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TOOT BOOT
May 25, 2010

EVA BRAUN BLOWJOBS posted:



:stonklol:

This is going to be an interesting fight.

Maybe it'll get clawed by a stray kitten and die.

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TOOT BOOT
May 25, 2010

I'm not getting my hopes up anymore, I remember when people thought we'd see a release around Christmas.

TOOT BOOT
May 25, 2010

quote:

03/30/2014 Toady One The list of new plants has more or less settled. We don't have certain things implied by the lists, like coffee or tea drinks, or tapioca, and so on, but there'll be some stuff anyway as everything slowly gets more interesting.

TOOT BOOT
May 25, 2010

It's been so long since the last release that I've stopped caring so much, now I'm just hoping we some more weird dwarf mode stuff before he releases.

TOOT BOOT
May 25, 2010

I can't imagine Dwarven Coffee not having booze in it.

TOOT BOOT
May 25, 2010

I hope someone's doing a documentary on Dwarf Fortress, because I'd totally buy it.

TOOT BOOT
May 25, 2010

There's definitely a fix for it in the LNP version. There's also a description of how to binary patch it on the bug page.

TOOT BOOT
May 25, 2010

Apparently the guy that does Masterwork doesn't play Dwarf Fortress. Somehow that explains a lot.

TOOT BOOT
May 25, 2010

That feature list for the release seems so underwhelming for 2 years work

TOOT BOOT
May 25, 2010

I wish we got at least one big thing for Fortress mode like guilds or a magic system or religion or something.

TOOT BOOT
May 25, 2010

Jack the Lad posted:

Am I alone in finding ascii incomprehensible and tilesets really easy/intuitive/good?

I was reading the OP/first page and it seems like most people prefer ascii, which I have a hard time wrapping my head around.

Not at all. Dwarf Fortress especially can be really busy-looking when playing in ASCII.

There are reasons for playing in ASCII but ultimately it's personal preference.

TOOT BOOT
May 25, 2010

Splode posted:

My biggest complaint with tilesets is that they just replace the ascii characters, so an ascii character used to describe two different things doesn't make sense in the tileset.
I can't think of an example off the top of my head, but a lot of the plants end up looking like gears or armour or something, and it becomes even more confusing.

That's more of a Dwarf Fortress thing than an ASCII thing though. But yeah, that would be one of the arguments in favor of playing in ASCII.

TOOT BOOT
May 25, 2010

Sounds like he's dedicated to early July for real this time even if there are still known issues.

TOOT BOOT
May 25, 2010

I'm kinda worried all these cool new things will lose momentum when a new version comes out in a week and then we have to wait a while for dfhack, etc to start working again...

TOOT BOOT
May 25, 2010

quote:

Change one line and the world erupts in no-quarter knife fights apparently... hopefully we've emerged from that.

one line dev log

TOOT BOOT
May 25, 2010

I don't think Toady's quite as devoted to Dwarf Fortress development as people think. If this bugfixing period is anything to go by he puts in a standard 8 hour day or less meaning he has a life on the side.

TOOT BOOT
May 25, 2010

icantfindaname posted:

So were armies ever fixed or is the endgame still a broken unplayable mess? I haven't played in a long time

Some steps were taken but bugfixes are still ongoing.

TOOT BOOT
May 25, 2010

I don't think anyone that's seen an interview with Toady would accuse him of being autistic. He's a fairly gregarious guy.

TOOT BOOT
May 25, 2010

That makes a lot more sense.

TOOT BOOT
May 25, 2010

The idea of a dabbling castrator is a bit terrifying.

TOOT BOOT
May 25, 2010

my dad posted:

This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. :(

Porn is pretty much the most accessible thing there is, on the other hand, Dwarf Fortress.

TOOT BOOT
May 25, 2010

ghetto wormhole posted:

Toady just throwin' in multiple major game improvements with a few days work nbd

Yeah I'm pretty amazed with this dev cycle, he's knocking out years old bugs and improvements people have been asking for.

TOOT BOOT
May 25, 2010

There's no point in talking about it because it's not getting better any time soon.

TOOT BOOT
May 25, 2010

Magic? That should be interesting. Hopefully it'll be suitably Toady-esque in implementation and details.

TOOT BOOT
May 25, 2010

I don't know whether it's been mentioned but there's someone made a new tileset called Gemset with TWBT's capabilities in mind.

TOOT BOOT
May 25, 2010

quote:

Still working through performance stuff, mostly, though I've been ranging all over the place. Better summaries in the menus, more opportunities for people standing around to jump into performances and pick up slack if there's room for them and they are interested, fixed some broken milling code, fixed another world gen crash, and so on and so on. We had a dwarven dancer become so talented a century into one world gen that he invented his own complete dance form, and the bold inventor decided to pattern the motions of the dance on a troglodyte attack he suffered in his youth. This important knowledge was then passed down to several students and then out into the world via a performance troupe.

That's completely insane and awesome.

TOOT BOOT
May 25, 2010

I hope Toady sticks with the new way of doing releases. I'd rather get smaller, more focused releases every 6 months than a 2 year update that may or may not add anything to the parts of the game you find interesting.

TOOT BOOT
May 25, 2010

Can you see what children are pretending to be when they make believe?

TOOT BOOT
May 25, 2010



Amusing but I don't get the ending.

TOOT BOOT
May 25, 2010

Toady said in an interview once the only way he could see himself getting into a relationship is if the woman came on really strong, and I doubt he even meets that many people with his intensely private family.

TOOT BOOT
May 25, 2010

Maybe they're looking at the pictures.

TOOT BOOT
May 25, 2010

I hope the magic system is also insane. Like a spell that makes someone's skeleton jump out of their body or something.

TOOT BOOT
May 25, 2010

TheNakedFantastic posted:

I have a really hard time believing anything like a 100 hours of actual coding is going on

Same here. I'm not even sure I'd believe 40 hours.

TOOT BOOT
May 25, 2010

my dad posted:

A friend of mine is supporting his sister's studies and their sick father, and he's hitting fairly close to 100 hours a week.

I'm just saying at the rate changes to get made to the game I think Toady just works when he feels like it which isn't anywhere close to 100 hours a week.

TOOT BOOT
May 25, 2010

Anyone read the FOTF reply? The next big release sounds insane, apparently you'll be able to embark on a cosmic eggshell fragment with your procedurally generated race.

TOOT BOOT
May 25, 2010

The Gross Dump of Squirting? I've had a few of those.

TOOT BOOT
May 25, 2010

I'm interested in hearing more about the Dwarven cold roasting technique.

TOOT BOOT
May 25, 2010

EKDS5k posted:

I'm trying to get back into DF after not playing it for a while, but when I try to run Dwarf Therapist, I get a bunch of errors saying VCRUNTIME140.dll and MSVCP140.dll aren't found. Anybody else have this issue, and how do I fix it? Or is there a better tool for managing labours and whatnot? The game is (or used to be, anyway) basically unplayable with just the onboard labour management.

Install the Visual C++ runtime from Microsoft.

TOOT BOOT
May 25, 2010

Any magic system he puts in the game will end up being figured out by trial-and-error or code-dived.

About the best you can do is make it relatively random.

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TOOT BOOT
May 25, 2010

I was wondering how they'd deal with procedural creatures. They did more than I thought and I'm pretty okay if the graphics don't match the description too closely.

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