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Rules and Reference Guide for Arkham Horror LCG are up. I hate having the rulebook in two like this. EDIT: There is a maximum of 2 copies of a single card per deck. Less need for a second core than in LotR, maybe? EDIT EDIT: Rules guide so bad it broke my link. Fat Samurai fucked around with this message at 15:08 on Oct 12, 2016 |
# ¿ Oct 12, 2016 10:56 |
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# ¿ May 18, 2024 05:42 |
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Odds are that it's less necessary than in LoTR. There is a limit of 2 copies of a card in a deck.
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# ¿ Oct 28, 2016 07:48 |
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Ring-Maker Cycle or LotR Saga?
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# ¿ Nov 1, 2016 22:58 |
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I've just drawn 2 Roast 'Em or Boil 'Em, the same turn I was going to engage and kill William. gently caress this game.
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# ¿ Nov 2, 2016 00:08 |
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Hmm... for some reason I thought that the LotR Saga was already completed. Any idea how many boxes are left? I'm guessing a total of 6, 2 for each book, but I can't find anything from FFG.
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# ¿ Nov 2, 2016 10:38 |
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Ok, I have preordered the dumb Arkham game, and I'm entitled to play it. it's not my fault my country is drat slow with translation. Why isn't the game on OCTGN, TTS or Vassal, damnit
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# ¿ Nov 4, 2016 20:36 |
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sexart posted:It has been on TTS for a few weeks? Thanks, I was getting only Arkham Horror boardgame results.
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# ¿ Nov 5, 2016 11:21 |
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Lichtenstein posted:How's the situation with amount of Arkham cores to buy? Each investigator has 2 classes (out of 5) and can build their deck using cards from their classes plus neutral cards, with 2 copies of each max. The Core comes with 1 copy of each class card and 2 to 4 copies of each neutral card. Odds are you want a second core. For example, the Seeker class has free (both resources and actions) card draw.I can't see any reason not to include two copies of this card. EDIT: The illustration for Baseball Bat is awesome. Fat Samurai fucked around with this message at 19:15 on Nov 5, 2016 |
# ¿ Nov 5, 2016 18:43 |
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theroachman posted:Is there a card db somewhere? Yes.
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# ¿ Nov 10, 2016 13:10 |
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I've finally caved in and bought some binders and for my LOTR cards. I assume sleeves are not necessary? Also, is it safe to store all three copies of a card in the same pocket, or will they end up sticking to each other?
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# ¿ Nov 12, 2016 14:36 |
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EDIT: nevermind, the card says end of round, not end of Investigator phase. The game seems to have way less dick moves than LOTR. Fat Samurai fucked around with this message at 12:25 on Nov 21, 2016 |
# ¿ Nov 21, 2016 12:19 |
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COOL CORN posted:It's explicit, but I think the confusion was based on what a "round" is, versus a turn. In my case, it was due to expecting acts to work like LOTR quests. Also, if Roland has a clue on his card, does that clue counts for those "if there is a clue at your Location" modifiers? I mean, you and your cards are at that Location, according to the manual.
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# ¿ Nov 21, 2016 14:54 |
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EdsTeioh posted:We played it as clues on the actual location, but this way makes sense and makes that ability actually a lot better. That's what I worry about. It means you're going to autohit everything with the .38 unless you pull some tentacles.
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# ¿ Nov 21, 2016 16:41 |
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COOL CORN posted:With cards that have Uses(X) on them, is there a way to recharge those? Like cards that add bullets or charges to assets that you have on the board? There is an "extra ammo" card for the blue role, but it isn't in the base decks.
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# ¿ Nov 21, 2016 17:57 |
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Probably not worth it, this is just the release rush. Speaking of Arkham, any of you find the 4-5 cost cards worth it? I have the feeling that any time I take a resource action I'm wasting my turn, so I never do. Maybe with Skids or Wendy, though, but anything non-roguish doesn't have enough resource generation.
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# ¿ Nov 24, 2016 10:01 |
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ConfusedUs posted:The Hunting Nightgaunts, which double negative modifiers you pull from the bag. You have to massively over-commit to challenges involving them. Mind Wipe gets rid of that. Apologies is I'm misunderstanding you, but you know that the double negative modifier only applies to Evade actions, right?
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# ¿ Nov 28, 2016 08:30 |
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Came to post about that card. Not sure whether it will work or not (it looks like something that will surprise you exactly once in an campaign, and then it's either a must-include or a never-include), but they are trying to make new things and it's great. I really dig the Permanent Talent cards, too.
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# ¿ Nov 29, 2016 08:59 |
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Arkham chat: Can I include a second copy of an Investigator unique asset in the deck? How much does it cost? Does it count against the 30 card limit?
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# ¿ Dec 6, 2016 19:52 |
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Zerf posted:Haven't done so yet, but my SO and I are going to get this or similar as a replacement for our chaos cup, which now is a normal teacup. Accidents have already happened... That thing looks more prone to accidents than a simple teacup. Besides stability problems, you may be playing the game and suddenly and through no fault of your own sacrifice a goat, for example.
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# ¿ Dec 7, 2016 17:28 |
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Roland with Guard Dog out and Evidence! on hand, in a location with an Acolyte. Can I move Roland away, assign the attack of opportunity to the dog, kill the Acolyte and play the Evidence! in order to gather two clues as I waltz away? I was proud of that but I'm not sure whether I got the timing right.
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# ¿ Dec 8, 2016 10:26 |
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Zerf posted:So a strange rules discussion surfaced on BGG: Alternatively, stick to the spirit of the rules and ignore this obviously unintended loophole.
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# ¿ Dec 8, 2016 21:40 |
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Obama 2012 posted:-If you are engaged with one or more enemies they will take an automatic Attack of Opportunity EVERY TIME you take any action other than to Fight, Evade, Parley, or Resign. If you get double-teamed by two ghouls and you take an action to equip your .45, they will both get a free attack on you. If you play an action off a card like Book of Shadows to recharge a spell or Medical Texts to try and heal yourself, enemies will rip the poo poo out of you for it. Correct, I'd add that cards with "Fast" keyword (Elusive, for example) do not take an action to play, thus you don't take the punch.
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# ¿ Dec 21, 2016 16:10 |
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Baron Fuzzlewhack posted:The deck building rules for the Core Set specify that you add in a random basic weakness after constructing your deck. That's rules as written. I've always thought this was a dumb rule both thematically (yeah, I do know I'm paranoid/the mob is after me/whatever) and mechanically (due to cards that let you search your deck and throwing randomness in that you cannot plan for)
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# ¿ Dec 30, 2016 17:06 |
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MikeCrotch posted:So I got the Lord of the Rings LCG for christmas and holy crap why did I wait so long to get this, the hype is real. Honestly unless you really want to go in order, I find the first two cycles pretty lacking, mission wise. They got more interesting as they tried new things. This is a pretty good summary of the cycles and Sagas, with suggestions on what to buy depending on the theme you want (for example, if you want to play Hobbits you really want Fast Hitch), their difficulty, etc...
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# ¿ Jan 3, 2017 18:15 |
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Dead Marshes, I believe. It's in the Shadows of Mirkwood cycle, for sure.
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# ¿ Jan 3, 2017 18:21 |
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theroachman posted:No if I'm reading it right, the modifier on a skull is a 0 instead of the bad stuff it usually is. Yeah, you basically change a couple of -2/-3 tokens for +0. Not a bad deal, although you still deal with the added effect.
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# ¿ Jan 7, 2017 00:52 |
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Obama 2012 posted:Am I correct in thinking 'treat skull tokens as 0' means you ignore any scenario specific rules for them and instead treat them exactly as if they were just a 0 tile?
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# ¿ Jan 7, 2017 10:09 |
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Finally got my first 6 cultist run. Third chapter was pretty easy afterwards. Skids with an early Leo de Luca is amazing.
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# ¿ Jan 7, 2017 18:58 |
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dexefiend posted:There was stuff about a Derringer in here. I like the thought that went into the theme of the cards and the Derringer/.45 is a good example. The .45 fits better than the Derringer with Skids, for whom money is usually not a problem and who usually punches hard enough that one extra attack matters less than one extra damage. If you're playing Skids, he's usually the physical, though guy, so being able to unload a full clip of high damage rounds is very useful. He can also pick Extra Ammo, so this isn't suicidal. And who has ever seen a gangster with a derringer? On Wendy's side, an orphan is more likely to be carrying around a small, concealable peashooter than a big gun. And she really needs that extra attack if she ends up fighting for some reason. I like Zoey. Hopefully FFG doesn't do the "men are though and pack guns, women are cerebral (sane? whatever) and sling spells" thing that happened in Arkham and Eldritch (and I assume the rest of the lot)
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# ¿ Jan 7, 2017 23:08 |
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Not Keyser Soze posted:I just wanted to address this because we played a core campaign using proxies for Dunwich cards. My wife was using Zoey and this is absolutely not the case. Zoey doesn't splash as much as Roland and the big thing is she can take the Fire Axe. Once you've played your assets Zoey is, for all intents and purposes, Jason Voorhees. During Midnight Masks the rest of the group was clue hunting while a blood drenched Latina stalked the streets of Arkham, killing anyone in a hood and robes. Good to know, thanks. Is the Campaign book available somewhere? I won't get mine until the 20th.
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# ¿ Jan 12, 2017 15:08 |
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Oops, misread, I thought Not Kesyser was playing the full Dunwich game. I have the base already. Thanks anyway. Fat Samurai fucked around with this message at 16:50 on Jan 12, 2017 |
# ¿ Jan 12, 2017 16:47 |
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Are you a native Spanish speaker, or is that an ever bigger fuckup than it seems?
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# ¿ Jan 19, 2017 18:17 |
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Rad Valtar posted:Looking to get into LoTR LCG and wondering what expansions I should start with? The sagas look cool but I have no idea what cycles are the best to get. I find the early cycles a little boring, mission-wise. They are much more samey than the later ones. Both the Hobbit and LOTR sagas are top-notch and can be beaten with just the core.
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# ¿ May 16, 2017 17:13 |
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Been watching a couple of L5R videos and it looks like fun. How many clans will be included in the core? And how many will you need?
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# ¿ Aug 6, 2017 16:44 |
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Any idea on how the mechanical changes work? Because I would happily play a good conversion, but I'm a big baby afraid of change
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# ¿ Dec 11, 2017 09:17 |
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Baron Fuzzlewhack posted:how FFG can continue to gently caress up representation in their games when they also have Netrunner around just boggles the mind. IIRC the Arkham games (both versions of the Arkham boardgame, Eldritch Horror and Arkham LCG, and probably a few more I don't know about) all share the same investigators, so they are kinda stuck with the ones they already have. Of course, FFG could have been better about it in the 2005 reprint, ignoring the investigators in the 1987 version to make less stereotypical ones and it wouldn't be a problem now.
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# ¿ Feb 22, 2018 18:56 |
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Bottom Liner posted:Why are they stuck? they can do whatever the hell they want with their games and the Cthulhu license is free domain anyways. There is zero reason why they couldn't make new characters. Yeah, I’m not arguing it’s a good reason, just a possible explanation why they don’t change investigators. Didn’t know about Rousseau, though.
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# ¿ Feb 22, 2018 23:34 |
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Thirsty Dog posted:Is any of that present in the card game? First Deluxe Expansion has a Clover Club mission that has O'Bannion in it. Lichtenstein posted:Yes, with all organized crime in Arkham across the Arkham Files franchise being connected to a distinctly Irish gang. Yeah, surprisingly the Italian ones are freelance. like Leo di Luca or Joey the Rat. Skids is the exception. Hired Muscle people seem oriental-ish?
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# ¿ Feb 23, 2018 12:54 |
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Lichtenstein posted:Does Minh count? Women having only "unimportant" and/or "support" roles (or 85% of them having more Sanity than Health) is another problem. One of the reasons I like Zoey is that "berserker murderer" isn't a usual role for women in the franchise Orange Devil posted:Wait how is Minh a martial artist? Fat Samurai fucked around with this message at 13:17 on Feb 23, 2018 |
# ¿ Feb 23, 2018 13:15 |
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# ¿ May 18, 2024 05:42 |
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Lichtenstein posted:Are you talking franchise or LCG? Because I see a 50:50 split with regards to the sanity. Franchise wrt the Sanity thing, I don’t remember the values in the LCG.. But in the LCG the roles are still clearly separated between though men (police, criminal) and weak, unimportant women (librarian, orphan, waitress), at least in the base box.
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# ¿ Feb 23, 2018 13:35 |