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TZer0
Jun 22, 2013
So I gave a character in a game I was working on with Your Computer a flower...

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TZer0
Jun 22, 2013


From an assignment I had during uni. The goal was to create an algorithm for interpolation of pixels. Top-most picture is the source.

TZer0
Jun 22, 2013

DaVideo posted:

I wrote a simple .obj loader and I mixed up the normals and the texture coordinates (it's supposed to be a cube)



Are you rendering it with correct culling and indice order? Remember that if you render it with back culling on and indices in clockwise order then it will go bad.

Also, am I seeing Z-buffer issues?

Edit:
This is OpenGL, right?

TZer0
Jun 22, 2013
https://www.youtube.com/watch?v=xKPZRlQgAlg

This is what happens when your material refraction goes negative.

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