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Just realized my FFLGS (former FLGS) dropped the ball on my subscription. Need to go get Cyclops and Phoenix post haste.LifeLynx posted:"Unlimited" is a we-ran-out-of-names name for a TCG. All the good names were already taken by failed two-player competitive Star Wars games. Ah, yes. Vastly inferior to names like Star Wars: The Collectible Card Game, Star Wars: The Trading Card Game, Star Wars: The Deck Building Game, and my favorite, Star Wars: The Card Game.
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# ¿ Jul 29, 2023 17:23 |
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# ¿ May 12, 2024 01:20 |
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PaybackJack posted:Off the top of my head you also forgot Star Wars: The Customizable Card Game. There was also another TCG from the mid 00s I have laying around somewhere that was a model game(like that old Pirates of Spanish Main game). I believe the first C on SWCCG from Decipher switched from Customizable to Collectible at some point? That was the game I was referring to; same one.
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# ¿ Jul 29, 2023 17:58 |
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PaybackJack posted:That's not the one I was thinking of, as you mentioned everyone thinks the CCG stands for Collectible, but on googling the one I was thinking of had the Episode 1 tag. I stand corrected!
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# ¿ Jul 29, 2023 18:22 |
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Arkham Horror GenCon Discussion Today: https://www.youtube.com/watch?v=WUbBTqEHlz8 Marvel Champions GenCon Discussion Tomorrow: https://www.youtube.com/watch?v=5kiNTn5qRGo (Both by FFG.)
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# ¿ Aug 4, 2023 15:44 |
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The Feast of Hemlock. https://www.fantasyflightgames.com/en/news/2023/8/4/a-feast-of-hemlock/
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# ¿ Aug 4, 2023 19:21 |
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Bottom Liner posted:Star Wars Unlimited is the most paint by numbers dull rear end TCG FFG has ever made. The star wars deckbuilder does more in that tiny cheap box mechanically and thematically. Actually shocked how vanilla Unlimited is. I've been playing a lot all weekend and I find the sequencing really interesting. It's pretty simple, but that's okay by me - more games need to follow Magic and have emergent complexity. No more L5R please.
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# ¿ Aug 6, 2023 19:20 |
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Bottom Liner posted:I like the aspects and alternating activations but everything else is exactly what we've done in hundreds of games at this point. I feel like at this point, in the CCG space, it's a pick-two-of-three scenario: novel, familiar, and easy to teach. You can't do all three. I don't think FFG wants to shake up the model any (they tried with Destiny and failed), so it's got to be familiar. And I think they've struggled with complex card games (L5R and Netrunner and AGoT), so it's got to be easy to teach like Pokemon/Lorcana. If it's going to be familiar and easy to teach, it's not going to be novel.
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# ¿ Aug 6, 2023 22:06 |
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I feel like AGoT isn't that complex when you're a goon nerd who subscribes to the LCG thread. But when you teach it to somebody who has only played kitchen table Magic or Pokemon, its got a lot more core mechanics. So you've got two different hands... You've got two different kinds of discard piles... You've got three different kinds of battles with different outcomes for each. What's the difference between crests and traits? You've got roles to claim. One of the (many) reasons Magic is so successful is that its core loop is trivial, its complexity is emergent. I can build a deck of French vanilla creatures and sorceries and teach Magic in minutes and it would be a decent game. By comparison? Yeah, AGoT is complicated.
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# ¿ Aug 7, 2023 02:19 |
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HidaO-Win posted:The thing is, the Star Wars Unlimited game is going to ask you to pay CCG prices for half assed design, awful borders and el cheapo art? Given its only going to hook in the diehards, that sets it up for 1-2 years of life. Who wants to be the sucker cracking boosters on that model. The critiques I've seen of SWU are:
I'm not signing up to defend SWU, but I've liked what I've seen enough to know I want to see more. I like the team behind it, I've liked all the FFG LCGs. I'm in an optimistic wait and see mode.
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# ¿ Aug 7, 2023 03:11 |
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Bottom Liner posted:Explaining timing rules and the stack to a non gamer is more complicated than every LCG combined. Magic doesn't have emergent complexity, it has decades of keyworded mechanics layered on to the base game. Yeah, but all of the timing issues in Magic can be layered on. You can build fun teaching decks without engaging in that mode at all. After a person has played four or five games you can start to introduce all that complexity. To be clear, on my earlier post I was thinking about the complexity of the teach, not complexity as a whole. I probably didn’t make that clear, so at the risk of being accused of moving the goal posts, that’s what I’m talking about. That's the problem with half the LCG/CCGs out there: they compare their base game with the entirety of Magic and think they're not that complicated, when you don't teach a new player the entirety of Magic in the first game.
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# ¿ Aug 7, 2023 03:18 |
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Fan continuations of games are built on the premise of "I desire [thing], but you own the rights to [thing]; gently caress IP." (I say this as a fan of of fan continuations.) The thought that groups of people organizing to use IP that doesn't belong to them would like to use AI does not boggle the mind.
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# ¿ Oct 20, 2023 14:55 |
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Bottom Liner posted:This isn't the full picture. It's also bad when a paid artist uses it for a big project like Kickstarter campaigns for a variety of reasons. It's still plagiarism, it gives the companies the false sense that they can get vast amounts of artwork cheaply, etc. No jobs are lost in this instance, but it still harms the entire working artist economy. It certainly looks like, say, Star Wars Destiny: A Renewed Hope or Star Trek CCG: The Continuing Committee (links are to recent fan sets) are using art (stills from Clone Wars and Trek shows respectively) that they don't own the rights to? (Or do they?) Fan communities keep making material for a thing they don't own. We may find it more I actually give a ton of credit to Null Signal Games: they seem to have gone through the effort of actually stripping out a lot of the IP (new icons, new frames). Do other fan made projects do this? PaybackJack posted:It's funny because the defacto stance on this fan content was basically started by Decipher that told fans to essentially make whatever to keep the game going as long as they didn't attempt to profit from it or infringe upon the IP of other stuff which is why all the Star Wars and Star Trek cards didn't use new art was so that there was no legal infringement of pushing players towards printing their own game. It's been a *fairly* recent thing IMO that these games started to get daring enough to try and push custom content into having whole new cards; specifically with Star Wars/Trek CCGs. FFG opened the door a lot more with the fan continued versions of Netrunner/Conquest as they were basically like "do whatever as long as you aren't profiting from it". Over on the Star Wars Unlimited discord I was talking to one of the people who work on the SW CCG continuing committee, and they (apparently) actually have a license with both Decipher and Lucasfilm to keep making the fan sets (TIL). That's why they don't use stills (as opposed to other games) - but they can use "new art". But since the SW CCG didn't use art, it used stills, their "new art" is photos of cosplayers and 3D renders of ships and planets. CitizenKeen fucked around with this message at 19:12 on Oct 20, 2023 |
# ¿ Oct 20, 2023 19:03 |
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I know they're called "waves" instead of cycles (right?), but Marvel Nextwave featured Monica Rambeau (already released), Elsa Bloodstone, and Tabitha Smith. Smith is too deep a cut, but Elsa Bloodstone's in the MCU so she's not entirely out of contention. But it's probably just going to be more X-Men.
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# ¿ Oct 21, 2023 17:42 |
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I feel like Marvel Champions is one of the more "kid friendly" of FFG's games, and Emma Frost feels like a slightly harder pitch for a game played by kids.
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# ¿ Nov 2, 2023 21:14 |
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The Black Stones posted:I’ll just throw it out in the thread. If anyone’s able to get their hands on a promo kit I’ll make it worth their while to send one to me. I don’t feel like spending the 300$ that scalpers want. OOTL. What promo kit? Why does FFG suck?
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# ¿ Nov 19, 2023 15:31 |
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On the one hand, I get it: if you can't get them it sucks that you can't get them. On the other hand, my understanding is that these promos are to support Organized Play, and if they're made available outside OP then that kind of defeats the purpose of having the promos. Honestly, I think OP promos are kind of a mistake for an LCG: LCG people have a "get everything" mentality that clashes with it, whereas TCG players tend to accept that they're not able to get complete sets of everything. I know that the Asmodee distributor kind of sucks rear end which is why FFG opted not to use them for Star Wars Unlimited.
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# ¿ Nov 20, 2023 00:20 |
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PaybackJack posted:That's why I said out of season. After a cycle of promos ends and a new one begins the old ones should be available for everyone to purchase if they want them. But assume the there's OP in my town, but I know I can just order them in a few months. I'm not in a rush - what's the incentive to go get them at my LGS if I can just order them online? They have to be exclusive or the value to the OP program is nil. Like, it's exclusionary and it sucks if you're excluded, but I feel like that's the name of the game. Looking at the exclusive cards at something like Flesh and Blood, which most stores around me can't get, sucks too. Again, I think it was a mistake to do them with an LCG - you were never going to get the store buy-in for them that a TCG OP can generate. Truth be told, it's my understanding all the MC promos are just trial balloons to get the printing and distribution tested for SWU. I absolutely loving love the SWU art, but yeah, it's pretty contentious. Off-topic for thread, I guess.
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# ¿ Nov 20, 2023 07:54 |
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PaybackJack posted:The incentive is that would you get them for free(* cost of the event), you'd be able to experience the release event with other people, and you'd get them months early.
I get that it sucks. "I wish Asmodee distribution didn't suck" is a take I probably agree with. "I wish Asmodee and the stores in my area could get on the same page" is a take I think everybody agrees on. "I wish there was a store within driving distance that had MC OP" is a take I think most people empathize with, and is basically unsolvable because there's always somebody somewhere distant. "They should sell the OP promos direct to consumers" is a take that I think misses the entire point of OP promos. Anyway, I'm sorry that you want a thing and you can't get a thing without paying exorbitant prices for that thing, that's a badfeel.
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# ¿ Nov 20, 2023 15:47 |
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PaybackJack posted:I'm not missing the point of the OP promos. What is the point of OP promos for a game that doesn't need to have a scene at your LGS? Ignoring the distribution issues of FFG/Asmodee, there's no reason to have OP for coop LCGs beyond the release of an expansion and then not offer them to your players. An OP promo is designed to help maintain a scene or promote the release of a new product. 95% of the player base for this game are not buying this and then sitting down in the store to play with other players. They aren't showing up weekly to play with their buddies. This is game played by families, small game groups, and individuals. You and I are in agreement; I don't think they need to exist for MC. I'll be curious to see if they continue to do so after SWU launches.
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# ¿ Nov 20, 2023 16:58 |
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It's really fascinating watching the SWU launch: FFG's doing pretty much everything right but they're really struggling to overcome the reputational damage from Destiny.
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# ¿ Jan 21, 2024 04:16 |
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neosloth posted:The art on the star wars game is so repulsive that I haven’t even looked at the mechanics. It’s a bummer if they have all their eggs in that basket I think this might be the most fun competitive game they've put out, possibly second to Netrunner.
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# ¿ Jan 22, 2024 04:46 |
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# ¿ May 12, 2024 01:20 |
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Bottom Liner posted:I actually like most of the art and the general style they're doing, but the card layout is awful. I will probably proxy some decks and try it out, we had fun with Destiny that way. I was down on the layout when I first saw it, but I've come around. I think we're used to seeing layout optimized for phones and social media, but that is kind of terrible for play. When I printed out a bunch of proxy decks, I changed my mind on the layout. It's incredibly clear on the table. I can see my opponent's units and values pretty clearly without hinting at what I'm looking at. It's very, very functional. Function over form is nice, though maybe they went too far in favor of function. Bottom Liner posted:Yeah, FFG said this was their biggest project to date, in a way that comes off as almost desperate and like they're putting all their eggs in this basket to save what's left of the studio. They have serious plans for organized play for competitive, draft, casual, etc. I don't doubt the team is doing this all in earnest too, I just think it's going to be a tough road to plow in the current market. Yeah, 2024 is going to be a brutal year for TCGs. It's going to be a bloodbath, as I understand it. And FFG definitely reeks of "last stand" here; I'm hopeful they pull it off because I like the game, but if it tanks (or worse, just stumbles along for a few years), I think it's the end of FFG in any shape or form.
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# ¿ Jan 22, 2024 19:30 |