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Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Can someone explain why destruction magic is better than absorb health as a method of dealing damage as a mage?

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Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I have spent about 10x more time modding morrowind than I have actually playing it. This is an addiction, please send help.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
There's a glass halbred in an unlocked desk in one of the Telvani towns you get sent to on a quest. I think its Tel Aruhn, but I'm likely wrong.

edit: or you can just ebony mine the deadric spear at lvl 1 if you're being cheesy anyways

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

gggiiimmmppp posted:

you can easily kill the first guard and free the slaves and then gently caress off without alerting the wizard

Yeah I guess if you're some kind of scrub.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

gggiiimmmppp posted:

naturally you can go back when you're not fresh off the boat from imperial prison and introduce that uppity gently caress to your daedric daikatana

You can just move side to side and dodge his fireballs till he runs out of mana he's got poo poo aim.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

PhantomBowie posted:

So this weakness to magika and damage health spell seems to be the way to go? Weakness mag 100-100?

Mysticism as a main skill gives you telekinesis, all your teleports, reflect, spell absorption, and most importantly for early game absorb health. Its surprisingly cheap to cast and there's nothing like spamming it on a monster you have no business beating at level one and just watching your health shoot up like you've been chugging health potions. Destruction is for chumps.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Cantorsdust posted:

Absorb health takes health from the enemy and adds it to you for the duration of the spell. Drain health just removes it from the enemy for the duration of the spell. Sanctuary only counts for physical attacks.

Absorb doesn't have a duration after which the effects go away. Their health is gone and yours goes up.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Cantorsdust posted:

I remember it having a duration, though. Was that just damage over time then?

Yup. Oh god if it gave the health back that would be awful, you'd kill yourself every other time you used it.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
If you actually have a mod that adds a summon mudcrab spell you need to share that poo poo right now.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I used to always make a ring with constant effect summon clanfear and just have him follow me around everywhere like a dinosaur puppy.

Seriously though would it be hard to mod in summon mudcrab as a spell effect?

edit: But if your mudcrab dies you have to go find another one

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Just make an amulet with CE summon bonelord.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
http://www.uesp.net/wiki/Lore:Library

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I think you get a rep point for not killing the slaves and if you get to some random number of rep you get to skip the lovely part of the MQ. It might be 30 or it might be 50, I forget which.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Moridin920 posted:

only because it's scripted that way because stealing a diamond from her is a Thieves Guild quest

thread moves fast

No that's just how stealing works in morrowind. Still beats selling to fences.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Moridin920 posted:

Nope, Nalcarya is broken and after you steal a diamond from her, all diamonds in the game are now unsellable to her because it marks them stolen from her.

Otherwise the game keeps track of original owner for every item stolen. You can see the list with the console.

If I steal an iron sword in Balmora, I can sell it to anyone in Vivec. Guards will still take all stolen items off of you though and stick them in an evidence chest.

Yes, but if you steal an iron sword, sell it in vivec, then later on try to sell the same guy a totally different iron sword he'll be flagged to flip out and claim its his.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Light Armor, best skill, best skill book

http://www.uesp.net/wiki/Morrowind:The_Rear_Guard

The castle would hold. No matter the forces, the walls of Cascabel Hall would never fail, but that was small consolation for Menegur. He was hungry. In fact, he had never been so hungry. The well in the atrium of the fortress supplied him with enough water to hold there until the Fourth Era, but his stomach reminded Menegur minute to minute that he needed food.

The wagonload of supplies mocked him. When his army, the forces of the King of Solitude, had left Cascabel Hall, and he had manned the battlements as the rear-guard to protect their retreat, they had left a wagon behind to supply him with enough food for months. It was not until the night after they left that he inspected the larder and found that nothing edible was in the wagon. Trunk after trunk was filled with netch armor from the army's incursion into Morrowind. Apparently his Nord confederates had assumed that the lightly opaque material was hard tack in aspic. If the Dunmer whose caravan had been raided knew about this, they would never be able to stop laughing.

Menegur thought that his fellow mercenary and kinswoman Aerin would have found this amusing as well. She had spoken with great authority about netch leather, being an expert of sorts on light armor, but she had made a point to mention that it could not be eaten like other leather in occasions of hardship. It was a pity she couldn't be there to enjoy the irony, Menegur thought savagely. She had returned to Morrowind even before the king's army had left, preferring a life as a wanted fugitive to a free existence in the cold of Skyrim.

All the weeds in the courtyard had been devoured by the rear-guard's sixteenth day manning Cascabel Hall. The entire castle had been scoured: rotten tubers in the mulch pile found and consumed, a dusty bouquet in the countess's bedchamber eaten, almost every rat and insect but the most cunning infesting the castle walls had been tracked down and gobbled up. The castellan's chambers, filled with acrid, inedible law books, had yielded up a couple crumbs of bread. Menegur had even scraped moss from the stones. There was no denying it: he would be dead from starvation before his army returned to break the ranks of the enemies who surrounded the fortress.
"The worst part," said Menegur, who had taken to talking to himself on only the second day alone in the castle. "Is how close sustenance is."
A vast arbor of golden apples stretched acre after acre near the castle walls. The sunlight cast a seductive gleam on the fruit, and the cruel wind carried sweet smells into Cascabel to torture him.

Like most Bosmer, Menegur was an archer. He was a master of long and medium distance fighting, but in close quarters, as he would be if he dared to leave the castle and enter the enemy camp in the arbor, he knew he would not last long. At some point, he knew he would have to try, but he had been dreading the day. It was upon him now.

Menegur put on the netch armor for the first time, feeling the powdery, almost velvet texture of the rendered leather against his skin. There was also a barely perceptible throb, which he recognized as the remnant nematocysts of the netch's venomous flesh, still tingling months after its death with domesticated poison. The combination made him feel energized. Aerin had described the sensation perfectly, just as she had explained how to defend himself while wearing netch leather armor.

Under cover of night, Menegur crept out of the back gate of the castle, locking it behind him with a rather cumbersome key. He made for the arbor as quietly as he could, but a passing sentry, coming behind a tree, saw him. Remaining calm, Menegur did as he remembered Aerin had instructed, only moving after the attack had been launched. The sentry's blade glided against the armor and knocked to the left, throwing the young man off balance. That was the trick, as he understood it: you had to be prepared to be hit, and merely move with the blow, allowing the membranous armor to divert the injury away.

Use your enemy's momentum against him, as Aerin used to say.

There were several more close encounters in the arbor, but each swing of an ax and each thrust of a sword found purchase elsewhere. With handfuls of apples, Menegur ran the gauntlet back to the castle. He locked the back gate door behind him and fell into an orgy of eating.
For week after week, the Bosmer stole out to gather his food. The guards began anticipating his raids, but he kept his schedule irregular and always remembered when attacked to wait for the blow, accept it, and then turn. In such a way, he lived and survived his lonely vigil in Cascabel Hall.

Four months later, as he was preparing for another seizure of apples, Menegur heard a loud clamor at the front gate. Surveying the group from a safe distance on the battlements, he saw the shields of the King of Solitude, his ally the Count of Cascabel, and their enemy the King of Farrun. Evidently, a truce had been called.

Menegur opened the gates and the combined armies flooded the courtyard. Many of the knights of Farrun sought to shake the hand of the man they had named the Shadow of the Arbor, expressing their admiration at his defensive skills and apologizing good-naturedly for their attempts to slay him. Only doing their job, you know.

"There's hardly a apple left on the vines," said the King of Solitude.
"Well, I started on the edges and worked my way in," explained Menegur. "I brought back extra fruit to tempt the rats of out of walls so I could have a little meat as well."

"We've spent the last several months working out the details of the truce," said the King. "Really quite exhausting. In any rate, the Count will be taking back possession of his castle now, but there is a small detail we need to work out. You're a mercenary, and as such responsible for your own expenses. If you had been a subject of mine, things might be different, but there are certain old rules of law that must be respected."

Menegur anticipated the strike.

"The problem is," the King continued. "You've taken a good deal of the Count's crops while here. By any reasonable computation, you've eaten an amount equal to and likely exceeding your mercenary's wages. Obviously, I would not want to penalize you for the excellent job you've done defending the castle in uncomfortable circumstances, but you agree that it's important that we observe the old rules of law, don't you?"
"Of course," replied Menegur, accepting the blow.

"I'm delighted to hear that," said the King. "Our estimation is that you owe the Count of Cascabel thirty-seven Imperial gold."
"Which I will gladly pay to myself, with interest, after the autumntide harvest," said Menegur. "There is more left on the vine than you suggest."

The Kings of Solitude and Farrun, and the Count of Cascabel stared at the Bosmer.

"We agreed to abide to the strictest old rules of law, and I've had time to read a great many books over the time you were making your truce. In 3E 246, during the reign of Uriel IV, the Imperial Council, in an attempt to clear up some questions of property rights in Skyrim during those chaotic days, decreed that any man without a liege who occupied a castle for more than three months would be granted the rights and titles of that estate. It's a good law, of course, meant to discourage absent and foreign landlords." Menegur smiled, feeling the now familiar sensation of a glancing strike diverting. "By the rule of law, I am the Count of Cascabel."

The rear-guard's son still hold the title of Count of Cascabel. And he grows the finest, most delectable apples in the Empire.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Bosmer are the only cool elves. Imagine how much better LOTR would be if legolas was a crazy cannibalistic kletpo.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I never had a problem with it but I haven't tried it lately. Either that clanfear never died or the ring resummoned it as soon as it did, I'm about 90% sure it was the second one because I don't remember ever having to take the ring off. Also go to the other thread and get the summon mudcrab spell someone made and made a ring for that because yay mudcrab buddy.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Quiet, here comes the guard.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Crewmine posted:

The best thing about this quest was that it was clearly total bullshit you were meant to ignore, but it was still doable if you went out and did a bunch of dwemer poo poo

No the best part was talking to the other people in the guild about the various bs he had them doing, like learn the language of the silt striders.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Obvious troll, no one liked skyrim

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
lol noob

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Daggerfall hero would just have his giant robot smash everything until the MW hero console killed it with chim.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Hog Butcher posted:

as far as i can tell from not being insane enough to write for bethesda, the daggerfall hero existed in 7 places at once, could climb out of reality at will by pressing against a wall at a 90 degree angle, and cloned numidium all over the place

Yeah but climbing out of reality tended to kill her via falling death, or at least leave her trapped in the void which was probably also somehow namiras deadric realm in lore that will be revealed in the next big thing from the drunk guy who wrote morrowinds lore.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Look daggerXL is going to be out any day now and then you'll see, you'll all see!

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I mean it'll still be unplayable, but at least it'll be slightly more hi res.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Constant effect summons are great, so are night eye and feather.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Minarchist posted:

night eye is pointless since you can just boost your gamma in game and get the same effect

my..my immersion :negative:

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
n'wah makes a shameful snipe

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Look whatever it takes to make boiled netch leather viable for endgame

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

WEEDLORD CHEETO posted:

boiling your netch sounds like a really questionable sex act

Outlander, what do you want?

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

The Worst Muslim posted:

Hey guys....




hehehe.....


what if, like....


CHIM

Then maybe you could transcend and become a dude

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

TequilaJesus posted:

Anyone try tamriel rebuilt?

Its pretty awesome, although quests are a bit thin on the ground.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Kimmalah posted:

Ah, well I still thought some of the originals in Skyrim were pretty good but I guess it's not enough if they don't include cannibal wood elves or some insane demi-god wannabe.

Exactly. I'm glad you finally get it.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I like to get my tongue up in there sometimes too.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
I'm drunk now and my opinions on lore are sacrosanct.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
You need a shield because blocking a sword with your forearm is a loving retarded idea.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

MasterSlowPoke posted:

The important question remains: what is Vivic's fantroll like

quote:

From the dances of the Barons of Move Like This Vivec discovered a new and secret dance. From his feet he called out the gravity of Muatra and swelled firmness from his belly. FIRST he danced the scrib dance and many feet made noises. SECOND he danced the netch dance and the many feet became above the ground. THIRD he danced the ogrim, and from there his belly grew and in it became an egg, and from the egg dark thoughts fell out as it cracked. Seeing this Vivec laughed, and saw the dances for what they were. The ending of the word is ALMSIVI

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
The martini is a nice touch.

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Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Heavy Lobster posted:

i recently discovered that some people pronounce it "more-o-wind" instead of "mahr-o-wind" and that gets me PISSED!!!!!!!

Its ok I hate you too.

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