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EVA BRAUN BLOWJOBS posted:
Maybe it'll get clawed by a stray kitten and die.
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# ¿ Mar 20, 2014 02:04 |
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# ¿ May 6, 2024 04:44 |
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I'm not getting my hopes up anymore, I remember when people thought we'd see a release around Christmas.
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# ¿ Mar 20, 2014 02:58 |
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quote:03/30/2014 Toady One The list of new plants has more or less settled. We don't have certain things implied by the lists, like coffee or tea drinks, or tapioca, and so on, but there'll be some stuff anyway as everything slowly gets more interesting.
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# ¿ Mar 31, 2014 01:53 |
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It's been so long since the last release that I've stopped caring so much, now I'm just hoping we some more weird dwarf mode stuff before he releases.
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# ¿ Mar 31, 2014 04:04 |
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I can't imagine Dwarven Coffee not having booze in it.
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# ¿ Apr 3, 2014 01:45 |
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I hope someone's doing a documentary on Dwarf Fortress, because I'd totally buy it.
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# ¿ Apr 30, 2014 22:44 |
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There's definitely a fix for it in the LNP version. There's also a description of how to binary patch it on the bug page.
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# ¿ May 4, 2014 03:29 |
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Apparently the guy that does Masterwork doesn't play Dwarf Fortress. Somehow that explains a lot.
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# ¿ May 19, 2014 07:51 |
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That feature list for the release seems so underwhelming for 2 years work
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# ¿ Jun 7, 2014 07:51 |
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I wish we got at least one big thing for Fortress mode like guilds or a magic system or religion or something.
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# ¿ Jun 7, 2014 09:31 |
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Jack the Lad posted:Am I alone in finding ascii incomprehensible and tilesets really easy/intuitive/good? Not at all. Dwarf Fortress especially can be really busy-looking when playing in ASCII. There are reasons for playing in ASCII but ultimately it's personal preference.
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# ¿ Jun 12, 2014 10:18 |
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Splode posted:My biggest complaint with tilesets is that they just replace the ascii characters, so an ascii character used to describe two different things doesn't make sense in the tileset. That's more of a Dwarf Fortress thing than an ASCII thing though. But yeah, that would be one of the arguments in favor of playing in ASCII.
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# ¿ Jun 12, 2014 10:29 |
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Sounds like he's dedicated to early July for real this time even if there are still known issues.
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# ¿ Jun 26, 2014 02:40 |
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I'm kinda worried all these cool new things will lose momentum when a new version comes out in a week and then we have to wait a while for dfhack, etc to start working again...
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# ¿ Jul 1, 2014 00:20 |
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quote:Change one line and the world erupts in no-quarter knife fights apparently... hopefully we've emerged from that. one line dev log
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# ¿ Jul 6, 2014 05:58 |
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I don't think Toady's quite as devoted to Dwarf Fortress development as people think. If this bugfixing period is anything to go by he puts in a standard 8 hour day or less meaning he has a life on the side.
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# ¿ Aug 16, 2014 04:55 |
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icantfindaname posted:So were armies ever fixed or is the endgame still a broken unplayable mess? I haven't played in a long time Some steps were taken but bugfixes are still ongoing.
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# ¿ Aug 31, 2014 04:48 |
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I don't think anyone that's seen an interview with Toady would accuse him of being autistic. He's a fairly gregarious guy.
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# ¿ Sep 2, 2014 09:36 |
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That makes a lot more sense.
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# ¿ Nov 23, 2014 23:57 |
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The idea of a dabbling castrator is a bit terrifying.
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# ¿ Nov 27, 2014 04:26 |
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my dad posted:This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. Porn is pretty much the most accessible thing there is, on the other hand, Dwarf Fortress.
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# ¿ Dec 6, 2014 08:44 |
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ghetto wormhole posted:Toady just throwin' in multiple major game improvements with a few days work nbd Yeah I'm pretty amazed with this dev cycle, he's knocking out years old bugs and improvements people have been asking for.
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# ¿ Dec 17, 2014 08:53 |
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There's no point in talking about it because it's not getting better any time soon.
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# ¿ Jan 17, 2015 06:46 |
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Magic? That should be interesting. Hopefully it'll be suitably Toady-esque in implementation and details.
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# ¿ Feb 2, 2015 10:16 |
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I don't know whether it's been mentioned but there's someone made a new tileset called Gemset with TWBT's capabilities in mind.
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# ¿ Jun 6, 2015 03:49 |
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quote:Still working through performance stuff, mostly, though I've been ranging all over the place. Better summaries in the menus, more opportunities for people standing around to jump into performances and pick up slack if there's room for them and they are interested, fixed some broken milling code, fixed another world gen crash, and so on and so on. We had a dwarven dancer become so talented a century into one world gen that he invented his own complete dance form, and the bold inventor decided to pattern the motions of the dance on a troglodyte attack he suffered in his youth. This important knowledge was then passed down to several students and then out into the world via a performance troupe. That's completely insane and awesome.
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# ¿ Sep 12, 2015 10:05 |
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I hope Toady sticks with the new way of doing releases. I'd rather get smaller, more focused releases every 6 months than a 2 year update that may or may not add anything to the parts of the game you find interesting.
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# ¿ Nov 24, 2015 06:56 |
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Can you see what children are pretending to be when they make believe?
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# ¿ Dec 5, 2015 09:06 |
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Amusing but I don't get the ending.
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# ¿ Dec 6, 2015 05:08 |
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Toady said in an interview once the only way he could see himself getting into a relationship is if the woman came on really strong, and I doubt he even meets that many people with his intensely private family.
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# ¿ Dec 20, 2015 10:50 |
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Maybe they're looking at the pictures.
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# ¿ Dec 28, 2015 10:03 |
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I hope the magic system is also insane. Like a spell that makes someone's skeleton jump out of their body or something.
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# ¿ Mar 23, 2016 09:15 |
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TheNakedFantastic posted:I have a really hard time believing anything like a 100 hours of actual coding is going on Same here. I'm not even sure I'd believe 40 hours.
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# ¿ Apr 1, 2016 01:00 |
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my dad posted:A friend of mine is supporting his sister's studies and their sick father, and he's hitting fairly close to 100 hours a week. I'm just saying at the rate changes to get made to the game I think Toady just works when he feels like it which isn't anywhere close to 100 hours a week.
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# ¿ Apr 1, 2016 01:16 |
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Anyone read the FOTF reply? The next big release sounds insane, apparently you'll be able to embark on a cosmic eggshell fragment with your procedurally generated race.
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# ¿ Apr 1, 2016 09:19 |
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The Gross Dump of Squirting? I've had a few of those.
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# ¿ May 14, 2016 04:31 |
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I'm interested in hearing more about the Dwarven cold roasting technique.
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# ¿ Dec 31, 2017 10:17 |
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EKDS5k posted:I'm trying to get back into DF after not playing it for a while, but when I try to run Dwarf Therapist, I get a bunch of errors saying VCRUNTIME140.dll and MSVCP140.dll aren't found. Anybody else have this issue, and how do I fix it? Or is there a better tool for managing labours and whatnot? The game is (or used to be, anyway) basically unplayable with just the onboard labour management. Install the Visual C++ runtime from Microsoft.
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# ¿ Oct 25, 2018 09:43 |
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Any magic system he puts in the game will end up being figured out by trial-and-error or code-dived. About the best you can do is make it relatively random.
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# ¿ Feb 25, 2020 03:49 |
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# ¿ May 6, 2024 04:44 |
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I was wondering how they'd deal with procedural creatures. They did more than I thought and I'm pretty okay if the graphics don't match the description too closely.
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# ¿ Apr 18, 2020 00:06 |