Orv posted:It is in dwarf fortress! (It’s mostly fine but occasionally not.)
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# ¿ Feb 23, 2022 13:40 |
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# ¿ May 10, 2024 04:13 |
Dwarf Fortress being complete will always be in the future for me - it's one of those things that I can't imagine being complete, and that I don't want to be complete. Which is odd, because it's the complete opposite of how I feel about a lot of other games, where I'll happily wait until they exit Early Access for the hope that I'm not going to be an unofficial QA tester. So if it ever does finish, I'm gonna be very confused and a little sad.
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# ¿ Feb 23, 2022 20:10 |
Popete posted:Hasn't Tarn said this is basically his lifes work and he doesn't envision a 1.0 release for decades?
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# ¿ Feb 23, 2022 20:47 |
Popete posted:The only DF-like I've ever really stuck with is Rimworld but it focuses on different things than DF and doesn't feel as much like a competitor as just inspired by. Any game that tries to be DF ultimately falls short because DF has been worked on for decades and it isn't easy to replicate the attention to detail. I'm thinking of the million Steam games that showed "great promise" until their creator realized how much effort creating a real DF game is and abandons it. It's still an absolutely fantastic game, mind you.
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# ¿ Feb 24, 2022 13:21 |
Calling them needless is fighting words. Dorfs need these things!
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# ¿ Mar 14, 2022 18:23 |
KillHour posted:Dwarf Fortress: We really need this for the people who want to make Turing complete computers inside the game but for some reason can't deal with the ASCII.
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# ¿ May 3, 2022 22:10 |
Pharnakes posted:Dwarf Fortress: W R N T F T P W W T M T C C I T G B F S R C D W T ASCII
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# ¿ May 4, 2022 20:05 |
shame on an IGA posted:15 years of singlethread CPU being the only spec I look at while pc shopping because of this game Dwarf Fortress still manages to be in a league of its own, though.
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# ¿ May 5, 2022 14:13 |
The Cheshire Cat posted:Yeah threading is hard which is why a lot of games don't do it (although sometimes you get problems with excessive threading like that issue Monster Hunter World's PC release had where it was running so many threads that a significant amount of CPU time was being eaten just managing it), although you do still get the advantage on a multi-core CPU where you can have various background processes running on one core while the game gets one all to itself. Zurai posted:Threading is pure dark arts sorcery. I'm convinced that anyone who actually knows what they're doing with regards to multithreading a game sacrificed some large animal to a demon or sold their soul to a devil for the skill. You've got decades of locking models being well-documented and liberally licensed (ie. can be integrated without even needing to worry about GPL), but more in addition to that you've also got things like ConcurrencyKit and threading sanitizers (LLVM TSAN) that can help you handle a lot of the associated issues around threading itself, that aren't limited to locking, as well as have the compiler help find the locking issues that you wouldn't necessarily discover on your own. Now, retrofitting a modern toolchain capable of those things onto an existing toolchain for a game? Now that is likely to involve arcane arts and possibly blood sacrifices.
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# ¿ May 5, 2022 23:59 |
reignofevil posted:A dwarf staring at a legendary artifact lever thinking after all, why shouldn't I pull it.
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# ¿ May 13, 2022 00:19 |
While I like both, one of the differences between DF and Rimworld is that Rimworld has direct control, whereas DF offers no direct control of Dorfs. Dorfs do their own thing, sometimes irrespective anything else to the detriment of the entire fort.
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# ¿ May 22, 2022 09:11 |
steinrokkan posted:The main reason I can't get into Rimworld is the lack of z-layers. That's a really major obstacle since everything I do in DF tends to be more vertical than horizontal and moving on to Rimworld feels like having your toolkit broken in half and trampled upon.
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# ¿ May 22, 2022 15:23 |
I find it hard to play without dfhack, unless by some tint of insane programming Tarn implements all the cleanup functionality. I'm not entirely sure I'd put it past him, but I can't quite bring myself to hope.
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# ¿ Aug 16, 2022 22:47 |
https://twitter.com/KitfoxGames/status/1563932415600607234 This, of course, raises a question: Is it art because it was created by a madman?
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# ¿ Aug 29, 2022 21:56 |
Neurion posted:There's nothing left... Boatmurdered is burning...
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# ¿ Oct 1, 2022 16:54 |
Hieronymous Alloy posted:How do mine carts work
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# ¿ Nov 1, 2022 22:07 |
SlyFrog posted:Did they ever put in a win condition or in game goals other than build more stuff?
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# ¿ Nov 2, 2022 11:24 |
Having a stack of a few layers fortifications staked on top of each other and hanging from a single vertical bar hooked to a lever, that can be dropped 20 layers on top of anyone below it creates enough concussive force to kill anything, even the worst monsters from the depths. Best of all, with a bit of planning, a single one of them can cover all entrances with some clever bridge placement, and you can make it multi-shot and reloadable.
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# ¿ Nov 2, 2022 13:49 |
Tias posted:wait, how does this work?? You mine out a 3x3 area then create stairs and bridges so that you can create layers of fortications which will link together vertically (with the bridges retracted, they won't attach to the sides), with the top fortication having a vertical bar placed on top of it that connects it to the ceiling (you can also have fortifications+vertical bar hanging from other fortifications+vertical bars for a multi-shot configuration), and at the bottom-most fortification you put a bridge so that you can close it when you need to reload things. Then you mine out as many layers as you want down and put bridges whenever you want entrances to the fort that you also want the fortifications to fall onto, and hook the bridges and vertical bars up to levers that you can pull if you get invaded by anything from kobolds up to and including titans and/or forgotten beasts. I once built one, it turned out to be so efficient at killing forgotten beasts that eventually there were no more forgotten beasts and I could mine all the adamantium and ensure my dwarves had everything made out of adamantium. If you've ever seen a cave-in in Dwarf Fortress, you know how deadly the concussive force can be. BlankSystemDaemon fucked around with this message at 00:35 on Nov 3, 2022 |
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# ¿ Nov 3, 2022 00:32 |
StealthArcher posted:The real question is just call it boatmurdered again, a pun name like Shipslaughter, or something original
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# ¿ Nov 3, 2022 16:00 |
I do think letting it soak for a little while is a good idea, but on the other hand there's something to be said for smithing while the iron is hot. Still, a mix of vets and new folks will also provide variety in potential for what can happen - either through malice or ignorance, and better if it's difficult to distinguish the two.
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# ¿ Nov 4, 2022 00:09 |
Tias posted:This gives my (extremely spatially weak) brain no indication on how to actually build it. Do you reckon one could find a tutorial somewhere? Maybe something along the lines of defense/kill with concussive force? I can imagine you can build it in other ways too, the basic principle is to drop something via a lever hooked up to a vertical bar.
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# ¿ Nov 4, 2022 11:41 |
Hieronymous Alloy posted:The argument for a new megathread would be updating all the links and tutorials and so forth for the new version. I can ask them if they intend on updating the OP on a Discord we share, if you want.
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# ¿ Nov 24, 2022 04:35 |
It's not like the last post can't contain a link to the new one, so it's not really that big of a deal either. I'm good either way.
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# ¿ Nov 24, 2022 05:09 |
verbal enema posted:drat this jam is good as hell
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# ¿ Dec 2, 2022 09:41 |
nielsm posted:You start with the words: "This is a video game authored by Toady One. All craftsmanship is of the highest quality."
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# ¿ Dec 5, 2022 16:01 |
There's just short of 4 hours of beginners guide: https://www.youtube.com/watch?v=bLN8cOcTjdo https://www.youtube.com/watch?v=jYDOYfPkhCY https://www.youtube.com/watch?v=tIXLf5G6DXw
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# ¿ Dec 6, 2022 11:11 |
How long until the first tantrum spiral?
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# ¿ Dec 6, 2022 15:35 |
a7m2 posted:What are you guys doing for your first embark? I might try finding a volcano
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# ¿ Dec 6, 2022 15:50 |
GruntyThrst posted:I've forgotten how to play it's going to be a shitshow
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# ¿ Dec 6, 2022 15:55 |
Aero737 posted:I just want to settle in a nice mountain meadow and keep bees
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# ¿ Dec 6, 2022 15:59 |
Version fifty point zero one.
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# ¿ Dec 6, 2022 16:01 |
That's a good name for the world.
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# ¿ Dec 6, 2022 16:04 |
loving hell I like the hypertext legends system, it makes it so much easier to explore the world and figure out a plan.
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# ¿ Dec 6, 2022 16:07 |
YOU CAN SEE MULTIPLE Z LEVELS AT THE SAME TIME!!
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# ¿ Dec 6, 2022 16:36 |
FFT posted:First report: crashed during worldgen while fiddling with window size lmao EDIT: gently caress, you edited it! Sneaky!
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# ¿ Dec 6, 2022 16:38 |
Here's a changelog!Lawman 0 posted:GOTY
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# ¿ Dec 6, 2022 16:47 |
"return of underground invasions" from the changelog
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# ¿ Dec 6, 2022 16:50 |
Popete posted:"bins bug - no longer need such a need for quantum stockpiles"
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# ¿ Dec 6, 2022 16:58 |
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# ¿ May 10, 2024 04:13 |
Looks like all animals have a personality?
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# ¿ Dec 6, 2022 17:09 |