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LP0 ON FIRE posted:This happened in a game I've been developing, and the seaweed starting behaving like an enemy. It was freaky. I wish I had thought to record video of it at the time, but years ago I had a bit of code that loaded the editor logic inside the regular game (due to not cleaning up the regular game properly when switching to the editor), so you were able to control the edit cursor even though the game was running at the time. IIRC there was also a wild pointer or two that made it possible. I remember being totally impressed that it managed to line the heap up just right that it worked, because there were a lot of differences in the 'state' region of memory between the two modes. It wasn't quite perfect since it would aggressively crash when enemies noticed and tried to attack the edit cursor. Seat Safety Switch fucked around with this message at 05:14 on Dec 4, 2014 |
# ¿ Dec 4, 2014 05:10 |
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# ¿ Apr 28, 2024 23:50 |
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Luigi Thirty posted:well that's not right That's pretty cool. I should break out my old Macs and try building something on them. I think I still have the LaMothe software rendering book somewhere around here, maybe a dithered raytracer instead?
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# ¿ Jun 14, 2017 16:23 |
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I'm working on a thing to pull BMAPs out of HyperCard stacks. Obviously, my technique could use some work. Here's a GIF of all the BMAPs from Inigo Gets Out:
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# ¿ Feb 25, 2018 01:11 |