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The monthly format for The Besties is not doing it any favors. It's essentially the same show except now they talk about the same games and make the same points that I've heard on the other 4 gaming podcasts I listen to only a couple weeks later. Yeah, listen to the Besties if you want to hear people talk about Threes, Strider, Jazz Punk and Thief again with neither the benefit of the games being brand new or the benefit of the perspective that several months to a year gives you on the evaluation of a video game. edit: Oh hey, remember Twitch Plays Pokemon and fuckin Flappy Bird? Inane poo poo that I've already forgotten? Let's talk about that stuff a month later instead of as its happening. Yeah, I'm done. What a shame, I actually liked the Besties. AngryBooch fucked around with this message at 21:57 on Mar 10, 2014 |
# ¿ Mar 10, 2014 18:52 |
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# ¿ May 11, 2024 22:43 |
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Captain Invictus posted:What a jaded, nasty post. You should word it better to not sound like a cynical internet douchebag, even if your points are mostly valid. Nah. The trouble with over thinking something supposed to be conversational like a video game podcast or video game forum post is self-evident with the new Besties format.
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# ¿ Mar 11, 2014 16:21 |
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zapjackson posted:Making an effort to be nice isn't overthinking, it's just thinking. I liked the Besties and I was ready for that prep. But the Besties is the same exact show it was except 3 weeks later now, it's not trying anything new. It's like if the New Yorker or the Atlantic were simply the latest four editions of Time Magazine stapled together. AngryBooch fucked around with this message at 17:22 on Mar 11, 2014 |
# ¿ Mar 11, 2014 17:16 |
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Captain Invictus posted:See: the Patrick Klepek edit in one of the bombcasts where he says Microsoft won't reverse the drm stuff for a long time, and then in between the podcast being recorded and going up they did exactly that. It was taking Kinect out of the box (Patrick knew about the DRM as soon as anybody outside Microsoft) but I agree this is an all time great Bombcast moment.
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# ¿ Oct 1, 2014 04:49 |
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weird bleep posted:The thick lined, crayon art style was specifically chosen to match the way the various scaling/rotation modes and the Super FX chip distort the graphics. In games with fine details and outlines, the distortion completely breaks the look that the pixel art tries to achieve. Yoshi's Island avoids this by making the sprites themselves shakey and rough looking, so the distortion of the sprites matches the look of the game. It's one of the best examples I can think of in which a developer intentionally chooses an art style to make the limitations of a system a strength. Jesus Christ that's ugly as gently caress compared to Super Mario World. Glad I moved onto PC gaming in 1993 to play Doom and Sim City 2000 so I didn't have to deal with that.
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# ¿ Dec 12, 2014 18:32 |