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I can't wait for the new release to come out and the massive mod rush and tinkering to happen. I wonder what the next Giant Mosquito will be.
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# ¿ Mar 14, 2014 04:07 |
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# ¿ May 4, 2024 01:41 |
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So why is everyone stuck in the bronze era (sans crossbows) except dwarves.
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# ¿ Mar 28, 2014 23:58 |
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Internet Kraken posted:In all the games of DF I've played I've never seen a cavern without any fungus. Maybe its related to world generation? I'm not sure how but if you generated a really small world it might be possible for a species to be eliminated early in generation and thus never show up. I have no idea if that is possible, probably not but I'm just throwing out random explanations. Sometimes you get a no water/mud only caverns through all three layers.
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# ¿ Mar 30, 2014 16:47 |
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Is Genesis any good?
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# ¿ Apr 14, 2014 22:13 |
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Huh. I heard stuff about Masterwork being controversial in the Bay community. Is it because it promotes modding stagnation or something?
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# ¿ Apr 14, 2014 22:20 |
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It's quite fun to make your own dungeons in Fortress Mode and explore them in Adventure Mode. Use the DFhack Lair command first though.
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# ¿ Apr 15, 2014 02:26 |
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canepazzo posted:
I personally like it. Recently Deon's been getting script happy with Putnam's syndrome hacks in Apolcaypse and Genesis, so it's nice to play a version of the game that gives the basic DF experience and doesn't have an aneurysm every 5 minutes. It's faster too since no more retarded giant/men animals.
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# ¿ Apr 15, 2014 21:58 |
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Why don't you just set all of them to masons and just build something silly.
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# ¿ Apr 18, 2014 05:00 |
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I'm more interested at seeing how well this translates over to the modding scene. I primarily play Deon's Genesis and Apocalypse mods, so I'm anticipating how it turns out.
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# ¿ Jun 5, 2014 23:04 |
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ONE tree can give you like 50 logs. What the gently caress. The new dialogue tree is the most labyrinthine and complex menu yet. SMELLS HAVE BEEN ADDED. Now you can enter your retired fort and take in the wonderful aromas! amuayse fucked around with this message at 02:50 on Jul 8, 2014 |
# ¿ Jul 8, 2014 02:25 |
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Apparently magic items have been added.
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# ¿ Jul 8, 2014 02:51 |
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Being able to reclaim gamegenned forts that were abandoned by dorfs is loving rad. There's also a giant spiral staircase that goes down for multiple z levels in the middle. The main floor. Workshop floor Bedroom floor? I'm still exploring this thing... OH HO! What's at the bottom at that huge stairwell? MAGMA SMELTER WORKS!!! amuayse fucked around with this message at 03:59 on Jul 8, 2014 |
# ¿ Jul 8, 2014 03:49 |
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# ¿ Jul 8, 2014 05:38 |
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Why is everyone so depressed and suicidal? Half the townspeople I talk to tell me to kill or rescue someone and then they kill themselves.
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# ¿ Jul 8, 2014 05:59 |
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Not now! Apparently skulls are no longer made out of tissue paper and has been upgraded to cardboard!
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# ¿ Jul 8, 2014 14:17 |
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Met posted:What's the difference between "No Quarter" and "Lethal"?
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# ¿ Jul 11, 2014 22:02 |
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I wish I could find iron
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# ¿ Jul 18, 2014 20:03 |
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Humans Among Us posted:My fort is being attacked by treehuggers. How do i tell my nonstop training military dwarves to go outside and give these freaking hippies what-for? Tell them to stop training in their training room or set them in their schedule to not train? If worst comes to worst , you can always disband the squad and make it over from scratch.
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# ¿ Jul 21, 2014 20:41 |
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Humans Among Us posted:plump farms underground
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# ¿ Jul 22, 2014 02:13 |
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my dad posted:By means of adventurer migrants, yes.
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# ¿ Jul 31, 2014 14:16 |
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Wait so adamantine and steel got buffed?
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# ¿ Aug 2, 2014 00:35 |
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Alright, how do I locate my quest targets in adventure mode?
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# ¿ Aug 4, 2014 20:21 |
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Alright, but now everyone is running away from me and screaming or go into a murderous frenzy and start to kill their friends.
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# ¿ Aug 4, 2014 23:15 |
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While I do like DFHack, I do not like how some of their more major mods relies on it as an essential feature. It's about as stable as playing an unpatched Bethesda game on a console practically.
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# ¿ Aug 14, 2014 21:04 |
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Shibawanko posted:The stock game really needs conveyor belts. I'm picturing one of those cartoon industrial machines where cages get emptied on a belt and the occupants get smashed, halved, cooked and maybe even canned or dumped into a shaft at the end. A mature fort really needs some kind of automated PoW processing facility and the standard mass pitting shaft isn't fun enough. You can sorta do this with artificial rivers, but I agree, it's not the same.
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# ¿ Aug 16, 2014 14:53 |
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Michaellaneous posted:Masterwork Weapons are just ridiculous. My legendary weaponsmith just shits out masterwork iron battleaxes, and as soon as the caravan comes it's basically "80000 value? Yeah take two of my weapons bins, I take everything, now piss off." I personally use ammunition for the same purpose. I think it's more efficient and the best way to train weaponsmithing.
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# ¿ Aug 18, 2014 18:26 |
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Prop Wash posted:To continue the line of thought from earlier, I recommend bringing a good Gem Setter mostly because it takes a very long time to train and you'd have to set up a glass industry if you didn't want to burn through all your gems on training. Or you could gamble on immigrants, I normally get a good jeweler within the first few waves.
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# ¿ Aug 20, 2014 03:37 |
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Merchants for some reason REALLY hate wildlife.
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# ¿ Aug 21, 2014 01:40 |
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Pitting through use of zones is usually easier but caging doesn't require a shaft and is easier to time.
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# ¿ Aug 22, 2014 13:44 |
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I know merchants attack prisoners you are hauling.
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# ¿ Aug 23, 2014 05:12 |
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My grampa said that his engineering career consisted of a lot of autocad and liquor.
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# ¿ Oct 20, 2014 04:04 |
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How bad exactly is the "unclothed" unhappy thought? I've had a dwarf wearing only a sock on his left foot and a jabberer-blood covered battleaxe for almost a year, and he's still ridiculously happy from dining rooms and waterfalls
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# ¿ Nov 12, 2014 20:37 |
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I miss the bizarre Frazetta-esque fashion style of tattered clothing and mismatched armor in 0.31.
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# ¿ Nov 14, 2014 03:41 |
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Turtlicious posted:Does anyone here play DF without a numpad? I used to play Dwarf Fortress with only a tileset and nothing else.
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# ¿ Nov 28, 2014 23:54 |
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You got any burrows enabled?
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# ¿ Nov 30, 2014 00:48 |
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# ¿ May 4, 2024 01:41 |
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I haven't played in a while and I gave it a shot. The discipline system is kinda strange imho, but it is kind of cool at the same time. I laughed when my militia commander stood horrified over his comrade's corpse during funeral detail, but the local miner with no discipline just picked up the body and walked off while the militia commander was frozen on the spot.
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# ¿ Apr 19, 2015 04:00 |