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The new Tau leader does the most to change how his faction plays. He's much more of a guerrilla fighter/assassin that wants to win the game by killing the opposing warlord. Only 3 packs are out currently, Space Marine (Howl of Blackmane) Chaos (The Scourge) and the Tau (Gift of the Ethereals) Warlord packs are out, though they all contain cards for each faction. Orks are next (Zogwort's Curse) followed by Astra Militarum (The Threat Beyond) and this cycle ends with a pack that has both Eldar and Dark Eldar warlords (Descendents of Isha). Tyranids and Necrons are not currently in the game and have yet to have their expansion(s) announced. I prefer Conquest to Netrunner but that may just be because I like the Warhammer theme more and I haven't given Netrunner much of a chance.
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# ¿ Feb 24, 2015 05:31 |
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# ¿ May 12, 2024 14:03 |
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Tiny Chalupa posted:Whoever has the most command icons on any given planet will win that planets resources for that turn. Warlords ALWAYS win against just units, IE no opposing boss Mostly correct; any exhausted units (including warlords) do not count towards the command struggle. sirtommygunn fucked around with this message at 06:55 on Feb 25, 2015 |
# ¿ Feb 25, 2015 06:49 |
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If there are no units left on either side at the first planet, it goes to nobody and is discarded. Although keep in mind that the first planet is awarded as soon as the first planet battle is over, so other battles should not be effecting the outcome.
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# ¿ Mar 1, 2015 05:21 |
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The wolf basically makes it so the attached unit can attack before the ranged phase begins. e:fb
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# ¿ Mar 1, 2015 07:28 |
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Zogwort's Curse has arrived for some people. One of them was kind enough to post all the cards that hadn't been spoiled so far: Space Marines Blood Claw Pack Unit 3 Cost 1 Command 2 Attack 2 Health Traits: Soldier Space Wolves. Reaction: After an enemy warlord commits to this planet exhaust this unit to put a Space Wolves unit into play from your hand at this planet. Rally the Charge - Event 2 Cost 1 Shield Traits: Tactic Action: Until the end of the phase, a target space marines unit you control at a planet with your warlord gets +2 attack for each command icon it has. Secluded Apothecarion - Support 1 Cost Location Reaction: After a space marines unit you control is destroyed exhaust this support to gain 1 resource. Chaos Gleeful Plague Beast - Unit 5 Cost 1 Command 3 Attack 5 Health Traits: Daemon. Nurgle. Elite. No wargear attachments. Force Reaction: After the combat phase begins deal 1 damage to each unit at this planet. Doombolt - Event 1 Cost 1 Shield Trati: Power Deploy Action: Deal X damage to target enemy army unit. X is the amount of damage on that unit. Blight Grenades - Attachment 1 Cost 1 Shield Traits: Nurgle. Wargear. Attach to a Nurgle army unit. Combat Action: Sacrifice this attachment to give attached unit Area Efffect (2) until the end of the combat round. Eldar Vectored Vyper Squad - Unit 4 cost 1 Command 3 Attack 3 Health Traits. Vehicle Alaitoc No wargear attachments. This unit gains Mobile while it is undamaged. Guardian Mesh Armor - Attachment 1 Cost 1 Shield Traits: Wargear. Armor Attach to a Eldar army unit. Interrupt: When you use a shield card to prevent damage to attached unit, exhaust this attachment to double the number of shields on that card.
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# ¿ Mar 4, 2015 05:41 |
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Slandible posted:So are Nids going to be in a box like the core game, and are you going to have to buy multiple ones? It's gonna be in a box, it should have as many copies of cards as you can legally play. Necrons will most likely be the deluxe expansion at the end of the next cycle. Since Necrons can use cards from other factions, unlike the Tyranids, they don't need as many cards as the Tyranids to make functional decks so it only makes sense that they'll come later.
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# ¿ Mar 5, 2015 22:17 |
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I'm confident they'll give every faction a warlord every cycle, they'll just have to make 2 double warlord packs the next cycle and 3 the one after that (or 1 next cycle and 2 the one after if they don't want to give Nids/Necrons a new warlord at the end of their cycles). Once all the factions are released, they can make deluxe expansions give 3 factions a warlord and then stick with 1 warlord per pack. This has gotten me thinking about what order they're going to give warlords in the next cycle. Will they go with the same order as last time? That'd be pretty disappointing for Eldar/DE fans to have to wait their entire cycle, again, for their shiny new warlord. On the other hand, it'd suck for SM fans who have gone the longest without a new warlord to suddenly have to wait further down the cycle for one. sirtommygunn fucked around with this message at 21:27 on Mar 6, 2015 |
# ¿ Mar 6, 2015 21:22 |
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DatonKallandor posted:They announced the nids and showed barely a handful of cards. We don't even know their exact allying rules and they're still half a cycle away. There's really nothing to talk about with nids other than "they be coming" and "they get a double command dial and 2 Warlords that's sick". Their allying rules are that they don't ally with anybody.
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# ¿ Mar 9, 2015 23:55 |
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DatonKallandor posted:We don't know how Neutrals work with them. I really, really doubt they're going to go through all these thematic justifications for why they aren't on the alignment wheel only to turn around and say "yeah the tyranids can just hire a bunch of pirates and rogue traders no problem".
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# ¿ Mar 10, 2015 01:45 |
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Full spoilers for the next Conquest pack, translations are not perfect: http://www.40kconquestmadrid.blogspot.com.es/2015/03/spoiler-completo-la-amenaza-exterior.html#more
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# ¿ Mar 25, 2015 20:14 |
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Herr Tog posted:Okay I don't think I have ever played one of these. Please recommend one to try to me. I don't know poo poo about Game of Thrones LOTR is the only co-op one, so if you'd like to play alongside your friends rather than against them that's the one to go for. Netrunner is generally considered the best vs LCG, but there's a pretty steep investment before you're competitive (not really an issue if you're only going to play with friends). Haven't played much of that one though, didn't really interest me. Warhammer Conquest is pretty great and is a young game that hasn't even gone through its first cycle. It's personally my favorite. Game of Thrones is getting rebooted so wait for 2nd edition if you want to get in that one I guess.
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# ¿ Mar 28, 2015 03:43 |
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Slandible posted:Picked up Conquests Threat Beyond today and a bit disappointed with it. Dark Elder got some great stuff in it and Eldar events/supports are good like always , but everyone else's feels a bit week. That, and they basically just copied Borkan Recruits for several other factions. I had like the exact opposite opinion of every card in this pack. Orks got a pair of amazing cards, AM's new warlord is the best, Both Eldar's stuff isn't any good. Agreed on the Bork'an Recruits thing though, they've been really lazy with those cards.
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# ¿ Apr 3, 2015 23:58 |
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A conscious decision to be lazy.
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# ¿ Apr 4, 2015 00:36 |
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Hiro Protagonist posted:I have fallen in love with Warhammer 40k Conquest, but I've come to the realization that it's a lot less popular than most of the other LCGs. What's the likelihood that FFG would just stop updating it? They wouldn't just stop; they'd let everyone know way ahead of time that they were going to stop production after any already announced expansions, like they did with Game of Thrones. Also in terms of popularity I'd say that while Netrunner is clearly more popular, Conquest is about on the same level as LotR LCG and that's been going strong for a long while now.
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# ¿ Apr 20, 2015 19:10 |
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PJOmega posted:Thanks for the quick responses. We played the second scenario with three starter decks (all but lore). If you need to draw more cards from the encounter deck, draw all the cards you can draw then shuffle the discard pile (without any cards that went to the victory display) to make your new encounter deck, then continue drawing from that. Thalin actually kills Eastern Crows before surge takes effect so you don't need to draw additional encounter cards because of it.
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# ¿ Apr 22, 2015 19:26 |
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GrandpaPants posted:Deadly Salvage preview for Conquest, for those who are lazy. I believe so; a unit isn't under your control until it's in play, so it wouldn't have the icon change until after deployment.
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# ¿ Jul 7, 2015 18:11 |
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GrandpaPants posted:Did someone says nids? I'm sorry you must not have seen the unit that gives every termagant a command icon.
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# ¿ Jul 9, 2015 23:06 |
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LotR is pretty good and not quite dead yet.
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# ¿ Aug 7, 2022 02:55 |
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Failboattootoot posted:Lord of the rings really suffered, in my opinion, from being a pile of bullshit. The monster decks in that are so god drat gnarly once you get outside of the core ones. I had multiple experiences in lotr that lined up with how people described their experience with Ronan the Accuser in Marvel. Which is to say, game lost on turn 2. Marvel on the other hang generally feels pretty even handed outside of the guardians box. As someone who really likes LotR: yeah, it really is a bunch of bullshit and I wish they had put more thought into easy mode than "just take out some of the bad encounter cards idk". I really like experimenting with decks but I feel like I can't do that when playing with friends because of just how brutal most quests are.
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# ¿ Aug 8, 2022 14:45 |
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I got the Angmar campaign box and I do not understand why they make the box so god drat big. It's as large as Spirit Island and has a big plastic tray, and all the cards that come in it only fill up about 1/5 of it. If you put in all the player cards from the Angmar cycles you might fill around half of it. At least this one works as storage though, the player card box didn't (and was also about 6x as large as it needed to be). e: also I'm annoyed it didn't come with any nice dividers like the "Return to" boxes in Arkham lcg had. sirtommygunn fucked around with this message at 16:02 on Sep 2, 2022 |
# ¿ Sep 2, 2022 15:54 |
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Haven't gotten a chance to play it yet, and probably won't for some time as I prefer to go through it normally first. There's no story branching choices like in Arkham and without an xp system there's not a reason to do much deckbuilding through the campaign. Most scenarios give you a chance to get boon cards by basically completing a side quest, either permanents that start in play attached to a specific hero or just powerful cards to add to your deck. There is a lot more story to it than earlier cycles, including an epilogue so the story actually finishes. I've never played campaign mode before so I thought I'd look up the rules for it in the campaign guide, but that just says to refer to the learn to play rulebook. It does not mention that these rules are only in the revised core set rulebook, and the original rulebook is still what comes up in a google search for lotr learn to play, so that was also annoying.
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# ¿ Sep 3, 2022 14:01 |
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They haven't launched any new LCGs, just more stuff for Arkham and Marvel.
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# ¿ Dec 30, 2022 15:00 |
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I've only got the core set and a couple packs but Marvel is the coop lcg I like the least, though that's probably because LotR is getting off easy by being the first one I played. It's just kind of bland and the theme doesn't do much for me.
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# ¿ Sep 9, 2023 15:18 |
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# ¿ May 12, 2024 14:03 |
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I would say it's unethical, and also looks really bad if you do more than glance at it.
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# ¿ Oct 20, 2023 14:52 |