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Hz so good
Jan 25, 2014
This may be in the totally wrong section (I tried PMing some MODs, but evidently I have to have Platinum level to do that), but I was wondering if we would be free to talk about the state of various emulators, which projects hold promise or are just a joke, and questions about why certain platforms haven't been emulated yet.

I'd prefer if nobody posted links to ROM sites or trackers, etc..., since that'll get this nuked ASAP.


Lately I've been tinkering around with some emulators (NullDC, demule, SSF, and even dolphin. I've been noticing odd things going on with various ISOs, and when I submit reports to the devs, it seems like they fall thru the cracks. Anybody know of any comparable projects that are more aggressively maintained? Any tips/tricks to get around known issues?

And something I've always wondered, is why nobody seems to be trying to emulate the original Xbox. It had mostly off the shelf PC parts, and ran some type of modified Win2K, IIRC. Besides microsofts legal teams, any technical reasons why it couldn't be done? I mean, if we can defeat the suicide batteries in NAOMI and CPS1,2,3, surely somebody can emulate this platform. Sure the 360 has limited backwards compatibility, but that doesn't do those of us who ditched their OX and games to get a 360...

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Hz so good
Jan 25, 2014

Hog Butcher posted:

There is no emulator for PS2/Gamecube or Wii aside from PCSX2 and Dolphin. You will probably never see anything else for either.

The original Xbox had a bunch of quirks and the video chipset used is extremely poorly documented. Someone had Bochs running the bios, but I don't think it went anywhere.

If you're having trouble with ISOs on Dolphin, you're loving up. I'm not sure how, but you've done something wrong. I don't know what known issues you're talking about.

Video artifacting, some games display thin green vertical lines, Chibi Robo hardlocks. I'm not ruling out my AMD vid driver, but I've tried every possible setting I can think of. I'm using the latest version, and I'm not using the DSP code.

I've checked the compat list, and it will show some games as 99% working, but I'll get inferior results. Do they have a support forum? I did'nt find it the last time I looked.

PCSX2 works fine for the most part, but I've had issues when the ISO is split into BIN/CUE with audio files. In those cases, game works, but is silent. And I've had some with thin vertical black lines.

With NullDC/Demul/and SSF, I get random spurious errors. Some games work. some don't. And with SSF, I have to repeatedly remind it of which BIOS and language I want to use. Sometimes I have to start/shut the program 4-5 times before the settings stick.


EDIT -

Oh, and as far as known issues, the compat lists for both PCSX2 and Dolphin will show possible workarounds, if you click on the game's page in the wikia.

Hz so good fucked around with this message at 05:06 on Feb 21, 2014

Hz so good
Jan 25, 2014
I forgot to mention ScummVM in the initial post. They've been cruising along, adding support for far more games than just those from Lucasarts and Humongous Entertainment. They also support Sierra Online AGI and SCI games, Simon the Sorcerer. Discworld, and the Broken Sword games, to name a few. There's even projects to add good MT-32 emulation into it (ala MUNT), and enhanced audio for certain games. Well worth it, and it's available on many formats, besides just WIN/MAC/*nix

Hz so good
Jan 25, 2014

Hog Butcher posted:

Hardlocking should not be happening in any situation. Go stress test your GPU. Don't use DX9, don't use OpenGL. If the wiki doesn't specifically mention DX11 not working, you should be using DX11.

If you're ripping to Bin/Cue, you're doing it wrong. Gamecube games should always be GCM or ISO, PS2 games should always just be ISO.

Saturn and Dreamcast are confusing clusterfucks.

Could you link to an actual case of ISOs having issues that's actually from a legit copy on one of the wikis?

I didn't rip the GC games myself. Those came from various sources, and other users there attests that they tested fine, and worked great for them. Gimme a little while, and I'll post links of the games on PCSX2 and Dolphin giving me trouble.

Hz so good
Jan 25, 2014

Hog Butcher posted:

Hardlocking should not be happening in any situation. Go stress test your GPU. Don't use DX9, don't use OpenGL. If the wiki doesn't specifically mention DX11 not working, you should be using DX11.

If you're ripping to Bin/Cue, you're doing it wrong. Gamecube games should always be GCM or ISO, PS2 games should always just be ISO.

Saturn and Dreamcast are confusing clusterfucks.

Could you link to an actual case of ISOs having issues that's actually from a legit copy on one of the wikis?

BTW, by stress test the GPU, you mean thru one of the Emus, or thru something like Uningine or shadermark?

Hz so good
Jan 25, 2014
PCSX2 Wiki:

Battle Engine Aquila[/]
[url=http://wiki.pcsx2.net/index.php/Ace_Combat_5:_The_Unsung_War]Ace Combat 5

Drakan
Espgaluda
Fatal Frame 2
SMT:DDS2
Simpsons Hit and Run


Dolphin GC Wiki:

Baten Kaitos
Billy Hatcher
Luigi's Mansion
Rebel Strike
Rogue Leader
Killer7
Tales of Symphonia


These are the ones off the top of my head.

Hz so good
Jan 25, 2014

Rookersh posted:

Yeah, I just ran my copy of Chibi-Robo on Dolphin 4.0-865. Seems to work fine in both OpenGL and Direct3D with the default Dolphin specs. When does it hardlock for you?

When the family opens up chibo robo out of the box, during the intro

Hz so good
Jan 25, 2014

Rookersh posted:

Yeah not getting that. Check to make sure the file isn't corrupt I guess. What are your settings?

As for the rest of the games listed. Luigi's Mansion should work flawlessly outside of no shadows. Killer7 used to have an issue with blood not collecting, but that was fixed in recent version of Dolphin ( 4.0 and up ). Billy Hatcher and Baten Kaitos both work perfectly for me, so not sure what kind of issues you could be having with them.

Rebel Strike and Rogue Leader are no go's right now for anybody. Factor7 are basically techwizards, and emulating their games is about on par with emulating 360/Ps3 games, ie it'll be awhile.

Did you modify the Dolphin settings at all? I made a fresh install of 4.0 just to check these, as I've been modifying my settings for various games. The default Dolphin settings played all the games with no issues.

I was switching between DX9 and DX11, and when certain games would show some odd anomaly, I'd try using the tweaks one by one. I may've goofed something up there. I'll try reinstalling Dolphin 4 tomorrow, and leave everything default, and see what happens.

Hz so good
Jan 25, 2014

Hog Butcher posted:

None of these are ISO issues. :psyduck:

Espgaluda hasn't been tested since a damned ancient version. ZeroGS KOSMOS is antiquated.
Fatal Frame 2 works completely fine. I've gone through most of the game with stock settings and 2x textures.
Digital Devil Saga's biggest trouble is that the shadows are on crack and make no sense. Otherwise, it runs completely fine on my 14" laptop.
There isn't even an issue with the Simpsons Hit and Run link. The wiki is literally saying that it runs fine. 30/60 = 30fps internal, 60fps rendered, which is fairly normal.

The Baten Kaitos glitch is probably fixed. It's been quite a while since 3.5, too.
The Luigi's Mansion glitch is legit and is still present in 4.0. Try the SVNs?
Rogue Leader 1/2 is dead as hell and is on the list of games that just don't work. Most of the licensed Star War games are batshit insane and have issues. See also: The n64 games.
Tales of Symphonia just requires OpenGL and the projection hack, which is automatically enabled.
Killer7 is playable on PCSX2 and should be played there.

Are you obtaining lovely ISOs or using emucr builds of things?

Also: Yeah, DX9 is removed from Dolphin 4.0. Most of the things fixed by DX9 are fine in DX11 or OpenGL now.

It's entirely possible the iso's are lovely. I was just hoping to rule out my graphic drivers, or something dumb I did to the setup in dolphin

Hz so good
Jan 25, 2014

Ramagamma posted:

After I built a gaming PC, I thought it would be rad as poo poo to run some of my PS2 games at insane resolutions. Tried Klonoa 2: Lunateas Veil and it ran relatively smoothly but with graphical errors here and there. Just decided to plug in the old PS2 and do it classic style.

Emulation stopped being cool when I realised I didn't want to replay the JRPGs of my youth again.

I forgot about the graphics issues I had with Klonoa 2. I hope they're resolved in the latest PCSX2.


And one thing you're missing about Emulation, is that it's not just about JRPGs. I mainly use it for games/consoles that were stolen, so I never had a chance to finish them, and for things like fighting games and SHMUPS, since I've had a devil of a time getting MAME to accept the ROMs/CHDs I've found. Constant "files missing" errors. So frustrating!

Eventually, I'd love a few MAME cabinets. 2 player for fighting games, 2-4 player for classic beat 'em ups (Ninja Baseball Batman, FTW!), and a vertical oriented one for classic CAVE shmups.

Hz so good
Jan 25, 2014

Louisgod posted:

Here's an idea: Talk about the emulators and try not to talk about where you got the ROMs from, otherwise we're getting into piracy talk.

Duly noted.


quote:

Also, nobody needs to know or cares about your own personal use of what you use the emulators for so if you want this thread to stay around, keep it focused on emulators in general, not the ROMs, what you use them for and where you get them from.

K, then can anybody point me towards english language guides to getting NullDC, demul, or SSF running reliably? Seems like everytime it's one step forward, too steps back.


And has anybody every gotten Daphne to work? It would be nice to see things like Dragons Lair/Space Ace in their original format.

And I really *really* wish some movement would be made on emulating the original Xbox. All of mine died, due to faulty disc drives. Very frustrating. I had more trouble with it, than my launch X360.

EDIT - I also forgot to ask, for folks running NeoGeo CD games, what emu do you use? Would winkawaks work?

Hz so good fucked around with this message at 19:21 on Feb 21, 2014

Hz so good
Jan 25, 2014

Louisgod posted:

Here's an idea: Talk about the emulators and try not to talk about where you got the ROMs from, otherwise we're getting into piracy talk.


And just to defend myself here, the links I posted there were to the compatibility pages of the respective emulators, NOT where to find/download them.

Hz so good
Jan 25, 2014
Yo, MODs! If this thread has crossed the line, or any unwritten (but understood rules), feel free to delete it.

Hz so good
Jan 25, 2014

Manchild King posted:

Can those emulators be run reliably? Everyone has a different opinion of reliable but those I have found particularly tricky.

Far as I know no one can even emulate Win98 with 3D acceleration hardware (what we need for games). So I imagine Xbox would be even further off.


Some DC games work fine with NullDC, but about 2/3rds of my collection does not. With the instructions in Nihongo, it's difficult for me to determine what I'm doing wrong.

Couldn't you run Win98 in a VM? And since OX used an Intel CPU, a custom nVidia GPU, as well as their north/southbridge chips, I'd imagine it would be easier to emulate than other devices.

If it weren't for the DVD drives failing, and people using OXs to part out, I'd just get an OX and mod it.

Hz so good
Jan 25, 2014

nigga crab pollock posted:

PS2 games are pretty dang hard to emulate and from my experience it's just easier to go find a ps2 at a flea market or in your closet or something. My computer can handle wii games at 1080p fine no problem but can't even do ps2 games at native res save for a few really simple games like amplitude

What are you're system specs? I can run a good portion of my PS2 library quite well, I just run into odd visual artifacting and some games diplaying multiple green vertical lines. That could be my AMD vid driver, though. The newest Catalyst driver is a BETA for the Mantle rollout, and I'm loathe to use it yet.

The PS2 game that just shits the bed all over the place is Battle Engine Aquila. I'm guessing that one is very low on the totem pole to be fixed.

Hz so good
Jan 25, 2014

Ramagamma posted:

That almost makes me wish I still had my copy of Super Mario Galaxy but unfortunately I gave it to a nephew as a birthday present.

I *almost* got into Wii emulation, but having to get an aftermarket sensorbar, and Wiimotes/Nunchucks just seemed like a huge pain.

That said, I did fire a few ISOs up, like SMG, and they seemed to work A-OK.

I was always more interested in hacking my Wii, so I could play point & click Lucasarts games on it.

Hz so good
Jan 25, 2014

nigga crab pollock posted:

Phenom II X3, 6870 and 4 gigs of ram. Yeah it's pretty poo poo and if you have a new-ish computer it'll probably be fast enough to do ps2 games

Ah, ok. That could be why. I'm running a stock i7-2600K, 3GB radeon 7950, and 8 GB DDR3-1333. CPU and GPU really seem to make a big difference in PCSX2

Hz so good
Jan 25, 2014

Hog Butcher posted:

Nobody is going to make progress on the Xbox. You can not expect anyone to make progress on the Xbox. You can spend $30 and get a used one. The only conceivable way anyone is going to make Xbox progress is if like, the Dolphin team skitter off and do another miracle like PPSSPP. https://www.youtube.com/watch?v=ExesNliatcc This is the newest progress anyone's made since like, 2010. If you know what DLL Hell is on older versions of Windows, imagine that, except it's usually a different set of XDK files for each game.

NullDC is fairly straightforward unless you're using more lovely ISOs. demul doesn't make much sense and I've never bothered with it. Focus on just running the game normally instead of trying to get it running at a high definition or anything.

There are english guides to running SSF if you google "SSF emulator." :psyduck: You can also use Bizhawk which uses the Yabause engine.

Daphne has a working guide on their website.

MAME has a different romset than Kawaks and NeoRageX. MAME also has different romsets depending on its version. MAME is kind of insane.

Some actual good information:

The TAS versions of emulators are usually good choices. Bizhawk works on a fuckton of systems and uses the most accurate cores possible. If you have a computer with a working processor
PCSX2 has a thread here: http://forums.somethingawful.com/showthread.php?threadid=3255267&userid=0&perpage=40&pagenumber=1
The Dolphin thread is gone, but if you have archives, they're helpful. Maybe it's time for a new one? Dolphin has been getting easier and easier to deal with since the old glory days when people were buying newfangled dualcores to run Smash Bros at 15fps.


You're right, I'll probably have to bite the bullet, and get a OX, a bigger HD (since those opticals fail FAST), and some type of mod (don't know what to look for).

I've read the english SSF guides, and none are helpful on forcing it to recognize the BIOS/Language selection without multiple start/restarts. Never heard of Bizhawk. I'll take a peak at it.

Something else that may help is updating my drivers, whenever AMD decides to put out a non-Mantle BETA driver. That's been causing issues all over the place, ATM.

Hz so good
Jan 25, 2014

Hog Butcher posted:

If you get a memory card with a cable, modding the Xbox takes about three minutes. You just need one of like four games that the Xbox flips out on.

It then becomes the second best SNES/GBA/PSX ever, with the PSP being the best. :v:

Which four games does it flip out on?



Sure, I could use it to emulate other systems, but I'd really prefer the chance to replay JSRF, Panzer Dragoon Orta, Otogi 1 and 2, Ninja Gaiden, gunvalkyrie, Breakdown, and that oddball game from FROM Software, where you're the President piloting a giant robot. A former roommate stole all my consoles and games to pawn (cops said I'd never get them back), and I really miss those games. I wish MS would port them to the PC, like Sega did with some of their Dreamcast Classics.

Hz so good
Jan 25, 2014

Louisgod posted:

The only "unwritten" rule is openly discussing where to obtain ROMs, linking to them and insinuating that you own the ROMs without owning the original format (ie piracy). Aside from that talking about emulators if perfectly kosher and we actually have a thread or two about Dolphin and another emulator, I believe.

K, appreciate the clarification. I wasn't sure if I'd already crossed the line or not.

Hz so good
Jan 25, 2014

Walton Simons posted:

I managed to run Metal Gear Solid 3 at 4x native res with an i5-2500k@4.4GHz, it looked great, CPU is so important.

I've been told that real-time Xbox 360 and PS3 emulation will never, ever happen, even taking into account advances in CPUs over the next decade. How come? I'm sure I remember there being similar noises about the PS2 when it was the newest thing.

Trying PS2 emulation for the first time, I was running a 2.53GHz P4. It didn't go too well.

Oh, it'll happen. It may take more than a few years (like N64, PS2, etc...), but it WILL happen.

Hz so good
Jan 25, 2014

Parlett316 posted:

I've had issues with the the Xbox dpad with some games, is there a third party controller you would recommend?

The Xbox Dpad was always notoriously loose. I don't know if that ever got resolved by 3rd parties, but the dpad was a constant debated between PS2 and Xbox owners.

Hz so good
Jan 25, 2014

UCS Hellmaker posted:

Probably because of the cpu and gpu that are present in the ps3 and 360. PS3 would mean emulating the 6 core cell processor which would take years in itself to make stable and get to the standard menu before getting to game emulation.

I wonder if the SPEs could be implemented in a modern GPU? Have them use a portion of the compute resources, and streaming results to a common pool amongst the GDDR5? Failing that, those of us with 8 cores might be able to utilize a single HT core as the POWERPC core, then have it farm out work to 6 other cores?


Not a programmer, so I'm just talking out of my rear end.

Hz so good
Jan 25, 2014

The White Dragon posted:

I wonder if there isn't a crew or two out there trying to crack the 360 already. Hexcores will be replacing quad-cores probably even within the next two or three years, if sooner, and I'm fairly certain there have been octocores for industrial applications for some time now. I've had mine since '08 so it's statistically spiraling towards rrod'ing, I don't think I have it in me to get another one, and I'm most certainly not getting a XBox Keanu Reeves.

Never. The only third-party 360 pads made were shoddy knockoffs. Say what you will about the Microsoft-made D-pads (which can apparently be improved with some instructions, solder, determination, and a willingness to void your factory warranty), but those things are "Nintendo-tough." I wouldn't be surprised if my wired controller from MS still works in a decade, that's some Ozymandias poo poo right there.

That's not quite what I meant. They were "loose" in the sense that they didn't always register properly, or would think you input one direction, when you'd really pressed another.

Sure, if you wanna open it up and fix it, more power to you, but that doesn't change the fact that they came loose *by default*. The only saving grace of the Dualshock2 was the Dpad. Everything else about was too small and cramped, especially compared to Controller S and the 360 controller.

In a perfect world, that a wireless 360 controller (which I use on my PC all the time), with a swapped out Dpad from a DS2 would be the best controller out there, bar none.

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Hz so good
Jan 25, 2014

AtrociousToaster posted:

If you don't mind throwing down 60 bucks for it, the Dualshock 4 is fantastic. I've been using it for emulation as well as PC games and I love it. Unfortunately most PC games only accept Xinput so you still need software to remap the controls, but I believe it would work fine with most emulators out of the box since they allow you to easily bind controls.

I'd contemplated getting a new XBone wireless controller (mainly because of more free space for fingers in the back), but I have to admit, I adore my 360 controller, and so many PC games automatically recognize it, that I think I'll keep using it, until it finally goes tits-up. I used to use a logitech pad (it was really close to a dualshock in for factor), but finding/creating bindings to get games to recognize it was a giant pain. Rumblepad2.blogpost.com was the go to site for getting your games working with your controller.


EDIT- In the interests of full disclosure, I was one of the few people with hands ginormous enough to be able to use The Duke comfortably. All the recent controllers have been too small for me, so that extra space at the back of the XBone controller appeals to me. If it has seamless support ala the 360 controller, then getting it could be a nobrainer for me.

Hz so good fucked around with this message at 21:40 on Feb 21, 2014

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