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Internet Kraken posted:Whats a tower do when you embark near it? I thought those were all controlled by Necromancers, but in that case shouldn't it have a red line next to it indicating hostility? The red line means that civ is currently hostile to you, goblins and the half elves it looks like.
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# ¿ Mar 15, 2014 22:01 |
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# ¿ May 3, 2024 08:25 |
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Can anyone remind me how to turn skill rust off?
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# ¿ Feb 26, 2015 18:42 |
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I'll play, but I need a quick reminder on how to turn off skill rust yet again. Please, and thanks in advance.
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# ¿ Dec 1, 2015 21:33 |
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So when you start an actual dwarf fort it begins going through a calendar...and then crashes. Anyone actually making it through yet?
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# ¿ Dec 1, 2015 23:11 |
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This. This is the literary peak. Nothing can top this.
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# ¿ Dec 2, 2015 01:13 |
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Now all he needs to do is fix the armor debacle and we're good to go.
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# ¿ Dec 11, 2015 10:54 |
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I thought I editted out skill rust but I just noticed one of my farmers rusty in a few skills, so apparently I did it wrong/the wiki is outdated. Can anyone tell me how to turn off skill rust, and how to turn off stat decay as well? EDIT: Browsed for a solution in http://dwarffortresswiki.org/index.php/Cheating#Tinkering_with_the_Dwarven_Soul and I copied the appropriate stats into the dwarf section where the rest of their abilities and senses were. Let me know if this is wrong or if the info is outdated/whatever. EDIT EDIT: I notice nowadays legendary miners leave alot less stone and ore when mining. In the old days virtually every one of their mined squares resulted in leftover stone/ore. Anyone else notice that? Blackray Jack fucked around with this message at 12:58 on Dec 14, 2015 |
# ¿ Dec 14, 2015 11:34 |
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Is it just me or do dwarves gain skill a hell of alot faster than they used to? Also, goblin thieves are ALOT more brave than they used to be. One bumrushed into the sleeping quarters to try and get a child before my axedwarf got to him.
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# ¿ Dec 15, 2015 04:38 |
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So uh, is there any new reliable way to check for vampires/weredwarves now? In the old days you could just see by checking profiles and seeing if they had a billion memberships along with an old age. Now ALOT of migrants seem to have varying numbers of former memberships and the like.
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# ¿ Dec 15, 2015 05:35 |
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I just lost my settlement to a single wereass, singlehandedly, in the spring of my second year. That was some serious bullshit. So I guess in the future I just need to concentrate entirely on constructing a walled perimeter before doing anything else?
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# ¿ Dec 15, 2015 06:21 |
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Subjunctive posted:Or be luckier. How soon do they tend to arrive? I also had first year kobold and goblin thieves, ugh.
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# ¿ Dec 15, 2015 07:14 |
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Right now I'm getting a VERY bizarre migrant wave full of legendary skilled dwarves, anyone else had this before? EDIT: Aaaaaand another werecreature spawns in and wrecks poo poo again. Ugh. Didn't even make it past the first year :v Blackray Jack fucked around with this message at 10:13 on Dec 15, 2015 |
# ¿ Dec 15, 2015 09:51 |
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I've been playing since boatmurdered days. A challenge is fine but when you're getting first/second year supermonsters that wreck your poo poo spawning in the middle of your encampment, well, it's not exactly all THAT fair, is it? EDIT: Back in the day, drafting the two miners would do the trick because by the time a threat arrived they were legendary and thus, got seriously beefy stats and could wreck even goblin ambushes. I suppose I'll just have to start funneling my entrance and line it with some cage traps for starters, to catch werepeople and the like. Blackray Jack fucked around with this message at 10:59 on Dec 15, 2015 |
# ¿ Dec 15, 2015 10:33 |
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# ¿ May 3, 2024 08:25 |
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Mostly I'm just venting about how BS it can be. I'll just adjust strategies to a more reliable protective circle if it keeps happening, sorry. vv Besides, turning off invasions is surrendering!
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# ¿ Dec 15, 2015 13:59 |