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I could read what was happening on an old DF screenshot pretty quick, going to take a bit to get used to new ones.
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# ¿ Dec 6, 2022 17:00 |
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# ¿ May 20, 2024 17:56 |
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CuddleCryptid posted:Man the key commands seem bizarre now that they aren't your only way of interacting with the game. When you place there is a checkbox that lets you do multiple.
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# ¿ Dec 7, 2022 19:31 |
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Gosts posted:if i have a light aquifer that is multiple layers deep, and i dig a multi-tile-deep hole in it, will it eventually fill up all the way to the top level of that hole? or will it just go 'nah there's no ground below me'. Water has a depth (that you can toggle visible in the settings) so on any tile it can get up to 7 deep, then I believe it'll push up if there is enough pressure to.
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# ¿ Dec 8, 2022 02:26 |
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thunderspanks posted:Hello friends, I come bearing a gift. Replace your existing announcements.txt file (BACK IT UP FIRST with this and you will have the full Classic DF Announcement Pausing/Recentering Experience. Just requoting this because I searched back a ways for it in case anyone else is looking.
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# ¿ Dec 10, 2022 04:08 |
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A Dingo Man named Bendi Flutetrampled who is a bard showed up at my tavern. He has poor social awareness, is not creative, and is overconfident. He is requesting to stay so he can entertain. I feel like I have to say yes.
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# ¿ Dec 10, 2022 09:09 |
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NyetscapeNavigator posted:How do I create uniforms? I accidentally deleted the default ones in the squad menu and can't figure out how to add them back. I did the same thing, you have to select a squad and go to the Equip menu where you can Add a Uniform.
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# ¿ Dec 10, 2022 23:54 |
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I keep getting humans showing up to steal my artifacts and promptly getting murdered by whichever squad is around. Also, still working on getting that Dingo Man bard to do something interesting.
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# ¿ Dec 11, 2022 09:43 |
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My taverns and library are now full of nude elves and humans and the occasional nude Goblin Poet or Bard. I am unsure why my fortress is where the nudists have decided to congregate.
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# ¿ Dec 14, 2022 05:43 |
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i vomit kittens posted:Clothes decay over time and I think babies born in your fortress don't automatically get clothes. If you haven't made any new ones, that might be why. Do visitors stick around long enough to have that happen?
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# ¿ Dec 14, 2022 06:39 |
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Khanstant posted:lol beware using nearest material. i was wondering where all my gold and iron and some other metals went... i used them to make floors and walls in random places. theres random chunks of my fortress all over just smoothed and detailed metal floors and walls mixed with wood and stone That does sound pretty dwarfy though
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# ¿ Dec 17, 2022 20:41 |
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I had a Kiwi Cock on the map that was getting hunted so I was getting updates about the Kiwi Cock steady for a few minutes and it made me chuckle.
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# ¿ Dec 18, 2022 07:49 |
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PDP-1 posted:This game would benefit so much from some more detailed tool tips or descriptive labels. Yea, I guess my "queue it up and look at the errors generated" probably isn't the best way to deal with stuff like that.
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# ¿ Dec 18, 2022 17:12 |
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Had a forgotten beast show up across the map in my first cavern that was a blind fire blob. It burned a bunch of fungus, killed some Olm men that were hanging out over there and then wandered back off screen. Very anticlimactic.
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# ¿ Dec 19, 2022 03:26 |
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Appoda posted:Unless they're high skill, they need to be up against the fortifications to shoot through them. When you have a kill target marked they should do it automatically, but marksdwarves seem kinda borked right now. Try making them station near the edge, or patrol in a circle around your perimeter. I didn't get any for the first 7 years, then I got three suddenly.
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# ¿ Dec 19, 2022 19:27 |
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skooma512 posted:Two kids and a foal got stuck in a tree and I didn't know until the kids were already dead. The foal had reverted to a skeleton already. Sounds like a Pippi Longstockings situation, or Pippi Shortstockings in this case.
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# ¿ Dec 20, 2022 07:03 |
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Would be nice if the bins were labeled accordingly then: Figurine Bin, Earring Bin, Mug Bin, etc. Would make it convenient for trading.
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# ¿ Dec 23, 2022 15:42 |
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Cave swallow men keep attacking in my 3rd cavern riding Elk Birds and sending war jabberers at me. Lost a quarter of my dwarves but I survived and am building up defenses down there. Caused the king to leave though so that's actually kind of handy. Also losing folks sending some of my most angry dwarves to other sites so I don't have to deal with them.
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# ¿ Dec 28, 2022 08:47 |
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Retired my first fort, Pureseal, because I was getting tired of dealing with cave sparrow man and olm man raids in the caverns. It led to me poking around Legends and I found the most badass Dwarf from that fortress: Zulban Stakescrapes the Armored Aura of Ivy. Zulban came to Pureseal at the age of 27 in the year 103 and became a scholar, almost immediately authoring Treatise On The Axioms. He was also drafted to help defend the fort and fought in 10 different seiges, assaults, and onslaughts. In the meantime he also authored The Hidden Meaning Of Animal Diseases and Mysteries of Surveying. Zulban found a calling in 107 though when he struck down the forgotten beast Sarek Perplexdream with the bismuth bronze axe he then named The Flame Of Flanking. Zulban went on to kill 3 more forgotten beasts with The Flame of Flanking as well as a three-eyed brute released from obsidian. Overall he has 35 kills with this axe alone and continues to live on protecting Pureseals from man, beast, and goblin.
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# ¿ Dec 30, 2022 05:40 |
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Bronze Colossus just killed everything that lived at my fort. My two full squads in iron everything only managed to dent its foot. Guess I should've gone to steel sooner.
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# ¿ Jan 2, 2023 05:18 |
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I got a forbidden beast yesterday that was a blob made of flame that shoots webs moments after I breached the first caverns. I eventually realized webs start on fire so it was essentially a sticky flamethrower. That didn't seem fair. The only reason it hasn't killed everyone in my fort yet is because all that fire caused the FPS to drop to about 2. Might be time to abandon that one.
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# ¿ Jan 6, 2023 16:19 |
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BurntCornMuffin posted:Click the magnifying glass next to it on either the workshop queue or the work order: there's a whole UI for it. Holy crap, I always heard people say they carved statues of specific things, did not know how. I thought maybe they just made a shitload of statues until the right one came out.
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# ¿ Jan 9, 2023 16:03 |
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Synthbuttrange posted:
Just wait until you get a web shooter that is made of fire. Webs burn.
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# ¿ Jan 16, 2023 08:50 |
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ChickenWing posted:I had a child claim a craftsdwarfs workshop ages ago (no idea actually how long). He's asking for rough gems, cut gems, wood, rock, cloth, and metal bars. So far he has accumulated one iron bar, one unit of hematite, one cut gem, one log, zero rough gems, and about a jillion units of wool cloth. Can I do anything about this, or is he doomed to sleep contened upon the world's hugest pile of cloth until the end of his days (which may come about sooner than expected at this point )? Have any rough glass? I needed that for a mood once and it took me a bit to realize that's what they were actually asking for.
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# ¿ Jan 17, 2023 19:10 |
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I've been making 3x3 bedrooms along mined ore veins and it gives it such a great look to me. I'll mine out a hallway or two to find more ore veins, but fitting them in more naturally is nice.
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# ¿ Jan 19, 2023 16:18 |
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I will have one near the surface and usually one by each cavern layer, typically so monster slayers can hang out and go deal with creatures in the caverns easily. Not sure how well it actually works.
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# ¿ Feb 13, 2023 17:41 |
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moller posted:Hey check out these rat pants Those are pretty great pants
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# ¿ Feb 18, 2023 00:04 |
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I had a were-incident, but luckily only one other dwarf was bit so I expelled them right away and things have been going smoothly. Surely this will never come back to haunt me. Also going with my strategy of outfitting everyone in silk shirts and leather pants again as their only choices which just amuses me to think about.
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# ¿ Mar 22, 2023 15:34 |
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Had a dragon show up to my heavily wooded map. Almost killed it without losing too many dwarves when a tree it started on fire collapsed on top of it and stunned it long enough for my army to get it injured and bleeding. Unfortunately it wasn't quite enough and it got back up and proceeded to slaughter about 110 of my dwarves until one of the monster slayers that was living in the fort was able to take it down for good just outside of the tavern. I was left with about 13 occupants of my fort and destroyed infrastructure and burning artifacts all over. I decided to stick with it and attempt to rebuild. I'm back up around 50 dwarves now, fires are all out, most of the dead are entombed or memorialized, and I've rebuilt bigger. Now I'm just getting underground invaders but I have a pretty good murder tunnel built to take care of them that gets reinforced with their own weapons after each attack. Things are going well.
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# ¿ Mar 26, 2023 00:41 |
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I just have a repeating job to make shell crafts until there aren't any more shells.
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# ¿ Apr 2, 2023 23:56 |
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Happy Litterbox posted:Speaking of children. I've realized they are important for your fort to function. I tend to play forts for 20 years+ and as soon as all children are adults everything just falls apart, nobody is doing all these low priority hauling tasks anymore. Metal bars never leaving the smelter, corpses lying everywhere. Especially after invasions it can take quite a while until someone considers putting away all the loot and skeletons and fills the minecart for the trash shaft. (After a rather big army visited me I had to turn off invasions for a few years just to get rid of the trash.) And yes I have dwarfs set to do noting but hauling but they tend to think other items are more important. I will assign a bunch of peasents as they join the fort to hauling only, seems to do well when there is a child shortage.
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# ¿ Apr 17, 2023 15:27 |
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# ¿ May 20, 2024 17:56 |
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hbag posted:a ghost just punched one of my dwarves' entire leg off He didn't stand a ghost of a chance.
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# ¿ May 28, 2023 23:29 |