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KillHour posted:I really hope that we see performances that are considered vulgar or just unappealing, but then slowly become normal and accepted over generations. Urists With Attitude
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# ¿ Sep 22, 2015 20:24 |
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# ¿ May 21, 2024 12:56 |
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My fortresses usually have some terrible, ad-hoc designs where everything feels like an ant tunnel, then I carve out giant caverns and give my nobles normal houses underground, I'll usually try to give them their own kitchens, stills, and food stockpiles. It sends a clear message to the commondwarfs that noble blood is important and cannot be bought.
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# ¿ Oct 21, 2015 08:17 |
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I managed to generate a world where one dwarfen civilization is ruled by a dwarf necromancer king, and the other is ruled by a night groom of evil or something. These people were made king in the first decade of the world and have ruled since, the necromancer king even established a tower while being king.
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# ¿ Nov 5, 2015 08:37 |
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Wouldn't a ballista with metal-tipped bolts placed at the other end of the bridge pulp almost anything you could face?
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# ¿ Jan 3, 2016 22:13 |
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I don't care about pathing because I'm not an obsessive. Your fortress should look like a huge shanty town anyway.
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# ¿ Apr 29, 2016 05:24 |
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When I'm plopping rooms down I don't think, "How easy would this be for my dwarfs to navigate." I'm thinking, "I hope it takes 12 hours for a dwarf to walk down this solid gold hallway filled with solid gold statues to go work in the dirt farming mushrooms."
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# ¿ Apr 29, 2016 05:26 |
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The game has never lagged for me.
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# ¿ Apr 29, 2016 05:45 |
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How do I stop the hosed up hedonist deathmatch club that my inn has evolved into?
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# ¿ May 8, 2016 01:00 |
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I scheduled my militia to patrol around my hallways and to stay stationed in my tavern and when it worked I felt like how Sun Tzu must've.
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# ¿ May 18, 2016 07:15 |
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I assume he means the masterwork presets, which I know nothing about only that they exist.
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# ¿ May 19, 2016 18:48 |
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Carve some fortifications and use him for siege and crossbow training.
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# ¿ May 19, 2016 19:22 |
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Urist's Crossbow Training
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# ¿ May 19, 2016 19:23 |
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Isn't there some way to make caravans come from the cavern layer?
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# ¿ May 20, 2016 03:42 |
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That sounds like the end of 300
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# ¿ Jun 13, 2016 18:35 |
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If you kill someone shortly after they drink you should get alcohol.
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# ¿ Jun 25, 2016 04:54 |
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You could make it fall down a pit and the butcher would get its corpse.
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# ¿ Jul 18, 2016 21:27 |
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It's also probably something you can set in the ethics by allowing the butchering of sentients and citizens, but that will also turn your dwarfs cannibalistic.
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# ¿ Jul 18, 2016 21:53 |
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Let the Dwarf die from hammering for not fulfilling the fort's needs.
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# ¿ Aug 12, 2016 00:51 |
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The caravan in Autumn is from your home civ and always guaranteed to come and I don't think they'll ever send a siege after you. The only real way to get dangerous enemies in an island fort might be digging down to the caverns and fighting forgotten beasts.
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# ¿ Aug 16, 2016 01:15 |
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Why would dwarfs need a ceiling that high?
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# ¿ Aug 19, 2016 07:22 |
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I just want to have fun by starting the best tavern in the world and causing a huge ongoing drunken riot or building a huge trap hallway like in the game Evil Genius
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# ¿ Jun 15, 2017 12:51 |
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A giant magma chamber you throw bales of weed in to hot box your fort, this "Purple Haze" ain't miasma!!!
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# ¿ Jun 18, 2017 14:58 |
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Read a DF lp using a tileset? No ASCII, No Waysi
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# ¿ Dec 12, 2017 04:35 |
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After years of playing this for fres, it's finally time to give Toady money
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# ¿ Dec 9, 2022 17:31 |
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Last time I played DF was 2020 and I had been playing for like 8 years before that, is there any important new stuff that got put out with the steam release?
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# ¿ Dec 15, 2022 01:17 |
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Is there a guide to set up a patrol route for my militia or guard without having them patrol with the whole squad 24/7? I'm tired of snatchers just being able to make it into my fortress and wanna automate them getting hacked to death with axes. My original expedition leader was even made baron and immediately killed by an intruder while the outpost liason was still there lmao
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# ¿ Dec 16, 2022 03:35 |
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Ursine Catastrophe posted:I haven't had snatchers yet but is there any functional reason a pasture with 30-50 feral dogs set up at the front door wouldn't prevent or at least alert on 100% of attempted sneaky invasions so that my militia can train 24/7 like god intended I just like making my militia dwarfs fight people. I guess I could set their barracks up in the fort entrance
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# ¿ Dec 16, 2022 04:43 |
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hailthefish posted:Yeah the purpose of coins is a) dwarven minecart shotgun b) melt exploit (unless it was patched) and c) roleplaying I think coins might have a crazy value modifier on them or something because I minted a bunch and the value was like 2-3x that of the base metal
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# ¿ Dec 16, 2022 06:22 |
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Also I figured out patrols, theyre actually pretty intuitive
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# ¿ Dec 16, 2022 06:42 |
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Have the requirements for wagon accessibility been changed? I have a 3x3 path from map edge to my depot but traders both never arrive from the closest map edge and only bring pack animals
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# ¿ Dec 16, 2022 17:04 |
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Gnoman posted:The first few caravans don't use wagons - you have to prove you're worth sending that many goods to. Is there a way to track that? I'm at 100 pop and ~200k wealth
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# ¿ Dec 16, 2022 17:09 |
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I always just have dwarfs wear a mail shirt and helm, I think that covers every area with at least one layer of metal and I've always liked having huge militias so I'm never wanting for any replacement dwarfs
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# ¿ Dec 16, 2022 22:42 |
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I think there's some calculation where they don't like giving you loads of stuff for a low amount of high value items, unless they are very high value
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# ¿ Dec 17, 2022 00:27 |
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Is there a way to check depot accesibility like you could before the steam release? The lack of wagons is really bugging me and I'm thinking it might be everything coming from a weird map edge that's not wide enough or something
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# ¿ Dec 17, 2022 01:48 |
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My volcano fort has run into the problem all my volcano forts do, it's too easy to be successful.... I think I'll do a tundra/frozen ocean fort and try hunting whales or something cool
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# ¿ Dec 17, 2022 05:16 |
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Flavahbeast posted:The cave swallow men got in one last strike, a flock of ~50 flew in and slaughtered some of the construction team as I sealed them out of my caverns for good I always keep my military dwarfs always on duty so they get the "didn't feel anything at (x thought)" thoughts
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# ¿ Dec 18, 2022 02:01 |
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I dont think fungus grows on smoothed stone so you can use that to stop tower caps and poo poo from just spontaneous blocking hallways off
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# ¿ Dec 18, 2022 07:32 |
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lmao I invariably always forget to make a food stockpile in my taven until a few years in. Well I remembered and the straight edge tavern is now covered in puddles of beer, blood, and vomit like Armok intended. Anyway a bunch of random people keep dying of dehydration, but it's never considered a crime, is this the sign of a vampire?
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# ¿ Dec 18, 2022 15:06 |
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I thought they fixed people being overserved at taverns, shitloads of people are dying of alcohol poisoning in my fort :/
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# ¿ Dec 20, 2022 01:04 |
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# ¿ May 21, 2024 12:56 |
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Can you still expose a farm plot to the open air to make it count as an aboveground plot and floor it off?
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# ¿ Dec 20, 2022 03:35 |