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YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

Robotnik Nudes posted:

Check this out. I consider this the definitive version

https://www.youtube.com/watch?v=qKDYXjwNpqI


Man, Project Chaos is such a phenomenal remix album, thank you for reminding me of it. :allears:

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Amppelix
Aug 6, 2010

After playing the first zone of Sonic Advance 3, I remember what I most disliked about it. You're encouraged to search for chao in the levels. Except you aren't really, because the levels are enormous, your screen size is tiny as hell (this is actually a really big problem. With levels as complex as these, seeing more than four character lengths in any direction would solve very many problems), and you can almost never backtrack. You can get through the level by just holding a direction and jumping, but every two seconds you pass by something that looks like an alternate path and/or secret, and it will usually go by about five times too fast for you to actually react to it. I reach the end of the level feeling extremely unsatisfied in the experience because I feel like I missed everything important even though I try to always take the high path whenever one presents itself obviously. It doesn't even matter if there actually only ever were two paths through the level and I kept alternating between then, the level design just doesn't sit right with me.

J-Spot
May 7, 2002

The other fun part about chao hunting in SA3 is the lack of any real landmarks in the levels. Everything just feels like a string of random loops and grind rails, which led me to constantly wonder if I was on a path I'd already searched or not.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Yeah, even moreso than other Sonic games, SA3's levels are just a big hodgepodge of poo poo to run past that's rarely memorable or intuitive to navigate.

Chaotix is still the nadir of Sonic level design, I think.

MikeJF
Dec 20, 2003




PaletteSwappedNinja posted:

Yeah, even moreso than other Sonic games, SA3's levels are just a big hodgepodge of poo poo to run past that's rarely memorable or intuitive to navigate.

Chaotix is still the nadir of Sonic level design, I think.

I'm hoping mania 'remasters' several chaotix levels. Most fans have never played Chaotix so it'd be like entirely new content to 99% of people, the art style matches, and with the artwork and basic music composition already done they could pump them out easily with nicer level design.

Ventana
Mar 28, 2010

*Yosh intensifies*
The advance 3 levels are big, but not really confusing for the most part. They got nothing on Sonic CD levels (when you try to explore them, CD levels are usually okay when you just go straight through) or Chaotix levels. Their biggest problem imo is that they'll seem really boring when you go past a bunch of the level gimmicks and run into the same stupid "hold down to move these blocks down and release" blocks that they put in literally every level which get old after the 3rd time you do them. That along with the lack of unique Act gimmicks (which most zones aside from Chaos Angel don't do very well) just makes them seem samey even when their layouts make for very different sections.

Getting Chao is the worst though. Worst way to get into Special stages in the entire franchise imo, but I've spent enough posts talking about it.

Amppelix
Aug 6, 2010

Ventana posted:

They got nothing on Sonic CD levels

Whoa, no, stop. They absolutely do got something on Sonic CD levels. Sonic CD does not have huge, or hugely complicated, levels for the most part. It usually follows the Sonic 2 style of high path/low path, except neither path is usually significantly faster than the other. Better yet, you can always backtrack to at least the point you need to find the level's roboticizer.

The big exception to this is Stardust Speedway, which just sucks. It's big, it's complex, it flings you in random directions constantly thanks to being full of springs and boost pads, it's just impossible to navigate. And of course, it lacks distinct landmarks thanks to everything being just loops and curves made out of the same stupid pipe highways. Sound familiar? That's right, the entire SA3 was based on this level.

Robotnik Nudes
Jul 8, 2013

Sonic CD's levels are partly built for exploration but the real secret of Sonic CD is that the level design is a time attacker's dream. Weird little dips and spots that don't make sense the first time become clear when you start hitting the time attack mode.

XkyRauh
Feb 15, 2005

Commander Keen is my hero.

Robotnik Nudes posted:

Sonic CD's levels are partly built for exploration but the real secret of Sonic CD is that the level design is a time attacker's dream. Weird little dips and spots that don't make sense the first time become clear when you start hitting the time attack mode.
They even had individual level time attack leaderboards, which was pretty slick. :)

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Y'all think Sonic Mania is going to sell better than Sonic Generations 2?

Ventana
Mar 28, 2010

*Yosh intensifies*

Amppelix posted:

Whoa, no, stop. They absolutely do got something on Sonic CD levels.

Every Sonic CD level is way too huge and winding and confusing to go through for it's own good, and what's worse is that most of them are just frustrating to go through within the confines of their own normal paths. Quartz Quandrant, Wacky Workbench (especially this one), Collision Chaos, these levels are all much more of a pain than going through any normal path of an Advance 3 level. The only thing that I'd consider Stardust Speedway an exception for is the explicit tube mazes it has which is part where it gets confusing due to lack of good direction, but for the rest of the level? It's really about the same. Getting sent flying back and forth happens in all those levels I mentioned above. And honestly, I can't even think of anything good to say of Metallic Madness. That section with Tiny Sonic in Act 2 was pretty cool, but then the act itself has to be one of the longest acts yet in a 2D sonic game (at the very least, always took me much longer than a playthrough of Chaos Angel Act 2 in Advance 3, for comparison here). Everything else in Mettlaic Madness is basically "What if we took Scrap Brain, and put in more speed traps?".

Every time I try to casually go through CD, it's the game which has the second highest amount of moments of "I'm going through this section pretty fa-oh I got stuck by [Enemy/spring/speed trap] in the way", right after Advance 2. While individually, the CD levels are full of their own cool gimmicks and things that are unique so it's not like it's awful or bad, but most of the normal experience was always spent in these speed traps which is just frustrating. Maybe it's just me, but I'd take slightly boring over frustrating.


Though I will take your point on the backtracking bit, which wouldn't really matter for Advance 3 if it weren't for the bad Chao hunting.

Robotnik Nudes posted:

Sonic CD's levels are partly built for exploration but the real secret of Sonic CD is that the level design is a time attacker's dream. Weird little dips and spots that don't make sense the first time become clear when you start hitting the time attack mode.


XkyRauh posted:

They even had individual level time attack leaderboards, which was pretty slick. :)

This...is basically every Sonic game* though past Sonic 3. That's not to say you're not right, but what I've been talking about the whole time is the casual/normal playthrough for people who don't care about time attacks or learning the in-and-outs of stages. Usually once you start delving into that, a lot of problems with games/levels start to not matter (hell, that's basically Advance 2, which is super fun when you start aiming for good times, but is an annoying game full of dumb traps otherwise). Advance 3 even has end of Act Time Based Gold/Silver/Bronze rankings to help give you an idea about how to get good times in levels, which I always appreciated in a 2D game.

*maybe not Sonic boom, never touched those

Ventana fucked around with this message at 13:01 on Jul 26, 2016

Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

Pureauthor posted:

Y'all think Sonic Mania is going to sell better than Sonic Generations 2?

probably not, since it's not going to get anywhere near the marketing budget the next big mainline Sonic will

but there's already a lot of good hype for it online and it's going to be sold at a much lower pricepoint so it should do well as long as word of mouth stays positive

beep by grandpa
May 5, 2004

Pureauthor posted:

Y'all think Sonic Mania is going to sell better than Sonic Generations 2?

Lol hell no but it's more likely that it will review better, we'll see how the Sonic Tax affects Generations 2 even tho it finally looks like Sega understands what fans want. The first thing we see being "from the team that brought you COLORS and GENERATIONS" speaks volumes to me about where they're at.

MikeJF
Dec 20, 2003




Kelp Plankton posted:

probably not, since it's not going to get anywhere near the marketing budget the next big mainline Sonic will

but there's already a lot of good hype for it online and it's going to be sold at a much lower pricepoint so it should do well as long as word of mouth stays positive

It'll probably have a hell of a lot better percentage return on investment, though.

Groovelord Neato
Dec 6, 2014


MikeJF posted:

It'll probably have a hell of a lot better percentage return on investment, though.

yup.

Dabir
Nov 10, 2012

All I remember of playing Advance 1 is that every drat level I'd run into the side of some standing spikes out in the middle of nowhere and another set would pop out of the floor next to them to stab me. Like twice a level. gently caress that trap.

A Great Big Bee!
Mar 8, 2007

Grimey Drawer
#3 Summer Knocking - RobTKA
Knuckles Chaotix - Door into Summer (Isolated Island)
https://www.youtube.com/watch?v=QylRZwq3wnI

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!
You think it'd ever be feasibly worth it for an official port/remake of Chaotix to happen?

SCheeseman
Apr 23, 2003

Viewtiful Jew posted:

You think it'd ever be feasibly worth it for an official port/remake of Chaotix to happen?

It's not a very good game. The art and music are nice but the level designs are absolute garbage.

beep by grandpa
May 5, 2004

I really liked the special stages once you practice them a bit. You get a billion chances at them too.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
It's the coolest version of the tunnel stage but holy poo poo enough with the tunnel stages already.

beep by grandpa
May 5, 2004

I'm gonna rank the special stages for the mainline sanic games I've played, hope I didn't miss any:

#1 knuckles chaotix's scary acid trip
#2 sonic CD's gently caress UFOs
#3 sonic 3's collect blue spheres
#4 sonic heroes run down a loving tube with great music
#5 sonic 3d blast (Saturn ver) run down a loving tube again with awesome music
#6 sonic 1's scary acid trip
#7 sonic 4 ep2's run down a loving tube but easier
#8 sonic 4 ep1's significantly less scary bbq acid trip


-


#99 sonic 2's impossible w/o rote memorization run down a loving tube. I've done it legitimately I think twice in my life and it stresses me out the entire time



I realized while writing this some of them are higher on the list just cause I can do them more consistently. The only one I can absolutely do 100% of the time is s3&k but man I remember Chaotix's and CD's being super fun and different. gently caress sonic 2.

Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

Chaotix's best shot at a remake/release is probably as DLC for Sonic Mania imo

Add it's better levels with some tweaks for the new engine and stuff, a pair-up mode, and some extra characters straight out of chaotix

but i doubt they'll do any DLC for Mania

MikeJF
Dec 20, 2003




Kelp Plankton posted:

but i doubt they'll do any DLC for Mania

More likely they'd just make mania 2.

MikeJF fucked around with this message at 15:11 on Jul 26, 2016

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
They'll release an alternate soundtrack as NA-exclusive DLC.

beep by grandpa
May 5, 2004

Sega: Let's be ballsy and add "4" to the title but make both games about 75% themes and levels stolen from the Genesis games??

Sonic Mania is going to be a huge reminder on what a travesty Sonic 4 was. At least with Mania we know what we're getting- a nice mix of old and new which also seem to be playing on our expectations in a cool, new way.

Ventana
Mar 28, 2010

*Yosh intensifies*
Does 3D blast really count as a mainline Sonic Game

And why not rank the genesis version if you were already putting down the Saturn version anyways (even if they were terrible)

CowboyAndy
Aug 7, 2012
Just pull music and art assets from Chaotix, and make new stages with it. No one will notice.

beep by grandpa
May 5, 2004

Ventana posted:

Does 3D blast really count as a mainline Sonic Game
They showed it in the Mania trailer, with 1,2,3,adventure1, adventure2,heroes&colors

Ventana posted:

And why not rank the genesis version if you were already putting down the Saturn version anyways (even if they were terrible)

I've never played that one, I only played the Saturn one. Did the Saturn one ever even get ported? Probably me and one other dude here have even played it.

I wasn't actually putting down it though! I actually liked the Sonic 3D Blast and Sonic Heroes' hell tubes =)

beep by grandpa
May 5, 2004

Please rank your fav/least fav special stages, can be from any game Not just mainline. It'll be fun!

MikeJF
Dec 20, 2003




beep by grandpa posted:

Sega: Let's be ballsy and add "4" to the title but make both games about 75% themes and levels stolen from the Genesis games??

Sonic Mania is going to be a huge reminder on what a travesty Sonic 4 was. At least with Mania we know what we're getting- a nice mix of old and new which also seem to be playing on our expectations in a cool, new way.

"Due to greater-than-anticipated response to Mania's trailer, we've decide to upgrade the project to a better established studio, Dimps! They're eager to put their own mark on the game."

DoctorWhat
Nov 18, 2011

A little privacy, please?
Sonic 2's special stages are miserably executed because of draw distance, perspective, and layout issues, but in THEORY they're super great, which is why the Saturn!3DBlast, Rush, S4E2, Heroes, and 3DS!Generations special stages are so good.

My big hope for Mania is a better camera than most other 2D sonics. A zoom/pan ethos closer to the Classic sections of Generations would be ideal, or a truly dynamic/scripted solution like Dustforce.

The principal problem with many 2D sonics, especially Adv2, is that the speed is not proportional to visibility - a problem that Unleashed and Colors manage to entirely avoid, but which, say, Freedom Planet definitely suffers from.

Mania, being widescreen and HD, will probably do meaningfully better than the Genesis titles in this regard, but I still can't pretend to not have trepidations. Memorization is obviously always going to be vital for speedrunning, but it's a lot easier for players to learn and execute and avoid frustration when they can see what they're doing on a casual playthrough and feel at least basically competent.

Selenephos
Jul 9, 2010

MikeJF posted:

"Due to greater-than-anticipated response to Mania's trailer, we've decide to upgrade the project to a better established studio, Dimps! They're eager to put their own mark on the game."

Shut your mouth, Dimps should currently stay and ruin Street Fighter some more.

Chillgamesh
Jul 29, 2014

beep by grandpa posted:

Please rank your fav/least fav special stages, can be from any game Not just mainline. It'll be fun!

Sonic CD is definitely the best special stage because it is both fun and has kick rear end music. After that it's Sonic 3D Blast on Saturn for the music and S3&K for being fun to play.

Also Generations' side missions had ridiculously good tracks, like the Stardust Speedway and Super Sonic Racing remixes.

Oh and the snowboarding stages in Sonic Adventure too, both the one on Ice Cap and the desert one. They ruled.

I can't loving wait to play Mania.

Chillgamesh fucked around with this message at 16:53 on Jul 26, 2016

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Some more sonic music for you folks :shobon:

Palmtree Panic
Jul 28, 2007

He has no style, he has no grace



Another great callback.

XkyRauh
Feb 15, 2005

Commander Keen is my hero.
Wow, it's really neat how much of a blend between Sonic 2 and Sonic 3 style that Sonic standing sprite is. Someone post that cycle picture about a new Sonic game; it's been a long time since I've been hyped about an upcoming release.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

XkyRauh posted:

Wow, it's really neat how much of a blend between Sonic 2 and Sonic 3 style that Sonic standing sprite is. Someone post that cycle picture about a new Sonic game; it's been a long time since I've been hyped about an upcoming release.

They showed two different types of run cycles in the trailer which I thought was interesting. The more standard looking one that is like Sonic 1 through 3&K, and then the one that more resembles Sonic CD. I wonder if you'll be able to choose which one you prefer? Which would be great because I hate the Sonic CD running animation. I think the arms behind his back thing works a lot better in 3D than it does in sprite form

XkyRauh
Feb 15, 2005

Commander Keen is my hero.

Macaluso posted:

They showed two different types of run cycles in the trailer which I thought was interesting. The more standard looking one that is like Sonic 1 through 3&K, and then the one that more resembles Sonic CD. I wonder if you'll be able to choose which one you prefer? Which would be great because I hate the Sonic CD running animation. I think the arms behind his back thing works a lot better in 3D than it does in sprite form
If I recall correctly, In CD, you only got the arms-behind-the-back running if you had shoes or did a Super Peel-Out; it only happened during extreme circumstances otherwise. Maybe the alternate running animation happens with the Shoes powerup?

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Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

On a Sonic music theme, yesterday I ran into some neat guitar covers that I hadn't run into before (and by this point I've heard a lot of Sonic guitar covers...)

I love how happy the Casino Night guitarist is :D

Paul.Power fucked around with this message at 18:50 on Jul 26, 2016

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