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buckets of buckets
Apr 8, 2012

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Exactly, it's like Logan's Run. Dropping dwarves in lava is very important for efficiency. And you've just given me a great idea for a fort: outdoor, jungle, step pyramids. For some reason I really enjoy building remakes of ancient civilizations in this, I already made a 200 dwarf Egyptian style city with a great pyramid and lashers to keep the unruly dwarves in line.

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buckets of buckets
Apr 8, 2012

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How come in adventure mode I'm forever finding cool terrain, waterfalls, gorges and stuff like that but for the life of me every fort I start is on a flat-ish area with ponds and a cliff face.

buckets of buckets
Apr 8, 2012

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I hope you can infiltrate the dwarven afterlife and meet your old buddies from fortress mode. And kill them again.

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Apr 8, 2012

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Very Goth

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Apr 8, 2012

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Dwarf Ewok Fortress

buckets of buckets
Apr 8, 2012

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Bad Munki posted:

Aaaaand true to Toady style, a new release right out of the blue, raise your hand if you saw it coming:

http://www.bay12games.com/dwarves/df_38_01_win.zip

yeah i'll raise a hand buddy


....................../´¯/)
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........('(...´...´.... ¯~/'...')
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buckets of buckets
Apr 8, 2012

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welcome to elfmerica, home of the giant volcano

scamtank posted:

:frogsiren: Version 0.40.02 released!


e: oh jesus gently caress

I dont wanna be left out

buckets of buckets fucked around with this message at 22:55 on Jul 10, 2014

buckets of buckets
Apr 8, 2012

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Commoners posted:

I killed an ettin by beating it to death and butchered it.

It gave me 222 pieces of meat, 222 bones, 4 eyes, and 18 brains.

Where do ettins keep all of their extra brains?

I believe an ettin is a giant with multipleheads :science:

buckets of buckets
Apr 8, 2012

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How come you never hear of famous bogeymen, or see any boogeys in fortress mode if theyre so drat common?

buckets of buckets
Apr 8, 2012

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If you dump a barrel of booze onto a bit of lava, will it explode like a bomb?

buckets of buckets
Apr 8, 2012

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https://forums.somethingawful.com/showthread.php?threadid=3831643&pagenumber=5&perpage=40#post475694634
Just make a pocket sized world? even the medium worlds are too big for you to ever understand or see whats going on anyway

buckets of buckets
Apr 8, 2012

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Moridin920 posted:

I've made a huge mistake

yeah, you arent playing in ASCII mode

buckets of buckets
Apr 8, 2012

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Call me Ishmael Urist

Is there a way to hunt beasts from the sea? I was thinking crossbows/ballistas might allow me to do a good port town with real whaling action.

buckets of buckets
Apr 8, 2012

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I was hoping the corpse might wash onto land naturally, rather than sink, and then could be laboriously dragged to a butchers by a dwarf. I imagine hauling a whale is about 100 times as slow as dragging a golden statue, which is already pretty drat slow.
Your method sounds good, very dwarfy and dangerous to those involved. challenge accepted.

edit: drat I just saw fargo's post. I reckon I can do it better than that, although wardogs fighting sharks is an excellent uh feature of the fort.

buckets of buckets fucked around with this message at 18:57 on Aug 8, 2014

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Apr 8, 2012

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One Weird Trick to Appease Armok and fix Your FPS!

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Apr 8, 2012

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Yeah I wish they'd just bring cages, that way I can get my orangutan breeding program under way. The end goal being a fortress where apes are served by dwarves.

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Apr 8, 2012

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anyone else try and arm their whole population? I try and put all the drones on the hunting labour in addition to all the farming ones. I figure if anyone goes beserk in the dining room or any kobold thieves make it in they can be shot without ceremony. Of course I try and make sure they only have low grade bolts, I wouldn't want a legendary military dwarf to get hurt.

Are adamantine bolts basically laser beams?

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Apr 8, 2012

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Tunicate posted:

Hallways are unnecessary, after all. Just segment them into additional bedrooms.

Yeah I like bedrooms leading to bedrooms, irregular sized rooms, gives the place a real slum warren feel that contrasts nicely with my golden throne rooms and great pyramids.

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Apr 8, 2012

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Sergeant_Crunch posted:

The ant nest expands. I've done some major bedroom expansions and given most of my dwarves a proper room with some storage. I also added in some small things like a burial area, the beginnings of a jail for my justice system, another still, and a small hospital. I tested out building a paved road, but the texture is completely hosed up so I may just use flooring for the roads. I've also ramped up food/drink production to start building my stockpile in case of a large siege. Now I get to do the fun stuff like flooring the whole fort now that I have some jobless migrants. I'm starting to feel the size of the area I dug out so I may start building some basic facilities like bedroom complexes and whatnot on the lower z levels.


nice tileset ya wuss!!

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