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Re-scaling an imported thing after messing with bones makes for interesting models.
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# ¿ Mar 1, 2014 07:31 |
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# ¿ Apr 28, 2024 11:28 |
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Factor Mystic posted:My topojson geometry simplification was slightly overaggressive Florida doesn't exist, a good map.
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# ¿ Apr 12, 2014 18:41 |
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If you add sprites to an existing atlas, unity doesn't give a flying gently caress about your animations and will start throwing random sprites all over the loving place. It's going to take me all night to fix about 50 animations.
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# ¿ Jul 30, 2014 01:45 |
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Yodzilla posted:Wait are you using TexturePacker or Unity's built-in atlas generator? I've never seen that with the TexurePacker route unless maybe if you re-use sprite names in an atlas and replace old ones. I haven't tried TexturePacker yet because I don't want to go through the extra step of figuring out how their imports work in Unity. Is there an easy workflow you know? Unity's built in stuff has been good enough until this.
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# ¿ Jul 30, 2014 15:30 |
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DaVideo posted:I wrote a simple .obj loader and I mixed up the normals and the texture coordinates (it's supposed to be a cube) Congrats on your glitchy indie game breakout hit! Seriously, you should keep that loader on the side for something interesting one day.
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# ¿ Mar 11, 2015 16:34 |