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For you guys on OCTGN, I'd really like to try some of these games out before I commit to buying them. I'm particularly interested in LoTR, SW:TCG, and A:NR. I'm even sort of interested in Pathfinder if anyone plays that. I don't have PMs but I'll idle on OCTGN. I'm on late Central time. If you ping you might have to wait a bit as I'm playing the hell out of Hearthstone these days.
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# ¿ May 4, 2014 05:48 |
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# ¿ Apr 28, 2024 04:53 |
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Jedit posted:If people really want to know what it's about, I'll do a four-sided LP of the classic game (using some of the new rules for shootouts) in the same manner as my Shadowfist LP. I have eight bicycle decks together already, so I can either pick the four that most closely match the new factions (Law Dogs, Black Jacks, Sweetrock and Whateleys) or pick decks that show off everything bar Cheating (Black Jacks, Texas Rangers, Collegium and Sioux Nation). Count me in as interested.
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# ¿ Aug 6, 2014 19:43 |
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I'm asking this here since more people here probably use OCTGN rather than the Boardgames thread. Has anyone played that game they are pushing in OCTGN chat, The Spoils. Here is the URL for the game: The Spoils.
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# ¿ Aug 11, 2014 22:34 |
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Jedit posted:I'm going to try to start in on the Doomtown LP at or before the weekend. Can people let me know if there's anything particular they're curious about and which set of decks they'd prefer (most like DTR or "all bells and whistles"). I dont' have much preference, probably because everything I know about the game is from the website. So anything that showcases the game is fine by me. Appreciate you doing it.
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# ¿ Aug 12, 2014 19:06 |
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PaintVagrant posted:Ok, so I got a chance to get on a device with an actual keyboard. Conquest thoughts: This is a great review. Anything you didn't like? Which factions/decks do you think we're hurry most by lack m of multiples?
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# ¿ Aug 19, 2014 03:38 |
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omnibobb posted:Yeah that makes me super stoked. I just don't know if I'll have the money or 3 sets between this and Doomtown. Go go db0!
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# ¿ Aug 19, 2014 05:10 |
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Literally The Worst posted:Someone define what "listmaking game" means because I feel like this is just a really snarky condescending way to talk about games where the deck is preconstructed and boy howdy that's a great way to lead off your argument, condescension. It sounds like the bog standard "Deck X is too strong and everyone runs it" complaint in disguise. You know basically the thing that happens in literally every CCG/TCG ever made. In fairness to him, he did make the latter point, but if you know that's the case then I don't know how you'd be surprised when it in fact happened.
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# ¿ Aug 19, 2014 19:43 |
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Dre2Dee2 posted:There's a version of Conquest out for OCTGN. Played one game with it, everything seemed to work perfectly. This is just for the game, no card images Carteret and I played a game last night on OCTGN. We just went with the core Ork and Marine Decks since the primary purpose was to learn the mechanics. We had to knock it off because it was getting late. If we had played it out I have a feeling he would've won. I'd managed to draw a bunch of cards but was lacking in resources. Orks seem pretty strong in their base form. Marines seemed a little more all over the place to me. My favorite card in the Marine deck after one game is the location card that you can exhaust to bring a unit that you just got destroyed in combat back into your hand. Eager recruit is nice too although he managed to negate what I thought was going to be a nice play on my part using shields. The shield mechanic is pretty nifty, if annoying when you are on the wrong end of it. Not really sure what the focus of a Marine deck should be but Orks seemed pretty straightforward. Really a lot of factors to juggle when playing and considering what you are going to do. Really fun game.
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# ¿ Aug 22, 2014 13:57 |
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Carteret and I tilted again last night, this time we were able to play out the game. We picked random core decks, he got Chaos, I rolled Orks first but we played those the first night so the reroll gave me Eldar. Chaos is hella strong out of the box, they can poo poo out some serious damage. Eldar have some nifty abilities and definitely requires some good play to get the most out of those abilities. Carteret ended up winning but his victory has an asterisk next to it because my warlord got bloodied at the very first combat round of the game due our misunderstanding of a rule. I'll get you next time Carteret!
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# ¿ Aug 23, 2014 21:43 |
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Carteret posted:2-0, asterisk or not, still sounds good to me. How this game handles actions at instant speed leads to silly stuff, like Zarathur’s Flamers attacking, then sacrificing for extra damage. The burst potential is something to be aware of. Being able to use an exhausted unit's ability seems counterintuitive to me and has some potential to be broken. But it seems to be an intentional design decision, so we'll see. Perhaps it was done to keep the game length down.
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# ¿ Aug 24, 2014 05:11 |
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Carteret posted:All answers lead here. By the way the thread on BGG turned into a big slapfight over using the images. Not sure if it was warranted or not. e: If anyone wants to play on OCTGN look me up on steam, same username as here.
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# ¿ Aug 24, 2014 05:21 |
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Jedit posted:Oh, that kind of playmat. No, I don't think there is. However, apart from having two Sites per location and there being two graveyards per player the layout is very similar to Netrunner Corp. Hows the Doomtown Reloaded LP coming out did I just completely missed you putting it up? The link someone posted to the article about the winner's deck at Gen Con has seriously piqued my interest in this game.
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# ¿ Aug 25, 2014 19:13 |
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Jedit posted:I haven't done it yet. I'm being lazy, I guess, but I need to do it all in one day as I don't have anywhere to keep a trestle set up for longer. Just wanted to make sure I hadn't missed it somehow. I'll be happy whenever it gets done and if you don't have the time or inclination, such is life. I'll just look at some gameplay videos on Youtube. I know Team Covenant has a full gameplay demo posted there from Gen Con that I've been meaning to watch.
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# ¿ Aug 25, 2014 20:07 |
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LordNat posted:That is fair. Just been seeing it a bunch on OCTGN so thought it might get it's own topic like Doomtown: Reloaded has. Whats your name on OCTGN? Same as my SA name for me so if you see me on send a request.
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# ¿ Aug 27, 2014 22:14 |
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LordNat posted:That is fair. Just been seeing it a bunch on OCTGN so thought it might get it's own topic like Doomtown: Reloaded has. Just spitballing here since I've only played a handful of games and haven't played Tau at all. At first glance it seems unless you get a nice draw you aren't going to be able to challenge them at planet 1 from the get go. Chaos and Ork can put out a fair amount of damage fairly cheaply , that's their schtick. And if you get a planet flop where they can get win on the first 3, you are definitely on the back foot. I'd use that first turn to pick up as many resources as you can off other planets, with the added benefit of being able to activate some planet abilities. This should allow you to deploy in force to challenge the next planet. It also looks like the Tau warlord can get beastly pretty quickly so take advantage of that as well. I know that advice is a little generic but unless you get a godly draw you probably won't be able to go head to head early with Tau, esp. against the two factions you named. With all the attachments you have you should be be able to equalize pretty quickly. Tau can splash Space Marine or Eldar. Off the top of my head I'd say SM would be more helpful but I'd have to look through their cards to see exactly what would be useful
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# ¿ Aug 28, 2014 07:42 |
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Carteret posted:So, how about after having played like 5 games on OCTGN, I learned TODAY that combat turns aren't fought on planets that aren't (a) the first planet or (b) have a warlord. Therefore, you can only have battle abilities on planets trigger on 3 planets MAXIMUM a turn. Vulturesrow, I think our turns will go much quicker now. lol Didn't I say that at one point? And then we decided I was wrong?
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# ¿ Aug 30, 2014 07:05 |
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PaintVagrant posted:Anyone want a game of Conquest on OCTGN tonight? I am free for a few hours. How late?
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# ¿ Sep 4, 2014 04:04 |
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Gravy Train Robber posted:Would there be any interest in a PbP of the LOTR game? A long time ago I ran the first scenario of the Core Set for 4 players just using the single sphere decks. I can probably dig up my old OP and spreadsheet to showcase it again. 100% yes.
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# ¿ Oct 14, 2014 00:19 |
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Have any websites/blogs/etc emerged as go to sources on Conquest strategy? I started playing with forums poster Carteret when it first hit octgn but then I got crushed with school, work, life, the usual and now I'm definitely behind the curve on how the strategy scene has played out.
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# ¿ Jan 7, 2015 23:08 |
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Would the Star Wars LCG be a good intro to the LCG genre for kids? My kids love games like Dominion and Ascension so I'd like to try an LCG with them. LotR is an option but they like Star Wars better.
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# ¿ Jan 9, 2015 19:30 |
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DatonKallandor posted:There should never be any stuff in your deck you don't want to draw and while you get to put 1 thing in your hand that you might want 5 other things you might also want are gone. Unconditional draw is awesome, search x, take 1 and put all the other stuff you searched away can easily gently caress you. The search stuff can really pay off (when there's one card or one set of cards that will simply win you the game right then), but the higher the ratio of keep to search the worse they can go wrong. That's not exactly true. True, it is likely that you went be able to draw all the way to those cards. But you have also effectively thinned your deck and you given yourself a huge piece of information in knowing what those cards are that you can't draw. But you aren't decreasing the value of future draws.
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# ¿ Jan 19, 2015 21:45 |
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DatonKallandor posted:You are literally trying to claim getting rid if cards is never bad because the next card after the ones you got rid of could be the one you need. Which doesn't work when there's a limited number of each card in the deck. You seem to have a very results oriented view which is the completely wrong way to look at games where luck is an element in winning. Yes sometimes the search effect will screw you. But it's more often that it will improve your chance to win. If you are at the point where you need exactly one card to win right now or you need exactly two cards to win your chances of winning weren't very high at that point which either means your deck was outclassed, opponent got a God draw, or you misplayed. You're essentially saying I need to topdeck to win. That's the point of desperation and at that point you definitely want the search/draw card.
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# ¿ Jan 21, 2015 19:41 |
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DatonKallandor posted:Thanks for agreeing with me. The search effect is, because of it's Conquest specific variant, a desperation play. Lol not even close.
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# ¿ Jan 21, 2015 21:00 |
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# ¿ Apr 28, 2024 04:53 |
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ChiTownEddie posted:My buddy and I are hoping to start playing on OCTGN too. His wife is expecting and it is just much easier to not setup a whole card game with a child haha. Is it worth setting up a Google spreadsheet for OCTGN usernames? I'd love to play games there, at least when I'm not playing hearthstone.
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# ¿ Feb 3, 2015 21:17 |