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Do previously injured and healed dwarves stand longer in combat than uninjured ones? I was told that after a dwarf gets beat up enough he will basically have thicker skin and last longer in combat despite the yellow text in the health screen.
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# ¿ Apr 29, 2014 05:17 |
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# ¿ Jun 2, 2024 10:06 |
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So Math posted:
How do you grab a tongue with a spear from behind?
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# ¿ Jul 8, 2014 09:18 |
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By the way guys. If you want the fps cap gone then change the number on "[G_FPS_CAP:50]" in the init.txt to something much higher.
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# ¿ Jul 9, 2014 05:08 |
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So, Uh. How do I get my dwarfs to pick up all these juicy apples laying around?
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# ¿ Jul 9, 2014 06:05 |
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2 week calendar screen confirmed being much quicker.
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# ¿ Jul 28, 2014 00:30 |
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Is it just me is anybody else unable to designate multiple of the new buildings in your fortress at a time? I can either build a temple, an inn, or a tavern, but once I build a 2nd of anything, the first built one just turns back into a generic Meeting Area without any location assignments.
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# ¿ Dec 25, 2015 22:16 |
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I love this game (not mine)
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# ¿ Jan 5, 2016 09:19 |
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So is the export number bug just a cosmetic glitch in the UI? Or does the game not recognize that you're exporting wealth at all?
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# ¿ Jan 30, 2016 09:04 |
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An enormous forest fire has started at the north side of my map and there's nothing it could have came from to be found. I'm not near a volcano and I embarked in a temperate zone. I haven't dug to the cave layer yet. wtf? My wooden outdoor fortress is doomed.. Imapanda fucked around with this message at 06:19 on Mar 1, 2016 |
# ¿ Mar 1, 2016 06:17 |
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Does creating more mountains result in higher populations of dwarves after world gen? Or is there more that I can do? Lately on my generated worlds i've noticed that dorfs seem to have the lowest or second lowest population count compared to the other intelligent civs. I'm using the perfect world 3rd party program if that matters.
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# ¿ Mar 23, 2016 11:27 |
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Moridin920 posted:So, every few months there will be 'Urist has been found dead!' and the dwarf in question is just lying in a pool of vomit and wine in my tavern, with no apparent injuries. DFhack says 'died of suffocation.' Ghosts now can kill dwarves with no combat log as well.
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# ¿ Jul 3, 2016 06:55 |
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Is defeating the demons even possible? or do they flood out nonstop until your fort is doomed? Inspecting it with dfhack shows that some of the hellforts might contain some loot.
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# ¿ Jul 6, 2016 21:38 |
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Also new devlog:ToadyOne posted:Dwarven historical figures that have been assigned various artisan professions now have a chance to enter a mood and produce an artifact. It's more abstract than the standard in-play fortress process, but it uses about the same variety of materials (it doesn't do furniture yet). Next up we'll add a few more classes of items (weapons/armor named by heroes, holy relics), and then we'll make claims on artifacts and make the movement of artifacts in world generation more interesting to set the stage for in-play additions. WORLD GEN ARTIFACTS COMING SOON
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# ¿ Jul 9, 2016 02:17 |
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Is modding this to make children able to work possible or easy? I've done it before briefly with a dfhack bug ages ago. I have too many of them and child labor seems super fitting in dorffort when you think deep about it.
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# ¿ Sep 1, 2016 08:06 |
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Do ai civs embark new towns after the initial worldgen? I understand that they can conquer, but are new ones built if they haven't reached their site cap yet?
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# ¿ Oct 31, 2016 04:30 |
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Loopoo posted:Last time I played DF was when there was the exported wealth bug that prevented any sieges from showing up. I believe separate armour damage was also a thing, where you'd have to repair armour periodically to keep it in top shape. This is answered all the time. That bug has been patched out ages ago. But frequency of sieges are still very reliant on your embark location. You gotta be close to enemy civs. You gotta pump out a ton of exported wealth. You gotta make sure the enemy civs you embark near have a good population. And lastly you just need luck, maybe nearby gobbos just prefer attacking the local elves and humans instead.
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# ¿ Nov 19, 2016 11:12 |
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Wait is Dwarf Therapist still not compatible with the 64-bit version of the game? I've been playing the 32bit version for a while now, but it seems whenever I get a sizeable siege I cant make it through it without crashing. I'm not sure if this is a memory issue or possibly a dfhack issue. Therapist is like the only reason i've stuck with the 32 bit, it's hard to play without it once you've become accustom to it.
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# ¿ Jun 24, 2017 03:16 |
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necrotic posted:If new tiles were introduced they won't work right, but otherwise they should. I'm not super sure about that though, because doesn't a lot of tilesets replace some of the raws and data files using the older versions info?
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# ¿ Jan 31, 2020 02:42 |
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# ¿ Jun 2, 2024 10:06 |
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hardycore posted:Themed run ideas: My usual go-to is above ground forts. I normally construct the baseline floor and walls. Once that's finished I construct a ramp going up the outter wall and build a ring of ramps on top of that layer of walls to begin a slanted roof for aesthetic reasons (you can just build a normal floor above the room if you don't mind it being 'blocky'.) After the ramps are built I build another ring of walls parallel along the inner part of the ramp ring so the building roof goes up another layer, and then I fill in the rest of the roof with a constructed floor 2 layers above the ground. Afterwards I delete the ramp. Though I sometimes skip the slanted roof step and leave a hole somewhere on the roof if I want to later construct a staircase to make it a multilevel building. Multi-level buildings can be constructed the same way, but using stairwells go upwards rather than ramps. My current fortress is stuck in a very rainy biome, so I'm going to attempt to make a massive dome over my above ground fortress complete with support pillars and glass cieling panels so my military can still see potential airborne threats. Imapanda fucked around with this message at 14:43 on Dec 14, 2022 |
# ¿ Dec 14, 2022 14:37 |