Carteret posted:There is always the chance it could blow. Thanks for talking me off the ledge. Word is that it is Eric Lang's project so if you dislike CoC and WH:I you will dislike this.
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# ? Mar 7, 2014 04:11 |
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# ? Apr 23, 2024 21:32 |
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Paper Kaiju posted:I'm a pretty big fan of Warhammer: Invasion, myself; it's the only LCG that I've bought more than the core set for, so far. I dunno if the Fantasy setting just doesn't grab me, or if watching it played at Worlds just turned me off. Pardon the Vassal-ism, but it just doesn't look "fun" next to Netrunner or Star Wars
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# ? Mar 7, 2014 04:32 |
Carteret posted:I dunno if the Fantasy setting just doesn't grab me, or if watching it played at Worlds just turned me off. Pardon the Vassal-ism, but it just doesn't look "fun" next to Netrunner or Star Wars I have played it a number of times and I agree it is not really fun compared to the newer LCGs. Most the time it felt like a more complex version of MTG (without really being deeper) with YGO style combos. I have heard CoC is also really combo based so I have a feeling this might end up the same way. It might turn out ok but I'd mostly only play to check out the Orkz.
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# ? Mar 7, 2014 05:56 |
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I've very nearly completed the set for Warhammer Invasion; I just have the last block to go. It is a great game. I would say it's probably the most accessible to a new player out of the LCGs, which goes a long way toward how much an exposure a game I own gets, since much of my gaming is with family versus my nerdier friends. That being said, most of the other LCGs are deeper, or at the very least have a very different focus on how resources are allocated (LOTR LCG isn't very comparable to the rest, and Netrunner is it's very own distinctive beast). The factions are flavorful and the mechanics reflect that very well, now that I'm finishing up the set it has a very MTG Cube Format feel to it. Dwarfs are tough, Orcs smash things, Skaven have a bunch of rats, etc. I managed to make a Dwarf deck that can't be beat by the other decks I've made, but loses to decking itself almost everytime. It focuses on mitigating damage plus damage resistant dwarfs, but can't pump out enough to finish an enemy. I'm going to have to tweak it. Zombie #246 fucked around with this message at 06:42 on Mar 7, 2014 |
# ? Mar 7, 2014 06:33 |
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Ok, goons, you have convinced me and made me buy the base set for LoTR. The moment I saw the huge box and the tiny amount of space the cards occupied I knew I was going to regret the decision. Curse my lack of self-control. Are the starter decks a viable alternative or should I dive into deckbuilding directly?
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# ? Mar 7, 2014 08:30 |
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Fat Samurai posted:Ok, goons, you have convinced me and made me buy the base set for LoTR. The moment I saw the huge box and the tiny amount of space the cards occupied I knew I was going to regret the decision. Curse my lack of self-control. For the first quest, yes. You can beat it with any mono sphere deck, though some decks have an easier time based on the encounter deck. Don't start with mono-tactics. Don't let the empty space fool you, there's a lot of game there.
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# ? Mar 7, 2014 12:36 |
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Fat Samurai posted:Ok, goons, you have convinced me and made me buy the base set for LoTR. The moment I saw the huge box and the tiny amount of space the cards occupied I knew I was going to regret the decision. Curse my lack of self-control. http://hallofbeorn.wordpress.com/2013/01/24/beorns-path-part-1-core-set-deck-building/ http://hallofbeorn.wordpress.com/2013/02/06/beorns-path-part-5-building-a-second-core-set-deck/ These two decks are basically the best decks that can be made from the core set. If you buy the Mirkwood packs, the blog has guides on how to expand into that, if you buy Under Hill and Over Hill it comes with 2 decklists that combine it with Core. Baron Porkface fucked around with this message at 13:44 on Mar 7, 2014 |
# ? Mar 7, 2014 12:48 |
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mongol posted:Don't let the empty space fool you, there's a lot of game there.
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# ? Mar 7, 2014 14:15 |
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TheLawinator posted:
Oh boy, something else for me to procrastinate adding to the OP. Might also explain why they stopped Warhammer: Invasion and continued CoC. Not that I have any sales data, but I thought W:I was the more popular of the two. As long as I get an Imperial Guard faction at some point I'll happily play this one.
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# ? Mar 7, 2014 14:57 |
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Taran_Wanderer posted:Oh boy, something else for me to procrastinate adding to the OP. Might also explain why they stopped Warhammer: Invasion Is this actually the case?
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# ? Mar 7, 2014 18:44 |
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Baron Porkface posted:Is this actually the case? No idea. Maybe they were making room for Diskwars or something. I just thought it was weird how suddenly it ended.
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# ? Mar 7, 2014 20:07 |
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Played a whole bunch of 2 player LOTR today. We managed to get through Journey Down the Anduin, Escape from Dol Goldur, and the Hunt for Gollum quests (we had completed the tutorial mission previously before losing six straight games of Journey Down the Anduin). It got especially close in Hunt for Gollum, as even one more turn would have cost me my last hero, and there were no other clue cards in play besides mine. Eyown and Frodo both died the turn before (Couldn't use Frodo's ability as I was at 47 threat, and I couldn't let Theodred get hit because he had the clue). Quick question: If a guarded card comes into play and is followed by another guarded card, the guarded card breaks off and I play cards to guard both of them, correct? Having them both end up being guarded by Hunters from Mordor was terrifying, although fortunately the false lead treachery came up immediately after.
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# ? Mar 8, 2014 03:42 |
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sirtommygunn posted:Quick question: If a guarded card comes into play and is followed by another guarded card, the guarded card breaks off and I play cards to guard both of them, correct? Correct. I believe if the card to attach to the guarded card has Surge, then the next card also gets attached to Guarded, though I can't find anything to back that up.
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# ? Mar 8, 2014 15:24 |
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In LotR LCG does "Active location" also refer to quest card if you don't have a location? Such as for Lorien Guide: "After Lorien Guide commits to a quest place 1 progress token on the active location."
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# ? Mar 8, 2014 16:08 |
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mongol posted:For the first quest, yes. You can beat it with any mono sphere deck, though some decks have an easier time based on the encounter deck. Don't start with mono-tactics. So mono-tactics is hard mode? That may explain why the second quest of the core box is kicking my teeth in so hard.
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# ? Mar 8, 2014 16:24 |
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ChiTownEddie posted:In LotR LCG does "Active location" also refer to quest card if you don't have a location? I believe that's correct.
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# ? Mar 8, 2014 16:33 |
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jivjov posted:So mono-tactics is hard mode? That may explain why the second quest of the core box is kicking my teeth in so hard. Absolutely. Mono tactics has almost no questing ability. You can kill stuff, but locations piling up in the staging area will drive you threat to 50 pretty fast. The best core-only mono-deck combo in my view is spirit/leadership. One person on spirit, questing, while leadership kills stuff.
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# ? Mar 8, 2014 16:34 |
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ChiTownEddie posted:In LotR LCG does "Active location" also refer to quest card if you don't have a location? Pander posted:I believe that's correct. No, that is incorrect. Lorien Guide does not place a progress token if there isn't an active location.
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# ? Mar 8, 2014 16:46 |
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mongol posted:No, that is incorrect. Lorien Guide does not place a progress token if there isn't an active location. It does work the other way around though, right? Like Legolas says to put tokens on the current quest, but if there's an active location they go there instead.
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# ? Mar 8, 2014 17:33 |
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Nibble posted:It does work the other way around though, right? Like Legolas says to put tokens on the current quest, but if there's an active location they go there instead. Correct.
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# ? Mar 8, 2014 18:07 |
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Nibble posted:It does work the other way around though, right? Like Legolas says to put tokens on the current quest, but if there's an active location they go there instead. Crap that's what I was thinking of. Yeah, active location is active location.
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# ? Mar 8, 2014 19:02 |
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The 3rd AP has been announced... http://www.fantasyflightgames.com/edge_news.asp?eidn=4690 Also based on this review of the quests, I think I need to get this new cycle next. http://talesfromthecards.wordpress.com/2014/03/11/voice-of-isengard-quests-review/ If I wasn't gone for the next, like, 3 weeks I'd probably finish up everything I have hehe.
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# ? Mar 12, 2014 17:24 |
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ChiTownEddie posted:The 3rd AP has been announced... http://www.fantasyflightgames.com/edge_news.asp?eidn=4690 Oh, more eagle cards. Gwaihir should make an eagle deck much more viable solo.
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# ? Mar 12, 2014 17:41 |
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Finally managed to get LoTR on the table. Lore/Leadership decks, we almost got ended by a double Necromancer's Reach on turn 1, but that gave us time to kill the spider and put a generous helping of tokens on the mission card. It was easy sailing from there, helped by pretty tame Shadow cards. My friend went "this is easy". Then we moved onto the second mission. Welp.
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# ? Mar 13, 2014 22:09 |
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Fat Samurai posted:Finally managed to get LoTR on the table. Lore/Leadership decks, we almost got ended by a double Necromancer's Reach on turn 1, but that gave us time to kill the spider and put a generous helping of tokens on the mission card. It was easy sailing from there, helped by pretty tame Shadow cards. Grab "Conflict at the Carrock"
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# ? Mar 13, 2014 23:00 |
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Fat Samurai posted:Finally managed to get LoTR on the table. Lore/Leadership decks, we almost got ended by a double Necromancer's Reach on turn 1, but that gave us time to kill the spider and put a generous helping of tokens on the mission card. It was easy sailing from there, helped by pretty tame Shadow cards. If you aren't already using them, I'd suggest you go with Dunhere and Eyown in that quest for whoever is using Spirit. Second phase needs a lot of questing and there's only optional engagements so they're pretty awesome (Also gently caress Goblin Snipers). Also try to get Northern Trackers out ASAP. If you're having trouble with the hill troll though, use heroes that have low threat on them and focus on getting an ally army or a forest snare + blocker into play before taking him on. I like to go Leadership/Spirit with Eyown, Dunhere and Theodred, and focus on getting a questing army out. Having the other deck be Tactics/Lore means they have some resource issues so I give a resource to the other guy whenever possible with Theodred. Usually ends up going on Thalin. sirtommygunn fucked around with this message at 00:13 on Mar 14, 2014 |
# ? Mar 14, 2014 00:08 |
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Or have a tactics deck coupled with Spirit deck, if you're going single sphere. Gimli with citadel pate vs. the Hill Troll is a good strategy. And if you don't get that, you might have a feint or two to use while you kill it. Dunhere is great for the second phase, though.
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# ? Mar 15, 2014 23:48 |
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So my buddy and I both own all of the currently out cards, except for those in the Saga expansions. We mostly play multiplayer with 3+ players and some adventures have really wrecked our faces because of the relatively high number of people. Do you guys think us combining our encounter decks will make the game more or less challenging?
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# ? Mar 16, 2014 02:32 |
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Have you tried Easy mode? Before you completely shatter the game experience, I'd try this first.
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# ? Mar 16, 2014 03:03 |
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Carteret posted:Have you tried Easy mode? Before you completely shatter the game experience, I'd try this first. We have. It's just playing with so many people can make the encounter deck run through pretty quick which I'm not sure is unbalancing the quests.
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# ? Mar 16, 2014 03:33 |
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AEG had a page up earlier today announcing Doomtown:Reloaded, which was quickly restricted. Nothing that said exacatly what it was, but lots of speculation that they're releasing Doomtown as a LCG-like format. I'm pretty excited for that, if true.
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# ? Mar 16, 2014 13:18 |
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Epi Lepi posted:We have. It's just playing with so many people can make the encounter deck run through pretty quick which I'm not sure is unbalancing the quests. My understanding is that it gets easier with multiple people, not harder. 2 players is the 'balanced' level.
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# ? Mar 17, 2014 00:16 |
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PaybackJack posted:AEG had a page up earlier today announcing Doomtown:Reloaded, which was quickly restricted. Nothing that said exacatly what it was, but lots of speculation that they're releasing Doomtown as a LCG-like format. I'm pretty excited for that, if true. Page 36 of the GAMA pamplet has more infi. http://gamatradeshow.com/LinkClick.aspx?fileticket=t4b1tH6RF-k%3d&tabid=2644 Does say "Everything you need to play in one box". Perhaps a release like the Burning Sands reskin.
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# ? Mar 17, 2014 04:04 |
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Doomtown as an LCG would be brilliant.
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# ? Mar 17, 2014 07:14 |
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There's some more specific info on the doomtown Facebook page.
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# ? Mar 17, 2014 07:18 |
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I hope AEG learns the lesson of FFG with regards to promos and keeps them as alternate art. The worst part of L5R for me was those drat gencon promos or boxtoppers. I love the idea of a deluxe core set as well. Sounds gimmicky but those are things that can help get a game on the table and spur interest.
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# ? Mar 17, 2014 09:04 |
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The most important part being that Storyline Events will be making a comeback too. Those are a heap of fun. The only bad thing about the announcement is that while the game remains the same, the card backs have been changed. I sort of understand why - this is Gomorra 10 years on and most of the original characters are dead or gone - but still.
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# ? Mar 17, 2014 09:15 |
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Jedit posted:The only bad thing about the announcement is that while the game remains the same, the card backs have been changed. I think they can make nicer backs. While I'm not a huge fan of Star Wars LCG or Netrunner's backs I'd love to see something on par with Lord of the Rings card backs. The old card back was nice but not iconic to me, and mixing new and old cards you'd undoubtedly need opaque sleeves due to color differences.
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# ? Mar 17, 2014 11:50 |
How is AEG as a company? Like, are their games actually good, do they have long term development, do they have timely releases, etc.? On another topic entirely, since its own thread is probably dead, is there a good Mage Wars deckbuilder somewhere? CardgameDB gave up on theirs, which is disappointing, but I would hate to do all this math and whatnot myself.
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# ? Mar 17, 2014 16:28 |
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# ? Apr 23, 2024 21:32 |
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GrandpaPants posted:How is AEG as a company? Like, are their games actually good, do they have long term development, do they have timely releases, etc.? AEG used to be better with their release schedule, but in recent years it seems they've had some issues with the release of L5R stuff. I never had any issues when I was playing but I know the current base set was/is/has been delayed which caused them to send out PDFs so people could proxy cards at tournaments where it was supposed to be legal. I'm not currently in the scene but that's my understanding of what's happening now. I don't remember anything like that happening in the 8 or so years I played L5R though, and I don't recall anything from Nightfall or Thunderstone getting similar delays. Maybe someone else can comment on their RPG products. As for long term development I think they're probably better than FFG is, as they utilize their player base quite a bit more and have a player design team. That said, they allow their employees to participate in tournaments and win prizes(though in my experience they usually give them to second place), I think the most important thing will be how the storyline gets implemented. Much like L5R the best prizes were the storyline ones and from a creative aspect listening to how the last tournament went down is one of the most interesting tournaments I've ever heard about given that the participants all had a fair amount of interest in controlling the storyline. If they can continue that aspect of the game, it could be pretty cool. The only downside of this is that AEG tends to balance in arcs, meaning that X faction will win until meta cards drop to hard counter it, then faction Z becomes popular. Given that they're starting with only 4 factions I'm hoping that the balance level will be ok. I'm hoping they stay far away from deck stacking and self milling stuff, which was what ruined the game by the end and leave the poker hands as a fairly random method of determining outcomes.
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# ? Mar 17, 2014 16:46 |