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blastron
Dec 11, 2007

Don't doodle on it!


Alright, got Blender export working, model conversion and import works as intended, asset pipeline works, let's throw this bad boy in:



Today is going to be a long day.

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blastron
Dec 11, 2007

Don't doodle on it!


TooMuchAbstraction posted:

At a guess, the normals on all of your faces are backwards, so you're actually seeing through the model to the opposite face.

I actually had forgotten to clear the depth buffer, now I just have issues with some of the faces. I'll check the normals, thanks!

blastron
Dec 11, 2007

Don't doodle on it!


Yeah, I fixed it: the default camera depth setting was far, far larger than the scale of my models, so the depth buffer didn't have enough fidelity to represent the relatively short distances involved. I scaled it back and everything works fine now, thanks!

blastron
Dec 11, 2007

Don't doodle on it!



That's short for "hurtle" right?

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