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Today, I had eight swordsdwarves and twelve (!) war animals chase a great bull around the map in a very Benny Hill-esque fashion, with the bull stopping every now and then to gore a dwarf before running away yet again. The combat AI is not the most brilliant thing ever, sometimes. I had to DF Hack the bovine bastard to death in the end.
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# ¿ Mar 14, 2014 02:18 |
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# ¿ May 4, 2024 06:25 |
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Guess who followed the ideal armor list found earlier in this thread and forgot to add shields? It took me forever to figure out why my dwarfs kept getting their hands hurt in otherwise easy fights. On that note, the difference between novice weapondwarves/recruits and those that are at least proficient fighters with some weapondwarf skills is huge. The recruits seem to die in droves while the trained ones can hack bobcats, dire lions and frogmen apart all day.
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# ¿ Mar 27, 2014 08:14 |
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Mystery Prize posted:Is there a reason every world I generate has tons of ONE kind of ore and gems, but nothing else? Last three worlds have been like this no matter where I embark. Similarly, I can never seem to find hematite at my embark sites, even when I use the prospect feature in DFHack.It's all malachite and cassiterite.
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# ¿ Mar 28, 2014 08:20 |
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Suicide Sam E. posted:Twelve years of my fortress. Kids are finally growing up to be pump operators. So proud. Even low stat dwarves are capable of hauling, pulling dangerous levers or eating a first volley of invader arrows.
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# ¿ Apr 17, 2014 14:47 |
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Kayle7 posted:Just got the latest masterwork release and it's great. But one thing, is living stone bugged? I can't seem to get any actual living stone to come out of mining. Even the "fun" stuff isn't there! You need to have the extra ! FUN! option enabled, I think?
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# ¿ Apr 27, 2014 09:53 |
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Leal posted:Removes them and the need to research the advance buildings. Want to make a magma crucible right out of the gate without having to spend time gathering the building materials, researching it, wait through each step hoping that you don't just fail and lose everything and have to either research again or mess with the library to make copy of the blueprints to make a second one? Now you can. The best thing about removing research is that it lessens or eliminates any need to acquire exotic crap like spring steel bars.
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# ¿ May 6, 2014 07:18 |
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AXE COP posted:Or if you're a big cheating baby like me who plays with fastdwarf 1 0 on all the time. Slag just disappears in no time! I love fastdwarf since my playing time is limited, but it bothers me that it pretty much makes dwarves invincible on combat. They are too fast for enemies to keep up with, both in terms of movement speed and in terms of how fast they swing.
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# ¿ May 7, 2014 08:03 |
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nutranurse posted:Just tell yourself that your dwarves are the ubermensch and the fort you're setting up is actually a colony for supers. But my poor chief medical dwarf and his assistants have nothing to do I suppose I could try increasing enemy combat skills in the Masterwork launcher?
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# ¿ May 7, 2014 08:29 |
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Boing posted:It'll be better in the next patch where movement speed and combat speed are dissociated. Oh sweet. I don't like watching my dwarves trundle after wildlife all day, but I don't want them to be combat gods either.
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# ¿ May 7, 2014 12:11 |
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KERNOD WEL posted:Is there a way to go back and see the characteristics of a embark after you have already embarked? I could have sworn that my current fort had flux stone but i've been mining like crazy with no luck yet. You could also use tiletypes to paint a bunch of flux if you don't want to redo the embark.
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# ¿ May 18, 2014 20:46 |
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Maybe Toady is considering adding more fluid dynamics, like displacement of water due to the volume of bodies in it?
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# ¿ May 26, 2014 06:21 |
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Michaellaneous posted:
It should vary, given stats like strength and size/height. Dwarves bodybuilding contests in DF 2016?
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# ¿ May 26, 2014 08:23 |
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# ¿ May 4, 2024 06:25 |
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The piercing bolts are also comically overpowered in Masterwork. The copper ones would go straight through elven mithril root armor like it was nothing.
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# ¿ Jun 19, 2014 16:15 |