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Hwurmp
May 20, 2005

A Doomed Purloiner posted:

The worst thing to ever happen to adventure games was when they stopped focusing on puzzles and just made them third person visual novels. I'm not even a fan of Myst style games where they just have a bunch of unconnected mini puzzles but at least they were still games.

did an adventure game ever have deeper puzzles than "use item on problem, die, reload, use next item, hope you didn't miss an item or use the wrong one four hours back"

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