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I always took it for granted that for big, vertical excavation projects, designating ramps is best. Looking at some archived forts, some people use up/down stairs. Is there any advantage to stairs if you're not using the cave-in method?
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# ¿ Jul 19, 2014 01:27 |
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# ¿ Jun 2, 2024 11:29 |
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Gus Hobbleton posted:Other than that is there any functional difference between stairs and ramps? One nice thing about ramps is that when they're not connected to a wall they will disappear, which saves your dwarves the hassle of removing them. pre:Using ramps: _= Floor W= Unmined block R= Unmined block you want to turn into a ramp r= Ramp _______ _RRWWWRR_ _____ _rRWWWRr_ ___ __rWWWr__ Using up/down stairs: X= Unmined block you want to turn into an up/down stairs x= Up/down stairs _______ _XXWWWXX_ _____ _xXWWWXx_ ___ _xxWWWxx_
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# ¿ Jul 19, 2014 04:40 |
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Dwarves are weird
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# ¿ Aug 28, 2014 15:33 |
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WAMPA_STOMPA posted:It's been literally years since I played this game, but it's always kind of surprising to see that it hasn't collapsed in a heap of contradictions. Toady is still adding features faster than most indie games I have seen, and he's probably literally autistic and a hermit. I still remember checking the changelog one time to see "Added burrows today" and stuff like that. I really like that he collapsed the previous devlist, which was enough work to last the rest of his life, into a manageable roadmap.
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# ¿ Nov 24, 2014 00:27 |
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I haven't played DF since v0.40.19. How is everyone enjoying 0.42.05? Do things seem stable? Is it safe to start generating some big worlds?
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# ¿ Jan 31, 2016 04:04 |