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Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants
My friends and I have gotten back into actually playing the LotR LCG and are catching up on last cycle's quests.

The last one in the Sands of Harad is a motherfucker for us. There's four of us with very specialized decks, I have a Silvan deck that deals all the ranged damage, one friend has a Noldor deck that does all the questing, one friend has a Gondor deck that does all the blocking and then a 4th deck that is currently a Rohan deck that does a little bit of everything and buffs the rest of us.

The last quest is called The Long Arm of Mordor and all of your heros start in the staging area and you each get just one Haradrim objective hero. We made 3 attempts last night and never got past the first stage. With 4 people too much threat gets put into the staging area to progress and then you either continue to have too much threat or too many enemies to deal with. We figured out we need to just quest with every hero and ally we have and hope we can survive not really blocking or attacking for a round so we can progress to the next stage and each get a hero back. Of course when we tried that on the last go we tied the threat in the staging area because of a bad draw. So we need to have great opening hands to have allies to play and a great first round to not get threat locked. Tough.

Anyone else tried this quest? How did it go for you?

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Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

sassassin posted:

It's always been a very snowball-y game and rigidly specialised decks don't make much sense when you can build decks that let you quest and fight with most of your field every turn (Silvan has loads of readying and don't-exhaust-to effects). Jack of all, master of all.

Every deck needs to be able to quest strongly, essentially. If your deck is well built that won't hamper your ability to fight as-needed.

We've been playing this game since the Against the Shadow cycle, trust me I know how the game works. Our decks are perfect compliments to each other and generally we don't have trouble with too many quests. This particular quest is mad weird since you don't get to use your heroes, at least not right away.

I wanna hear what other people who have done this quest have done, not general stuff.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

sassassin posted:

Sorry, Mr. Perfect, I didn't find it that difficult.

So tell me about it. How many players? Did you feel you had to quest with all of the heroes off the bat and just take a bunch of undefended damage or did you have a different strategy? Did you all need to spam allies? Unless I’m missing something you’re probably only getting out one ally each before the quest phase unless you went and stocked up on neutral allies.

Again I know how to play the game from a basic level I want to know what people did in this quest. Some quests just do not scale up well to 4 players and I’m trying to see if you did the same things we did.

There’s only one impossible quest with 4 people though, one of the Convention special quests where you defend Lake Town from Smaug. We lost in set up multiple times.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants
https://www.fantasyflightgames.com/en/news/2019/4/2/a-shadow-in-the-east/

First, Smeagol/Gollum hero is weird and cool.

Second, the wording of this article makes it seem like this is gonna be the final cycle.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants
FFG just announced a Marvel themed Co-op LCG: https://www.fantasyflightgames.com/en/news/2019/7/31/marvel-champions/

I didn't know they had the Marvel license so that's cool.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

canyoneer posted:

I use team bags for the encounter sets.

Yeah I do baseball card team bags for the encounter sets, and store each cycle in their big box. There's enough room for all the scenario rule pamphlets and all of the encounter sets in each box.

Player cards I do binders sorted by sphere.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

Drone posted:

Do you all keep your original packaging after moving your LCG collections to a different type of storage?

I've upgraded my LOTR collection over the past weeks and now have the Core set + all of Shadows of Mirkwood; Khazad-Dum + all of Dwarrowdelf; Heirs of Numenor + half of Against the Shadow; The Black Riders + The Road Darkens. I've been slowly packing them into a 4000-card sized cardboard storage box, which is more than big enough for everything, and the boxes for all of my Deluxe/Saga expansions are sitting around empty.

I can't really think of a reason to keep them aside from maybe, someday when/if I want to sell the collection, the potential buyer maybe wanting them for whatever reason?

I keep every cycle in their respective deluxe box. Each quest goes into a baseball card team pack. Each deluxe box is perfectly sized for the full cycle worth of quests and their respective rules pamphlets.

Player cards go into binders sorted by sphere and card number.

The core set and the Shadows of Mirkwood cycle are a little awkward, since there's a lot of wasted space but I have some of the extra print on demand quests and I think I keep them in there. I actually need to double check how I store those as I started buying the team packs well into my collecting of this game.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

I said come in! posted:

I am new to the lord of the rings card game and trying to figure out where to go from the core card set. I noticed a lot of expansions are out of print now. Unsure what to get and looking for suggestions.

I have an extra copy of the Flame of the West saga box. If you're in the US I'll mail it to you for cost of shipping. PM me if you want.

e: I think I still have an extra copy anyway. I'm in the process of moving so I need to double check it didn't get tossed.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants
I haven't been following this thread for a long while so forgive me if people knew this was coming but FFG is doing a revised core set of the LotR LCG:

https://www.fantasyflightgames.com/en/news/2021/10/7/retelling-the-tale/

Extremely surprising to me, but makes me miss the LCG. My friends and I played fairly regularly for years pre pandemic and finished all of the quests into the middle of the Harad cycle. Maybe I'll try to figure out one of those virtual board game things sometime since we're still not really hanging in person.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

PaybackJack posted:

Based on the news it sounds like the only improvement is adding in stuff in the core for campaigns.

I also found LotR to be cripplingly hard when playing with someone that didn't make good decisions because the game was extremely punishing and it snowballed very fast. The main thing I enjoy about Marvel Champions is that the deck building is pretty free in terms of not forcing you into needing specific builds most of the time, but LotR it was very hard to find a list that carried me through more than a single scenario. That can be good if you're in it really thick and know all the cards but it was really frustrating not really being able to just pick up a deck and go "Here, this will be fine." If you're playing with someone who's going to get into the thick of it with you then it's probably a good choice if you like the theme because the game is very meaty.

Not too deep into the games life cycle they added in easy mode to the quests, you start with an extra resource for each hero and you remove certain cards from the enemy deck that had a certain symbol on them, I think a gold ring. My group's default ended up being starting with the extra resource every time but usually we didn't remove the hard cards unless we got smoked multiple times.

We played 4 player though, which trivialized some quests but made others impossible lol.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

PerniciousKnid posted:

Any word on if the new release of LOTR is noteworthy? All I know is it supports 4p in the core set.

It also adds some boons and campaign cards. All the new cards will be available through Print on Demand so no need to buy the new core just for that.

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Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

PerniciousKnid posted:

I didn't love (or buy) LOTR originally but I'm not interested in Arkham thematically so I was basically wondering if there was any reason to reconsider LOTR.

The LOTR LCG does it's them extremely well, and over the course of it's life did some neat things with both player card and encounter deck design. It's a fun game to play with friends, my buddies and I played it regularly for years in the before times.

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