I tried creating a dwarf adventurer. He was trapped, alone, in part of a dwarf mountain home.
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# ¿ Jul 9, 2014 23:31 |
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# ¿ May 21, 2024 10:35 |
I genned a world that had an "Age of Slum" and got really confused. Turns out that's just the name of some forest titan.
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# ¿ Jul 13, 2014 23:23 |
Big fan of that turtle person sprite
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# ¿ Apr 28, 2022 20:35 |
I have accidentally ended so many forts via water physics
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# ¿ Jul 6, 2022 21:33 |
My dwarf story is every time I make a fort I inevitably go "I should make a reservoir for my fort" and then will inevitably forget how water mechanics work and flood my entire fort.
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# ¿ Dec 5, 2022 05:59 |
The thing that has messed me up the most so far is that I can have the game unpaused while designating stuff. like that's gonna take some getting used to
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# ¿ Dec 6, 2022 16:36 |
Farm plots work like designations now, where you click and drag to draw them
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# ¿ Dec 6, 2022 20:01 |
Asterite34 posted:So after getting my bearings a little bit on the tutorial fort in the pleasant tutorial land full of pears and persimmons and cherries that largely takes care of the food and booze micromanagement, I was hoping to embark a real fort somewhere a little more ambitious. I see my world has no less than three volcanos, with one having deep soil, multiple metals and a flux layer. However, all these volcanos are volcanic islands. If I actually settled there, am I just never going to have migrants or trade caravans or invasions or whatnot, since there's no connection to the mainland civilizations? Am I gonna have to Dwarf Family Robinson this poo poo? Yeah boats don't exist currently so if there's no land connection you'll be completely cut off from caravans and migrants. I think you will still get the first two migrant waves because iirc those are hard coded to happen. At least they used to be
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# ¿ Dec 7, 2022 23:54 |
You could always build display stands to put them on
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# ¿ Dec 8, 2022 05:08 |
Pretty sure you can't do anything with the bones of sentient creatures
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# ¿ Dec 8, 2022 05:52 |
CuddleCryptid posted:I've been offsetting my staircases for years because at some point someone convinced me that it's possible for dwarves to fall down stairs and if you put them all on the same Z axis together then it would be a gigantic fall that would kill them. Is this actually true I'm fairly certain it is yeah
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# ¿ Dec 9, 2022 01:08 |
Yeah one of the cavern layers should have water
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# ¿ Dec 11, 2022 05:43 |
I've kept restarting forts so I haven't had any truly amazing stories but hopefully this is good enough for a gang tag. So I decided to try out the Primal mod, which adds dinousars and other extinct animals, and I decided hey lets turn the savagery all the way up. That was a mistake because I'm constantly getting wild animals attacking my dwarves, and they're usually get dispatched no problem. So I build my fort and after the couple of "no migrants showed up this season" I got a wave that brought my population up to around 60. So I play a bit, save and then come back later and when I load the game decides to welcome me back by having some agitated Patagosaurus' show up and instantly kill three of my dwarves. And the rest of my fort decided it would be a great idea to run out out to meet them so they started get massacred. As I was watching my population plummet an Acrocanthosaurus decided to join in the fun and just started punting my dwarves like 10 tiles, killing them instantly. Unfortunately by the point where my population had been cut in half the game crashed so I didn't get the chance to salvage the situation, and when I reloaded my dwarves decided that rather then running at the dinosaurs single file they would wait, group up, and then rush at them. Which worked because they killed the dinosaurs with minimal losses that time.
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# ¿ Dec 13, 2022 06:04 |
As far as I'm aware you have to select every dwarf individually now, for some reason
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# ¿ Dec 14, 2022 00:29 |
IcePhoenix posted:I accidentally hit a button that turns slope indicators on and I don't know what it was what's the button to turn them off I dont have the game open so I can't check but I think the button to turn it off is next to the minimap?
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# ¿ Dec 14, 2022 06:44 |
As far as I can tell no you dont have to feed it
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# ¿ Dec 14, 2022 20:09 |
Yeah in the op there's a premade file that makes more announcements pause and zoom to the thing in question
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# ¿ Dec 14, 2022 22:59 |
I've run into a bug where merchants only bring me food items. Like it's happened with the dwarf, human, and elf merchants. Not the end of the world but a bit annoying
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# ¿ Dec 15, 2022 04:39 |
Screw pumps automatically purify water, but if that water touches a square that salt water has ever touched it turns into salt water
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# ¿ Dec 16, 2022 21:50 |
I'm fairly certain coal's not guaranteed to spawn so yeah you're probably gonna be stuck with charcoal until you hit magma
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# ¿ Dec 17, 2022 02:31 |
Does anyone have worldgen tips for getting proper rivers? I feel like all I ever end up with are brooks and streams
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# ¿ Dec 17, 2022 03:42 |
yeah alright this embark whips, two rivers meeting at one point while also both being waterfalls. Time to build directly in the open space and hopefully not cause a lot of dwarves to fall to their deaths
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# ¿ Dec 17, 2022 04:12 |
Has to be in its zone designation iirc
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# ¿ Dec 19, 2022 05:36 |
Every time I see the hippoman portrait I smile, it's so good
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# ¿ Nov 30, 2023 22:37 |
I think there might be some plants and animals you can only find in a savage biome but yeah it's more for if you just want a more challenging experience. The risk is the reward.
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# ¿ Jan 9, 2024 05:03 |
Dwarves will automatically pick up any eggs from a nestbox unless its in an area they can't reach or they're forbidden. Easiest way to handle it is just set up a pen with some nest boxes in a locked room and just unlock it when you want dwarves to pick up the eggs. Or you could have a second pen that's always accessible just for eggs.
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# ¿ Jan 21, 2024 04:00 |
Griddle of Love posted:If I'm not mistaken, animals (including domestic) can be gay or aro/ace. If that's true, then relying on a single dog♂ has a chance to just... not work. When I can fit it in the budget I go for two. Checking the wiki you're correct, but the odds are only 5% for it being gay or ace.
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# ¿ Jan 21, 2024 04:45 |
Good additions all around but the mention of procedurally generated healing magic has got me excited
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# ¿ Jan 25, 2024 10:30 |
Yeah Legends Browser works
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# ¿ Feb 5, 2024 04:45 |
Love Toady making the mistake of grabbing someone by the neck and being like "why can't I choke them?" cause you have to grab them by the throat to do that
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# ¿ Feb 23, 2024 21:46 |
it is coming out April 17th
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# ¿ Apr 1, 2024 05:45 |
The Arena was added to the steam version a while ago though?
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# ¿ Apr 9, 2024 23:18 |
They haven't said anything to the contrary so it should be
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# ¿ Apr 17, 2024 01:55 |
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# ¿ May 21, 2024 10:35 |
Toady posted an update on Bay12, including a list of things not in the beta that are intended for the proper releasequote:We posted an Adventure mode beta over on Steam. There are lots of good bits to it but some missing bits as well, so we're slowing rolling it out this time, while still letting more people test it out and have some fun. A lot of the Adventure mode experience is there. You can currently, in the released beta, create a party in character generation, visit your old forts, retire, unretire, get NPC companions, take quests, fight monsters with the various melee/wrestling/ranged options, set fires, tell stories, and travel the world. Portraits are available for dwarves, humans, elves, goblins, kobolds (minus some clothing variations), animal people (no items), and necromancer experiments (no items). These portraits are in both modes.
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# ¿ Apr 19, 2024 21:08 |