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Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
I'd say this belongs here.

https://www.youtube.com/watch?v=L6E49Fv0CYo&t=40s

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Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
I guess this belongs here too.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

xezton posted:

I guess this counts!



from a project I started forever ago and never finished

Please tell me you were making a new Cobra Triangle.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
You did a good enough job for me to recognize it so :v:


Boy was that a great game. Also infuriatingly hard.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Looks about on-par for most romhacks.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Mo_Steel posted:

Crossposting from the SAGDC thread:



Allowing Angular velocity was a terrible mistake.

I always knew Exciteturtle would destroy the world.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Wait are you using TexturePacker or Unity's built-in atlas generator? I've never seen that with the TexurePacker route unless maybe if you re-use sprite names in an atlas and replace old ones.

e: whoops just saw your post in the other thread

Yodzilla fucked around with this message at 14:55 on Jul 30, 2014

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

poemdexter posted:

I haven't tried TexturePacker yet because I don't want to go through the extra step of figuring out how their imports work in Unity. Is there an easy workflow you know? Unity's built in stuff has been good enough until this.

All you need to do is install CodeAndWeb's free Unity TexturePacker importer plugin: https://www.assetstore.unity3d.com/en/#!/content/16641

Once you have that, any TexturePacker atlas that you import into a Unity project shows up in your hierarchy as a texture object which you can expand to see all of the containing sprites. No cutting anything up and as long as you keep the file names the same you can resize sprites, add sprites, delete sprites, whatever from a given atlas as much as you want. TexturePacker handles where in the atlas things are positioned so you don't have to worry about it.



e: you'll notice some sprites say DELETED, those are, well, sprites i deleted but that's how it handles them so that the atlas itself doesn't break. they don't hurt anything

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Nice to see people still creating games in the Quake 2 engine.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
That's some art right there.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Yo I think my plasma ball bounce code is kinda busted https://vine.co/v/eHZMrIQwpLi

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

TooMuchAbstraction posted:

Someone should write a videogame that's based on all the weird glitches you can get from improperly-set-up rendering pipelines. The only problem is that it'd start with a completely black screen and no indication of what you need to do to fix it.

Almost!

https://www.youtube.com/watch?v=6G_IU5lK1E8

I can't wait to see what the final thing will be.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

New Elder Scrolls game coming along nicely.

Yodzilla
Apr 29, 2005

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Beef Witch
I can't believe you abandoned Droppy Bird.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
I know that's not what's happening but it reminds me of this great video.

https://www.youtube.com/watch?v=0pmSPlYHxoY

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
My bird is sick :(

https://vine.co/v/iUxUZ0WHgIY

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
No so much a bug as user error as the game worked exactly as it should have!

https://twitter.com/GhostCrabGames/status/766086244023623680

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Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Found this right after submitted to MAGFest.

https://twitter.com/GhostCrabGames/status/917470473226682368

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