ColonelMuttonchops posted:I bet the first year will go so well that we'll get 30 dwarves in the first migration wave. 31st on the list. Well, goddamnit.
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# ¿ May 4, 2016 04:20 |
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# ¿ May 21, 2024 12:37 |
Kruggsmash is awesome, but in case anyone's not mentioned it, RPS have been doing a good old-fashioned screenshot LP for DF, which is pretty good fun so far. They finished up season 1 a little while back, and it should be starting up again soon.
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# ¿ Nov 4, 2019 02:51 |
Kestral posted:If I were going to watch one Kruggsmash fort, which should it be? I started a few minutes of Steelclutches earlier today before realizing he has a bunch of them, and also that Steelclutches apparently has four parts I'd personally say Honeystoker, mostly because it was the first one I watched and it hooked me. Monsterkiller is also great. Hell, they're all worth a watch. Take your time and savor them.
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# ¿ Nov 4, 2019 03:14 |
Captain Invictus posted:I reallt, really love the amount of thought they're putting into this. I didn't even know crown shyness was a thing, but that's fascinating and works great for distinguishing different trees ingame, too. This game will never cease to amaze me in terms of how much attention to detail goes into such minor bits of it. I suspect trees could have been as bare as a telegraph pole with a clump of green at the end, and most players wouldn't have given a toss, but now I wouldn't be surprised if Toady includes the number of rings in the trunk's description so we know how old it was before it was cut down.
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# ¿ May 14, 2020 10:04 |
xylo posted:new fort update on patch update: I think Threetoe said something very recently about they'd only recently realized werebeasts might be better showing up a little later in the game on average, and that they'd be addressing that next version. And he said that recently enough that it'd probably mean the next next version, not the one they just put out.
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# ¿ Feb 8, 2021 00:27 |
Lazy Newb Pack got updated for 0.47.05, if anyone's been waiting on it https://dffd.bay12games.com/file.php?id=7622
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# ¿ Feb 13, 2021 03:55 |
Waiting for that epic, 12-dwarf magma forge with legendary statues and specialist tools for forging adamantine to be blocked by a single strange mood dwarf who wants to make a lead ring artifact.
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# ¿ Mar 13, 2021 07:25 |
Evil Fluffy posted:I've been reading the bronzestabbed LP that was linked earlier (about halfway through the thread) and goddamn it's so good. It really is, I've just started doing the same myself. I remember gemclod from back in the day, but somehow I missed bronzestabbed, and it's fantastic.
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# ¿ Jul 20, 2021 03:12 |
The one mood debuff my dwarves always seem to get is 'missing friends and family', which I'm assuming there's not much I can do about. Should I be making them socialize more, to get new friends? I seem to remember one Kruggsmash series where he set up a burrow as like a 'festival' every year. Do dwarves really socialize much if they're busy? I seem to remember they don't build relationships if they're working on something, so it's down to the meeting halls/taverns/etc. Mine never seem to at all, despite my last fort having a poo poo ton of temples and guilds, and a tavern crammed with entertainers. Should I be letting my dwarves be idle more often, basically? E: Similarly, I never seem to get dwarves marrying. Married couples show up in migrant waves, and I think one pair once became romantically involved, but otherwise they all seem to be celibate. Wolfechu fucked around with this message at 23:12 on Sep 4, 2021 |
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# ¿ Sep 4, 2021 23:09 |
I always picture this as being the strange mood mindset (Behind a URL on general principles when it comes to Oglaf) https://i.imgur.com/u0fl6Xe.jpeg
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# ¿ May 15, 2022 12:25 |
I mean, I don't know if other people consider it playable, but I've been playing it a lot over the past year. It's always going to have bugs, or even just things not working and you can't figure out why - my last fort I could NOT get them to make steel, despite an abundance of iron, charcoal, flux, etc. Saying that, that fort ticked along nicely for 7 or 8 years and ended up retired rather than destroyed. Toady definitely did something about some of the more common complaints around 47.05 - dwarves going into tantrum spirals because they got rained on six years ago doesn't happen for instance, and werebeasts seem less frequent, or at least less deadly. The Steam update will help for sure, but it's almost entirely UX improvements from what I've seen so far. Even the stuff above about work orders is in the game right now, has been a while, it's just under a cruftier interface. Hopefully that'll make it less of a vertical learning curve for new players.
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# ¿ May 15, 2022 20:33 |
I like Rimworld and Dwarf Fortress. Sorry, one-game-likers, must be less fun over there for you
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# ¿ May 24, 2022 04:02 |
Threetoe posted:As far as game difficulty goes, we have studied you like a hungry tiger seeking to find the weaknesses in your strategy. We are taking Memorial Day weekend and instead of menus we are taking break from the UI to give you old players the challenge you deserve for the Steam release! More on that next week. Wolfechu fucked around with this message at 01:20 on May 28, 2022 |
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# ¿ May 28, 2022 01:03 |
Appoda posted:Now that you got me thinking about it, there must be some record for longest continuous game of dwarf fortress. How many years can you go until it bugs out? Would the record be held in a more stable version, like 40d? There's a guy called BlindIRL on youtube and twitch, who's been doing a fort called 'Longdeath', which he intends to run for 1000 game years. I'm not entirely sure how far along along he is, but he's up to at least 200 episodes (which are just his Twitch streams, and weigh in at like 5-6 hours apiece), and every one of his original 7 dwarves has long since died of old age
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# ¿ May 30, 2022 00:23 |
From what I've seen of it, the goal is 'still have any FPS by the end of 1000 years', so he's micromanaging the hell out of every dwarf and object and also keeping it relatively small.
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# ¿ May 30, 2022 08:20 |
M_Gargantua posted:Hi there it's Josh and welcome back to Let's Game it Out Not gonna lie I'd watch the whole thing to see him find ways to break stuff
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# ¿ May 31, 2022 02:43 |
I didn't even know there were plant gathering zones till this page
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# ¿ Jun 4, 2022 08:27 |
Toadyone posted:
(Is it useful sharing the Dev logs on here? I don't know much everyone in the thread keeps up on these)
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# ¿ Jun 7, 2022 02:17 |
https://twitter.com/Kotaku/status/1534927803983986690 Kotaku article which kinda makes it sound like the brothers are begging for money (I don't think they are, if you read past the headline, just that donations have fallen a bit) Amused by the guy in the comments who's not putting his money into a game until it's finished. Gonna be a long wait for you, pal
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# ¿ Jun 10, 2022 22:31 |
Oh, and a threetoe devlog:Threetoe posted:A game with this level of complexity can be confusing and overwhelming for the average gamer. It already has a reputation for being one of the most obtuse games every created. That ends here. As we go through the UI overhaul, we are adding short guides for the crucial mechanics on top of the tooltips that are already there. These can be dismissed and disabled in order not to annoy, but we are on a mission. There are so many aspects of this game that are hidden inside menus or info screens. We are going to shed a light on these tools and show the world the result of twenty plus years of work they have only seen a glimpse of.
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# ¿ Jun 10, 2022 22:42 |
Yeah, I mean it takes me almost as long to generate a world for 250 years right now, and all the time is in the last half of that. 1000 years would normally be a 'set it running before you go to bed and hope it doesn't crash overnight' situation
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# ¿ Jun 11, 2022 18:43 |
They could do a lot worse than having something like PeridexisErrant's walkthrough included (the guy who does the Lazy Newb Pack). I never went through it, but I know a few people who did and it helped them get into the game. There's a pregenned world and specific embark site so people can follow along the steps. https://df-walkthrough.readthedocs.io/en/latest/
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# ¿ Jun 12, 2022 03:17 |
Another Toady Devlog. These aren't usually this frequent, which is encouraging. I think Threetoe has posted more in the last month than he ever has total, because he's doing the bulk of playtesting right now. ToadyOne posted:The continuing efforts. One side of it as we've mentioned is setting up the framework for further tutorials and instruction sheets and filling them with text. Another is fixing up bugs as they arise to keep the upcoming Stage 3 manageable.
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# ¿ Jun 14, 2022 00:05 |
I only set up a patreon to donate to DF. The only other person I stuck on there is Kruggsmash. Did I mention I love this game/I have a problem (delete as applicable)
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# ¿ Jun 15, 2022 23:29 |
You'd buy them, you know it. So would I.
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# ¿ Jun 16, 2022 00:13 |
Not exactly Dev news, but Toadyone posted:It's miserable news but some of you will want to know. On Wednesday morning, we took Scamps in to the vet after a sudden deterioration and it turned out to be widespread lymphoma. He passed away Wednesday afternoon. He was a good baby man and will be missed very much.
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# ¿ Jun 17, 2022 21:55 |
Threetoe posted:Despite the carnage of the last sum of days we managed to make a lot of progress. There is now an interactive tutorial for the n00bs. We are also working on an encyclopedia of mini-tutorials to explain how to really survive. For the veterans we have created a series of tabs in the info screen that allows you to find all the zones, workshops, and stockpiles with a simple click!
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# ¿ Jun 24, 2022 23:09 |
ToadyOne posted:Continuing along through what has been a summerly hot couple of days (not so hot as last year so far thankfully, and no tornado warnings either...) This may be a permanent state of affairs now as things draw closer to release, but there is action from all directions, whether that be art, or music, or graphics-tech stuff (monitor resolution tests in this case), or what have you, while the regular work I'm used to on the code side keeps right along. Artists have moved on to their next batch of updates - Carolyn's gone from interface stuff to vegetation, and Jacob's gone from items to buildings, and we should have some more screenshots soon. These are all on a blog page at http://www.bay12games.com/dwarves/ btw, if anyone wants to read back through them
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# ¿ Jun 28, 2022 07:36 |
Really, they deserve every penny. I've gotten way more out of this game than most full price titles.
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# ¿ Jul 2, 2022 21:57 |
I bought the paper copy of that, it's surprising how much of it is still relevant
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# ¿ Jul 3, 2022 03:45 |
steinrokkan posted:Does it have any personal touches, or is it just the wiki before the wiki? Just the latter, really, but it's nice to have sitting on the desk for reference sometimes. I have like 5 of the LNP apps open over two monitors, it's nice to not have to open another app
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# ¿ Jul 3, 2022 10:40 |
Toady posted:I got started on the settings menu. Switching between windowed and fullscreen mode has always been fast with F11, but now additionally in the settings video tab you get a drop down list of available resolutions if you'd like to switch for any reason during play. I'm currently adding in the rest of the options from init and d_init to various tabs. Yesterday I handled file i/o. You'll normally leave the data/init files alone. Instead your changes would be saved over in a prefs folder. You won't need to touch these outside the game if you don't want to, but if you like messing with txts, they'd be there to fiddle with, and updates of the game you download would never overwrite your changes (it will need to overwrite the default files when new options are added etc.)
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# ¿ Jul 5, 2022 20:23 |
Not entirely accurate, but fair https://twitter.com/lumnmch/status/1543687491819130884
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# ¿ Jul 6, 2022 12:54 |
Lemon posted:I hope the steam version ships with some different audio tracks because I just started playing this again a couple of days ago for the first time in a few years and jfc that guitar has been haunting my brain constantly since then Grab the lazy newb pack, it comes with Soundsense and there's a ton more music in there that really fits the game. It gets repetitive too eventually, but then anything is going to given how long games of DF can last
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# ¿ Jul 7, 2022 03:16 |
Toadyone posted:Carolyn finished a lot of new tree art, so I switched gears to implement the code changes need for that. This means: wood colors, autumn leaves, flowers, and fruit! We'll have some more pictures ready in a few days - for now, here's a look at the midautumn leaves with different wood colors. (edit for being fool enough to try bbcode on the phone) Wolfechu fucked around with this message at 03:20 on Jul 12, 2022 |
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# ¿ Jul 12, 2022 03:14 |
Threetoe posted:Everything is beginning to coalesce, to congeal, to coagulate. All that's left is the detritus that is required to bring us to the starting line, waiting for the crack of the pistol. What does that mean? It means that I took a creative writing class in college. (For reference, Blind is the guy who does a lot of DF streaming, the one who's running Longdeath, the fort that's supposed to last 1000 years, and Tekkud does all kinds of tutorial videos on youtube, managing stockpiles and other useful stuff) I dunno, I'm excited. It sounds like they're reaching the beginning of the end
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# ¿ Jul 16, 2022 21:14 |
ToadyOne posted:As we're trying to figure out the final shape of the release, we ultimately have to make some decisions about Classic, Adventure mode, and Arena mode, as we've been discussing here and elsewhere for the last months. Before doing that, I thought I'd take a good stab at Classic and get a better feeling for how long it would take to do the conversion. This required entering a semi-conscious data entry state. After days of grinding away at a 120KB txt file, I ended up just finishing a whole preliminary look.
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# ¿ Jul 26, 2022 03:50 |
I don't think Toady 100% knew whether it'd be possible before the last 24 hours
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# ¿ Jul 26, 2022 06:25 |
Zurai posted:Hell yes. This is the best news I've gotten in a while. Same, this has proper cheered me up today
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# ¿ Nov 1, 2022 20:21 |
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# ¿ May 21, 2024 12:37 |
woke kaczynski posted:I'm gonna replace my entire wardrobe with 20 copies of that shirt Just the shirt? No pants, no socks? You gonna wear all 20 shirts at once? Classic Dwarf Fortress
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# ¿ Nov 30, 2022 01:23 |