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Alright, got Blender export working, model conversion and import works as intended, asset pipeline works, let's throw this bad boy in: Today is going to be a long day.
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# ¿ Mar 12, 2015 20:56 |
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# ¿ May 4, 2024 06:33 |
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TooMuchAbstraction posted:At a guess, the normals on all of your faces are backwards, so you're actually seeing through the model to the opposite face. I actually had forgotten to clear the depth buffer, now I just have issues with some of the faces. I'll check the normals, thanks!
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# ¿ Mar 12, 2015 21:06 |
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Yeah, I fixed it: the default camera depth setting was far, far larger than the scale of my models, so the depth buffer didn't have enough fidelity to represent the relatively short distances involved. I scaled it back and everything works fine now, thanks!
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# ¿ Mar 12, 2015 23:43 |
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That's short for "hurtle" right?
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# ¿ Dec 3, 2015 18:35 |