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Luigi Thirty
Apr 30, 2006

Emergency confection port.

Z-buffers are important.

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Luigi Thirty
Apr 30, 2006

Emergency confection port.

Typoed my 2D rotation code. I broke trigonometry.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Well, I mean, it technically repositions the blitter object...

Luigi Thirty
Apr 30, 2006

Emergency confection port.

3d is hard

Luigi Thirty
Apr 30, 2006

Emergency confection port.

The camera is supposed to be following the player, not flying off into the distance.

Cool effect though.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

3D movement code: It either works or it turns into some kind of space cube sex.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

you had one job, ai_fly_toward_waypoint(cube);

one job

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Well, at least this means I got the 6502 talking to the TMS5220 through the VIA.

https://soundcloud.com/luigi30/yospos

Luigi Thirty
Apr 30, 2006

Emergency confection port.

well that's not right

https://twitter.com/LuigiThirty/status/873990598264541184

(I wish I could capture the video some way other than my phone...)

Luigi Thirty
Apr 30, 2006

Emergency confection port.

I did eventually get it working :toot:

All you need is a copy of CodeWarrior. I'm pretty sure it runs on any PPC Mac.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Woo! I got perspective projection working! Time to celebrate by rotating my model around the Y axis.



oh dear

Luigi Thirty
Apr 30, 2006

Emergency confection port.

If the cube slides off the right side of the screen, the polygons are clipped properly. If it slides off the left side, well...

https://twitter.com/LuigiThirty/status/938266196151062528

Luigi Thirty
Apr 30, 2006

Emergency confection port.

https://twitter.com/LuigiThirty/status/967297060352548864

Apparently I’m leaking memory somewhere and if I run my game without rebooting about 10 times, sprintf just stops working.

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Luigi Thirty
Apr 30, 2006

Emergency confection port.



I... uh...

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