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VTES is both one of my favorite CCGs, and the CCG that I've tried that needs a Netrunner-style LCG cleanup the most. It's awesome, but in many ways it's also a badly designed mess. The way card-draw happens in VTES seems like it would be very hard to replicate in an LCG, but it would be awesome if they could make it work. For those who haven't played it, you basically draw a card every time you play one, staying at a constant hand size unless a card says otherwise. Really changes all of the stuff about card advantage and value people have learned in other games. But, it doesn't really work without the 90-card decks and many copies of the same card.
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# ¿ Mar 18, 2014 15:44 |
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# ¿ Apr 29, 2024 19:51 |
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V:TES with only 3 of each card would have to be a very different game. Might be doable as an LCG with either a smaller deck that you reshuffle whenever it runs out (though I'd miss the 90 card decks, big part of the "feel" of the game for me), or different packaging (3 copies of some cards, can only have 3 of those in your deck, 9 copies of others, can play 9 of those, for example).
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# ¿ Aug 15, 2014 15:15 |
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DatonKallandor posted:Yeah you don't seem to get that your stuff is only relevant if you had an infinitely long game, or the ability to actually get to the bottom of the deck after putting something there. Being able to decide the order on the bottom cards is (with the current amount of draw) not something that matters. And knowing where the cards you didn't chose are and will be is, for the same reason, equally useless. You can't get to them again. There's not enough draw in Conquest to do it and not enough search to do it. By this logic, a card that forced your opponent to look at the bottom 5 cards of their deck would be awesome.
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# ¿ Jan 21, 2015 16:25 |