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Z-buffers are important.
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# ¿ Jun 29, 2016 03:58 |
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# ¿ Apr 29, 2024 05:30 |
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Typoed my 2D rotation code. I broke trigonometry.
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# ¿ Aug 3, 2016 00:33 |
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Well, I mean, it technically repositions the blitter object...
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# ¿ Dec 4, 2016 02:29 |
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3d is hard
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# ¿ Feb 8, 2017 22:26 |
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The camera is supposed to be following the player, not flying off into the distance. Cool effect though.
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# ¿ Feb 9, 2017 01:50 |
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3D movement code: It either works or it turns into some kind of space cube sex.
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# ¿ Mar 12, 2017 04:39 |
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you had one job, ai_fly_toward_waypoint(cube); one job
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# ¿ Mar 14, 2017 19:54 |
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Well, at least this means I got the 6502 talking to the TMS5220 through the VIA. https://soundcloud.com/luigi30/yospos
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# ¿ Apr 19, 2017 21:55 |
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well that's not right https://twitter.com/LuigiThirty/status/873990598264541184 (I wish I could capture the video some way other than my phone...)
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# ¿ Jun 11, 2017 20:50 |
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I did eventually get it working All you need is a copy of CodeWarrior. I'm pretty sure it runs on any PPC Mac.
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# ¿ Jun 15, 2017 06:35 |
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Woo! I got perspective projection working! Time to celebrate by rotating my model around the Y axis. oh dear
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# ¿ Nov 29, 2017 02:20 |
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If the cube slides off the right side of the screen, the polygons are clipped properly. If it slides off the left side, well... https://twitter.com/LuigiThirty/status/938266196151062528
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# ¿ Dec 6, 2017 07:02 |
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https://twitter.com/LuigiThirty/status/967297060352548864 Apparently I’m leaking memory somewhere and if I run my game without rebooting about 10 times, sprintf just stops working.
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# ¿ Feb 25, 2018 01:17 |
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# ¿ Apr 29, 2024 05:30 |
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I... uh...
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# ¿ Feb 26, 2018 09:18 |