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This level is bad and annoying, but it looks pretty! Seriously though, gently caress this level.
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# ? Jun 13, 2014 14:25 |
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# ? May 6, 2024 04:28 |
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Keeping an eye on this one because J&D
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# ? Jun 13, 2014 15:46 |
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To all comers, new- and old-, I'm releasing the "HD Collection" equivalent of this LP midway through. Jak & Daxter runs at a gorgeous 60FPS on console, and now with some workaround, so does this LP! To watch the 60FPS versions, opt in to Youtube's HTML5 beta at http://youtube.com/html5 then choose 2x speed from the video player settings icon. Or you can watch it slowed down if you find it more entertaining. This is just the first video so far, but I'm working on the rest and all future updates.
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# ? Jun 15, 2014 16:01 |
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The sound is a little weird on the 60 fps version. It's noticeable when anyone but Instant Grat is talking (I don't know why he specifically sounds clean).
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# ? Jun 15, 2014 16:23 |
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That's a product of how YouTube plays the audio at 2x speed. In most video players, when sped up 2x, audio sounds higher pitched because it's playing twice as fast. Instead, YouTube only plays every other frame of audio, which eliminates the pitch shift at different speeds. VLC does this too. What you're hearing is the choppiness of audio from the cut frames. I found this out when I tried to upload a regular slowed down video to YouTube, then hit 2x to find it was still in slow-mo voice.
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# ? Jun 15, 2014 16:45 |
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I'm sure there must be a way to use ConditionalFilter in Avisynth to create a clip with audio every other frame rather than slowing down the audio across all frames. If done correctly, it seems like that should make it sound close to perfect coming out of Youtube - or be completely silent if you get the frames wrong.
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# ? Jun 15, 2014 16:54 |
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No, because compressed audio doesn't do that, you'll hit the Gibbs phenomenon head-on.
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# ? Jun 15, 2014 17:40 |
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Sandover Village, Forbidden Jungle, and Sentinel Beach have been updated in the OP.
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# ? Jun 20, 2014 14:07 |
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ViggyNash posted:The sound is a little weird on the 60 fps version. It's noticeable when anyone but Instant Grat is talking (I don't know why he specifically sounds clean). It's because the machines recognize me as their rightful lord and master.
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# ? Jun 20, 2014 20:21 |
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Instant Grat posted:It's because the machines recognize me as their rightful lord and master. You couldn't command your way out of a cyber paper bag.
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# ? Jun 20, 2014 20:57 |
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Misty Island, Fire Canyon, and Rock Village have been updated in the OP. The zoomer segment in Fire Canyon in particular benefits from the better framerate.
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# ? Jun 26, 2014 13:39 |
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That lost city is hella ambient. Have we seen yellow eco yet? That seemed to be what it was mostly running on. Which is weird, because blue eco is the electro kind.
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# ? Jul 1, 2014 03:34 |
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Precursor Basin, Boggy Swamp, and Lost Precursor City have been updated in the OP. That means I'm fully updated on re-releasing the backlog! Just in time for YouTube to announce that actual 60FPS support is coming soon to YouTube, making this all wasted effort. So have some effort put to good use instead: more dynamic music showcases! Misty Island Mixes Rock Village Mixes I wouldn't have guessed Rock Village had 6 different versions, but it does. I like the warrior's drums and the levitation cannon's machinery. Precursor Basin, Lost Precursor City, and Mountain Pass don't have dynamic music. Further proof that Boggy Swamp (with 1 remix) is the best level in the game.
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# ? Jul 1, 2014 22:34 |
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I've stalled long enough because I love the 2nd hub so. Alas, With youraveragejoe and the rest
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# ? Jul 5, 2014 18:40 |
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The 60fps one is super slow. Unless I have to do something magical to make it 60. Fake Edit: I guess I have to move it to speed 2? That's weird.
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# ? Jul 6, 2014 05:56 |
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YouTube doesn't offer 60FPS upload capabilities for plebes like us yet, so the ghetto solution until that happens is to upload a 30FPS video at half speed and play it back at double speed.
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# ? Jul 6, 2014 12:24 |
Instant Grat posted:YouTube doesn't offer 60FPS upload capabilities for plebes like us yet, so the ghetto solution until that happens is to upload a 30FPS video at half speed and play it back at double speed. Oddly enough, the file required to do this is double the size of what it would be if Youtube supported 60FPS by default. But, if you upload a normal 60FPS file playing at normal speed, Youtube will drop every other frame but people can download the 60FPS source file via KeepVid. Great Joe fucked around with this message at 18:23 on Jul 6, 2014 |
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# ? Jul 6, 2014 18:20 |
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Native 60FPS playback is coming to YouTube soon.
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# ? Jul 6, 2014 18:55 |
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The part of that boss where you ran across an ever-shrinking walkway to deck him and avoid getting crushed was pretty neat.
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# ? Jul 11, 2014 20:30 |
Suspicious Dish posted:Native 60FPS playback is coming to YouTube soon. "soon"
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# ? Jul 12, 2014 04:11 |
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I would apologize for the delay in the LP, but this video is more than sorry enough. With RJWaters2, Instant Grat, and special guests Heavy Sigh and HiipFire
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# ? Jul 31, 2014 10:44 |
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Wow it's 2014 and I'm still not used to 60fps...
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# ? Jul 31, 2014 10:54 |
RJWaters2 posted:I would apologize for the delay in the LP, but this video is more than sorry enough. Ah yes, rødgrød med fløde. No surprise, you got it right on the second try. Great Joe fucked around with this message at 18:23 on Jul 31, 2014 |
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# ? Jul 31, 2014 17:59 |
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What did he send, turkish pepper? The poo poo that's inside those can be bought on its own, you should send one of those to him next and have him eat all of it at once
Nalesh fucked around with this message at 02:15 on Aug 1, 2014 |
# ? Aug 1, 2014 02:05 |
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I'm taking a no-consume policy on anything Grat sends my way. Better for your senses is a new video under this policy! With RJWaters2, Instant Grat, and special guest Heavy Sigh
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# ? Aug 6, 2014 21:59 |
RJWaters2 posted:I'm taking a no-consume policy on anything Grat sends my way. edit: Found that star system Grat mentioned. Great Joe fucked around with this message at 23:00 on Aug 6, 2014 |
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# ? Aug 6, 2014 22:26 |
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Turkish pepper vodka is loving amazing.
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# ? Aug 7, 2014 01:42 |
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I was actually talking about PSR J1748-2446ad
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# ? Aug 7, 2014 22:05 |
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The slam dunk is my favorite power cell animation, and it's funny to see it three times in a row.
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# ? Aug 8, 2014 13:35 |
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Both on the first time I played this game and when I played the remake, I forgot that you just have to jump over the barriers surrounding the button things, so I spent so much time wandering the level, looking for a way to turn them off, before I finally gave up and looked up what to do.
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# ? Aug 21, 2014 21:41 |
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Breaking this hiatus with a spooky new update! Check your arachno-, achluo-, spelunca-, and geloto- phobias at the door, because today we delve into... Special guest FutureFriend + the regs
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# ? Aug 31, 2014 18:05 |
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# ? Aug 31, 2014 18:13 |
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It's weird that the best part of that cave is the giant Precursor robot but they don't call it Giant Precursor Robot cave.
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# ? Sep 3, 2014 21:00 |
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It's been a while since we brought attention to the dynamic music. The OP has been updated with more of it! 6. Boggy Swamp Mixes 7. Volcanic Crater Mixes 8. Snowy Mountain Mixes 9. Spider Cave Mixes Props to Snowy Mountain for 5 different mixes and Spider Cave's Precursor robot for having two mixes all by itself!
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# ? Sep 5, 2014 05:06 |
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I lava good vehicle segment! It's the penultimate update... With Loco and RJGraters2 And if you need some catchy uptempo, check the 3 dynamic music variations of the Lava Tube.
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# ? Sep 7, 2014 17:01 |
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I don't know why they needed an invisible wall two feet in front of a closed door.
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# ? Sep 7, 2014 22:05 |
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Tenebrais posted:I don't know why they needed an invisible wall two feet in front of a closed door. Maybe it was easier to code the wall to disappear than it was to code the door to not open until you activated the teleportation gate? I dunno. Either way, we're coming up to probably the most frustrating part of the game for me.
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# ? Sep 8, 2014 22:21 |
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It's been a great ride, gang! The final update! With RJWaters2, Instant Grat, Suspicious Dish, Blindcat, SuccinctAndPunchy, Robust Laser, Mr. DJB, Vince Videogames, BallisticClipboard, Juuu, youraveragejoe, Heavy Sigh, HiipFire, FutureFriend, Loco, and JakOSpades I loved all my guests so much I couldn't decide who gets the honor of seeing Jak off to the end. See y'all on the other side of that 100-Power Cell Precursor Door, another thread for another time. But before you go, check out the dynamic music for Gol & Maia's Citadel and The Final Battle!
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# ? Sep 13, 2014 19:49 |
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And almost nothing in this game ever came up in the sequels. I never noticed the eco theming with the robot attacks when I played. That's pretty cool.
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# ? Sep 13, 2014 20:26 |
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# ? May 6, 2024 04:28 |
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What a wild ride. Thanks for the fun LP, guys. Looking forward to the next LP: a trip to the hospital after eating a fistfull of those spicy candies at once.
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# ? Sep 13, 2014 21:35 |