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blastron posted:I actually had forgotten to clear the depth buffer, now I just have issues with some of the faces. I'll check the normals, thanks! Culling is done via state and triangle winding, not normals typically. Try turning off culling entirely via glDisable(GL_CULL_FACE). If that works, turn it on and experiment with glFrontFace.
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# ¿ Mar 12, 2015 23:04 |
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# ¿ May 6, 2024 01:14 |