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CuddleCryptid posted:The dev post is probably ten pages back but I appreciate that in the Kitfox FAQ they're saying that mods are cool but if you're using them to be weird then they'll get deleted. Rimworld already has a *lot* of issues with turning colonies into "haha its like a concentration camp with rape and genocide but not really but actually really" with mods, and boy could that happen here if they don't crack down on it. Technically dwarf fortress already has had both with sentient creature farms and night creature kidnappings. It is terrifying. And based on the survival rates and local environment these are death camps. Also the inability to construct stair components interacts badly with aquifers. If your designation gets cancelled and you start from the tile below your down stairs it doesn't build an up stair and you now can't easily fix it. I would get shoving it in an advanced design menu but removing it is like removing knives because of the automatic bread slicer. Barrel Cactaur fucked around with this message at 14:42 on Dec 8, 2022 |
# ¿ Dec 8, 2022 14:36 |
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# ¿ May 17, 2024 08:32 |
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as for why we need individual stair designs the UI can still commit treason related to half canceling the pairings
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# ¿ Dec 8, 2022 15:37 |
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Pierson posted:Is there some kind of timer or AI director that brings attacks to forts or do you need to be near goblins/ just piss of humans and elves when they visit? Its based on wealth and proximity for goblins. Humans and elves you need a diplomatic incident with.
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# ¿ Dec 8, 2022 15:47 |
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You just need to use the classic power training motivation, tying up a gator or something to be the target
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# ¿ Dec 8, 2022 16:28 |