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Sharing broken render shots in #SAGameDev led to the idea for this thread. Show off unintended behavior in your projects and laugh at other people's misfortune. I'll start with the wonderful progress I've made on my map editor:
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# ¿ Feb 25, 2014 02:07 |
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# ¿ Apr 29, 2024 13:19 |
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Well that's... Escher-esque.
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# ¿ Feb 26, 2014 02:32 |
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I am bad at 3D. I want to play an RPG that's like this everywhere.
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# ¿ Feb 27, 2014 17:45 |
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Yes I think this is correct.
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# ¿ Aug 3, 2014 00:49 |
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On the next episode of "Fun with Shaders"
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# ¿ Sep 4, 2014 14:44 |
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And this is what happens when I set the wrong targetting mode for my skills.
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# ¿ Sep 5, 2014 18:40 |
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Sprite141 posted:Looks like he's telling each party member to use a command on a spider, causing the spider to use the command on that party member instead. Yeah, pretty much this. Improvised Weaponry is a skill that hits 1-3x, using a different physical element each time. I tried to use it on the spider but instead the spider used it on my team and wiped me out.
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# ¿ Sep 6, 2014 23:51 |
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That's... not quite how I intended buildings to come out.
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# ¿ Aug 12, 2015 00:58 |
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Well, no screenshot for this one, but I just hunted down one of the weirder bugs I've had in a while. I'm working on a roguelike. Totally randomly, the game would freeze on startup. It would get to drawing the HUD, so it wasn't hanging on map generation. For a while I thought the player wasn't getting added to the active entities for some reason, but the actual solution was way better. All of my game objects are just collections of attributes, like "flying" or "alive". This makes modifying stats really easy; I just add up all of the matching attributes for an object, its equipment, and statuses. A Ring of Strength might have "STR=3", the player has STR set to whatever their base stat is, and the Crippled status has "STR=-2". Well, this backfired on me. I use one of these attributes to determine turn speed. I had some Dash Boots with a negative turn speed. Well, every time they spawned, they would get the first turn and time would never advance because their turn took negative time. The boots were so fast time stood still in comparison. Whoops.
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# ¿ Sep 11, 2015 05:50 |
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Roguelike glitches are the best glitches.
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# ¿ Sep 13, 2015 03:57 |
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I'm good at viewports.
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# ¿ Oct 2, 2015 05:13 |
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Alright, now you stop automatically when something hostile comes into view: Well, almost.
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# ¿ Oct 31, 2015 15:48 |
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Debugging something unrelated in Roggle and got one-shot by what can only be described as a Mega Ant. Take a look at it's HP on the right side of the screen. For reference, ants usually have between 10-20 HP. No clue what caused this but it's definitely in the roguelike spirit. EDIT: OH GOD DeathBySpoon fucked around with this message at 21:05 on Nov 8, 2015 |
# ¿ Nov 8, 2015 20:55 |
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Fun with shaders! E: DeathBySpoon fucked around with this message at 14:33 on Dec 13, 2015 |
# ¿ Dec 13, 2015 14:08 |
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# ¿ Apr 29, 2024 13:19 |
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Is that Protectron supposed to be armed? I haven't played much FO4 but I don't think I've ever seen one just slap the poo poo out of you. Bethsoft games really are just never ending glitch factories.
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# ¿ Jun 15, 2016 15:19 |