you might as well be playing a single-player game.
----We’re also adding the ability to add links in chat so that you can designate a waypoint on the map and have it show up in chat for other people to click and see.
Key configs: Yes, you need to be able to customize your key mappings. Duh, right? It’s coming.
Voice over Internet : Yes, many folks use Teamspeak servers (or whatever is the flavor of the month). But not everyone has a server to join, and we’ve found that forcing people to use external voice servers often fragments the community severely. So that’s getting added also.
Socialization
Groups & Group Harvesting Bonus: Right now, when you harvest, it’s a race for those resources against other people. It’s almost a PvP-ish kind of feeling. We don’t want that. So the systems are changing so that it’s advantageous to group together when harvesting.
We’re also allowing groups so it’s easy to have a private chat channel and see each other on the map.
-----Friends: Self-explanatory, but you need a way to see who is online from the folks you know, as well as to be able to find their claims and see them on the map.
Twitch/Facebook/Twitter: Some of you will want to brag. Some of you want to stream. And to be honest, the more you folks do that, the bigger the game can become. So we’re trying to make it easy for you.
Moving around the world

In general, the dev team does not want to turn the game into “instant travel”. However, a large part of the game is oriented around being able to drop by and see someone’s claim and buildout. So we’re carefully adding some quick-travel options to make quick visits less onerous, but at the same time still encouraging exploration through the world so you get accidental discoveries as you go.

Plus, keep in mind that you’ll be digging deep now. Walking all the way back uphill to return to your claim may not be the joyous experience you think it might be. ;)

It’s almost certain that most of these options will be somewhat limited in usage by requiring either crafting of an item or requiring a certain amount of time to expire before reuse.
Teleport to Claim
Teleport to Hub
Teleport to Friend
Dexella, 58 minutes ago #1
BenchMarker, Kaizen-SiN, Sic13 and 26 others like this.
Dexella
Community Manager

Phase One Continued...

Better Building
Unified Tools : We have way too many different ways to rotate, translate, and scale things. There should be a single system across all tools so that you can manipulate them all in the same ways, and those ways should be intuitive and easy to use.
New Smoothing Tool : The current smoothing tool is very powerful. It’s also persnickety and it requires non-intuitive things like “air buffers” around a column to smooth it properly. We can make it better, so we’re doing that.
Claim Permissions: Building by yourself is fun. Building something grandiose with other players is even more so. Permissions allow you to cooperate together on your claims.
More Space
Caves : The surface world is cool, but it’s only the top layer of what we promised. So caves are coming. Lots of spaces to mine through and explore. Why add them now? Because the resource tiers are *supposed* to be spread down through the crust of the world, not segregated on separate islands and spawning on the surface. You’re not playing the intended game yet, and we need to move the game closer to the real end-goal now.
Attached Claims: You’ll first be able to add a new claim onto any existing one (whether to the side, above, or below). This will be the first time we let you have more space to build.
Additional Claims : After Attached Claims are working well, and we have more server hardware in place, we’ll also be letting you establish more claims in different locations. It’s coming!
Claim Upkeep : Empty and abandoned claims are not cool. So we’re introducing Upkeep which is basically a small amount of in-game coin you have to spend to keep your claim from being repossessed into the world and made available to other players. (NOTE: If you don’t pay your upkeep all you lose is your spot in the world. All your resources, props, crafted items, etc., are saved in your inventory and your buildout is templatized and saved for you.)


Phase Two

Phase Two is scheduled to be done the in the four weeks AFTER Phase One is complete. And it includes some really big systems that will have huge impact on the game.

NOTE: These systems are being developed during Phase One. You just won’t *see* them until Phase Two because they’re too big to finish and test before March.

Socialization
Guilds: Bigger than a friends list, but essentially fulfilling the same role on a bigger scale. But now with a cool title and a few other perks.
SOEMote: You knew it was coming! We’re adding this in now because Landmark is a beautiful stage for the folks that like to roleplay or machinma. SOEmote will be hugely useful for them. (And don’t forget the voice shifting tech so you don’t have to sound like you on VoiP!)
New Naming mechanism with account handle: Now you can be any name you want. No longer do we require unique names for your character. (No name reservations!)
Player Studio: You can finally submit your templates to the Player Studio (part of the overall Marketplace). This means that your creativity and work on your claims can be turned into real cash…if other players will buy your creations. This system is extremely interesting and will merit its own document soon because it’s heavy on socialization elements. It’s going to be fun.
Ley Lines & Movement
Think of these as mini-hubs on the Islands. They let you micro-jump between ley line positions, and then explore the area from that hub. (You still have to go to the main hub to transfer between islands and worlds.) There are several advantages to this, not all related to ease of travel. (For example: Real estate around these micro-hubs is more desirable, adding yet another type of claim to seek out.)
-----Ley Line use will require in-game coin or resources.
New movement methods: Methods of gliding, flying, etc. will be added to the game via items that you can craft and find.
Risk & Danger
Health: Yup…you can die now. But you can actually increase your health by finding increase items while adventuring through the world.
Death Penalty: Yes, death will have teeth. Try not to die.
Revive: Standing up after you fall down is always useful.
Graveyards: When you die, you’ll need a place to respawn unless you Revive.
BASIC combat: This is the first of many steps that will lead us to the eventual combat style we want. This first step is extremely basic as we prototype systems. But things will try to kill you.
Buffs: If you can die, there need to be ways to avoid that damage and death. You’ll be able to craft (or find) various mechanisms to make yourself tougher.
NOTE: For both combat and buffs, your combat abilities and defenses will all be tied to items and potions, so there will be much item and crafting progression involved in getting ready for those things. Future rollouts beyond this initial offering will make the whole system more robust and do so pretty rapidly.

New things to do
Plant harvesting: Expect great things. ‘Nuff said for now.
Tree harvesting revamp: Again…great…things. More details as we get closer.
Water: The likely progression of water coming into the game will be:
-----Oceans: These are static bodies of water surrounding the islands. When oceans show up, we can start doing interesting things with our coastlines and real estate choices will be a lot more interesting.
-----Lakes: Lakes are different than oceans because they can appear at many altitudes. They are still static bodies of water, but again, they add more desirable real estate choices for claims.
-----Running (dynamic) water: This is the piece that will come in last. This is the rivers and waterfalls that everyone wants. It adds more real estate choices, but it also creates a lot of gameplay as you folks can start diverting water to do all kinds of interesting things on your claims.
-----NOTE: The dynamic nature of water is a big system that still has a lot of R&D to overcome before we can be absolutely certain of when it will arrive. We’ll keep you informed as we progress.
Journal: There’s a lot to keep track of in this game. All the crafting choices, your resources, and we’re going to be adding a lot more achievements (see below). When we do that, you need a mechanism to keep it all straight and to help you organize what *you* want to do. The Journal is a cool interface designed to let you do just that.
Achievements: Achievements are the “quest-like” equivalent within Landmark. There’s a ton of things to collect and do in the world, and the achievements system allows you to be recognized for that effort, as well as hinting at what you can do to become more powerful or capable.
Salvage: Remember all those picks you discarded on your way to Rubicite and beyond? Well…you can reclaim part of those resources now. You can also “remake” a crafting result so that you don’t have to be quite as disappointed that your brand new axe you finally got to make is “Inferior”.
Treasure Chests: This is a generic term to represent loot and surprises that you can find as you explore through the caves system below ground.
Unlocking recipes: Right now, all recipes are available at crafting tables as soon as you make them. When this system goes into the game, you’ll need to find those recipes before you can make them at the crafting tables.
Claim Chests: More storage! Your vault is stuffed to the gills and you’re carrying as much as you can on your back. Time to make chests! You’ll be able to craft chests and store them on various claims as supplemental storage.
Dexella, 53 minutes ago #2
BenchMarker, Sic13, Cinexa and 17 others like this.
Dexella
Community Manager

Phase Three – Everything after Phase Two

There are a LOT more systems to come after March. All the huge stuff like PvP, advanced combat, better AI, interesting physics features, plus a whole host of “possibles” and “must haves” that we’ll narrow in on as we get more of Phase 1 & 2 complete.

However, we’ll update the roadmap as we finish each of the Phases we list above, so you’ll always know what’s coming and when.

In Summary

Hopefully, this TL; DR roadmap has helped set your expectations as to what you can expect to see in the game soon, as well as giving you an overview of what the game will become so that your suggestions can be more in tune with what we’re planning already.

Once again, THANK YOU for participating in Alpha, and thank you for your opinions. This process has been amazing to us (the dev team) already and we think it’s going to grow into something even better as time goes on! Please let us know what you think on the forums!

~Dave Georgeson, Director of Development

Vulpes
Nov 13, 2002

Well, shit.

drat, that's a shitload better than the viridium one. I wish I'd tried harder to snag a code during the livestream.

Vulpes
Nov 13, 2002

Well, shit.
Bear in mind the resource grind is going to be longer in the beta/final release, because all the minerals will actually be under the ground rather than sitting on top of it. If you aren't enjoying the game now because of the grind, I wouldn't bother coming back.

Vulpes
Nov 13, 2002

Well, shit.

Huttan posted:

Hmm. Apparently I suck really bad because my claim is just a flat pad with some crafting stations, a chair and lamp.

When your claim is near the top of some convex structure, and I want to make the whole top flat, I seem to get jagged edges where the slope comes up and then there is a vertical drop to my pad. How do I smooth out the transition? None of the tools (including the smoothing tool) seem to want to do what I want done.

Unclear exactly what you're asking without a picture, but you can either use the heal tool or manually construct a slope between your flat surface and the 'cliff edge', then use the smooth tool to smooth it and make it look more natural.

If you're talking about a sub 1 voxel jagged edge, then you should be able to just delete sideways to flatten it out, provided it's not at the very edge of your claim.

Vulpes
Nov 13, 2002

Well, shit.

Red Herring posted:

Wipe scheduled for 28th of Feb :negative:

Everything gets templated, but what about the geographyyyy what about the geographyyyyy!!!

Unless you know something I don't, you're misreading the wipe schedule. It's poorly worded.

quote:

Timing: Occurs at the end of Alpha testing, which begins on or before 2-28-14

Alpha begins on or before the 28th of Feb (quite a bit before, it turns out). The wipe happens at the end of Alpha, which will be some time before March 31st.

Vulpes
Nov 13, 2002

Well, shit.
I wonder how they plan to implement crafting additional claim flags and upkeep costs, given there's no currency in the game yet.

Vulpes
Nov 13, 2002

Well, shit.

Sancho posted:

LOL at 600 striped wood planks for the alchemy table. I better get some scotch guard for my shoes so all my tears don't ruin them.

1,600 Mithril Ingots is completely ridiculous as well. I'm guessing both these numbers will come down a lot once the table is actually in-game.

Vulpes
Nov 13, 2002

Well, shit.
Yeah, when they said this was going to be the next generation of MMO, they weren't kidding. I just hope the gameplay can live up to the engine's potential.

Vulpes
Nov 13, 2002

Well, shit.
What new resources are available in the new biomes? The patch notes weren't very specific.

Vulpes
Nov 13, 2002

Well, shit.

quote:

Closed Beta Begins Ma‌rch 26‌th!
What does this mean for you?

• Explore a whole new world! Closed Beta features new procedurally-generated continents (including the new Tundra and Old-Growth Forest environments), an in-game marketplace, and more!
• Landmark servers will be down on 3/‌24 and 3/‌25 to wipe the servers for Closed Beta on 3/‌26. Everything except your Character and templates will be wiped. Your Character will be retained, however all progression will be wiped. We will save your existing claim as a template. All of your templates, Marketplace purchases and Founder’s Pack items will be saved.
• Settler’s Pack purchasers will receive instructions when the servers are up to access Closed Beta.
• Trailblazer Pack purchasers will receive an email including their 4 shareable Time-Limited Closed Beta keys on 3/‌26. If you want your friends with you from day 1, buy or upgrade now!

Vulpes
Nov 13, 2002

Well, shit.

OtspIII posted:

Having just jumped on this during the downtime, I've hopped on and am a bit lost. Are there factors other than nearby claims that affect where you can lay a claim? I'm not able to use my settler's flag and I can't tell if it's because I'm an idiot or if something's wrong.

Edit: Oh, I'm suspecting that settlement flags and claim flags are different things. I got confused by reading somewhere else that everyone starts with a claim flag.

Yeah, the Settler's flag is just a decorative prop you can use once you have a claim. Initially in Alpha everyone started with a claim flag as well, but now you have to make them.

Vulpes
Nov 13, 2002

Well, shit.

CountingWizard posted:

Any idea if they will add water?

Water is not yet fully implemented in the underlying engine, but supposedly will be very soon. They intend to add it as soon as the engine supports it.

Vulpes
Nov 13, 2002

Well, shit.
Since everything is templated when your claim times out, at worst you are losing your spot in the world. There needs to be a happy medium found between 'I will be away from the internet for a month, can I pay in advance' and 'I'm quitting forever but I'm going to queue up 3 years of upkeep so people have to look at my ugly castle'.

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Vulpes
Nov 13, 2002

Well, shit.

Hugoon Chavez posted:

So basically "gently caress our early backers"? Because the game is out on steam now, a huge part of the new players from now on are going to get the game from steam, the only ones screwed are the ones that helped the development at the earliest.

What exactly does having the game on Steam give you that owning the non-Steam version doesn't? There's a lot of vitriol being thrown around here for something that seems hilariously insignificant.

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