|
Is it normal for reclaimed sites to be full of forges? This place seems to be full of empty rooms, statues and forges. At least I can melt down some anvils if I don't find iron.
|
# ¿ Jul 14, 2014 01:27 |
|
|
# ¿ May 20, 2024 14:54 |
|
I have learnt some valuable lessons while building the water drain for my current fort's farm. Lessons that cost the lives of dwarves, but that's what happens.
|
# ¿ Jul 15, 2014 17:26 |
|
If I assign more wheelbarrows to stockpiles than I actually have, will they be distributed sensibly or will I have to micromanage it? I think I'd prefer if I could just build wheelbarrows and the dwarves would use them for whatever.
|
# ¿ Aug 6, 2016 22:39 |
|
What does it mean if a dwarf's name is blinking?
|
# ¿ Sep 12, 2016 13:39 |
|
Oh cool, my starting miners are legendary, then. A weredeer just showed up and I have no idea how to deal with it. None of my dwarves are trained in combat. EDIT: It moves fast and quickly killed one of my miners. EDIT2: And now my other legendary miner. The weredeer is also dead, but I'm not sure how. The report just says my expedition leader punched it, bruising the fat, and then it's apparently dead. Peewi fucked around with this message at 15:23 on Sep 12, 2016 |
# ¿ Sep 12, 2016 15:11 |
|
Oh wait, the second death was just a regular miner. I still have one of my legendary ones. I don't even have iron. The only ore I've found is galena and sphalerite. I guess I'll make some silver weapons.
|
# ¿ Sep 12, 2016 15:30 |
|
|
# ¿ Sep 12, 2016 18:46 |
|
Tars Tarkas posted:If that weredeer bit anyone during this rampage, they might turn next month, so lock everyone who is listed as being bitten in the combat logs up, preferably isolated from each other How exactly do I do that? It's not something I've tried doing before. I mostly just found the phrase "interrupted by a expedition leader" amusing.
|
# ¿ Sep 12, 2016 19:04 |
|
Oh, just forbidden doors? Thanks for the tip.
|
# ¿ Sep 12, 2016 19:32 |
|
I had another weredeer outbreak. They were all in the hospital, but I was unable to lock them in on account of a door not having been built yet. I've lost over 20 dwarves to weredeer. On the bright side no one left alive seems to have major injuries, so hopefully no one was bitten.
|
# ¿ Sep 13, 2016 01:58 |
|
The new hit comedy: 20 Necromancers and a Baby.
|
# ¿ Feb 14, 2017 10:31 |
|
What happens if you try to start a fortress in a world with no dwarven civilization?
|
# ¿ Apr 14, 2019 14:42 |
|
https://www.youtube.com/watch?v=uYS-kNvgXR8
|
# ¿ Sep 22, 2020 17:14 |
|
MonkeyforaHead posted:Worldgen took less than a minute For some reason I set my world age to 250. It slowed down a lot after around year 140.
|
# ¿ Dec 6, 2022 16:08 |
|
When I dig out an area for a stockpile, what's the easiest way to clear out the rocks?
|
# ¿ Dec 6, 2022 18:05 |
|
When attacked, do I have to set up a military or are the dwarves capable of grabbing a weapon from a stockpile to defend themselves with?
|
# ¿ Dec 6, 2022 19:16 |
|
FrickenMoron posted:You will need to designate a military squad which you can "activate" from memory, they will grab their equipment then and fight. I figured out the squads menu and told my dwarves to kill the human corpses that had invaded my fort. The human corpses killed all my dwarves.
|
# ¿ Dec 6, 2022 19:29 |
|
Maduo posted:I skipped the tutorial so apologies if this is covered there but is there a button or key I can hold down when building walls/ceilings to assign all of one resource to it like in the ASCII version? None of the obvious ones seem to work and I don't want to click 100 times to set up a ceiling. When mining, there's a button to open advanced settings and then one of the advanced settings is to auto-mine veins.
|
# ¿ Dec 6, 2022 22:39 |
|
Some cave alligators made it into my fort and had to be killed. Now their corpses are just lying there and no one is taking them to the corpse stockpile I set up outside. They did however put the dead monster slayers in the corpse stockpile, rather than burying them in the tombs I set up.
|
# ¿ Dec 7, 2022 14:31 |
|
nielsm posted:This is true, either I'm misremembering something, or you can no longer get meat and stuff from combat kills/mangled corpses. I don't even want to make stuff out of it, I just want it to not be where everyone is walking past.
|
# ¿ Dec 7, 2022 15:10 |
|
emdash posted:I must be missing something about burial. I have a coffin in a stockpile and a corpse in a separate stockpile. I have a tomb zone designated. No dwarf seems to want to do anything with either coffin or corpse. Any tips? The wiki has some stuff that doesn't seemingly apply to graphical DF. Coffins have to be placed manually. Build -> Furniture -> Coffin. Speaking of burials, do engraved slabs need to be designated in some way or is it enough to place it somewhere?
|
# ¿ Dec 7, 2022 18:59 |
|
|
# ¿ May 20, 2024 14:54 |
|
Hieronymous Alloy posted:will dwarves navigate around minecart tracks safely or should I make sure minecart paths are entirely separate to prevent horrible minecart accidents Minecart tracks seem to automatically be marked low traffic areas.
|
# ¿ Dec 10, 2022 13:59 |