has the steam version been patched so you can select quantities during embark in ways other than clicking +/- over an over? I personally tend to increase the starting budget so I can bring like, a pile of construction materials and things but actually adding those is a huge pain
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# ¿ Jan 20, 2024 06:49 |
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# ¿ May 10, 2024 22:33 |
Mzbundifund posted:Do wooden training axes not work to cut down trees anymore? You could easily turn your three free wagon logs into a workshop and a couple axes so a no-items start could at least be able to chop trees for a wooden starter base. Nope. Nettle Soup posted:You can make meals, they're just a bit inefficient to store. They'll still stockpile even w/o a barrel.
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# ¿ Jan 21, 2024 02:16 |
hbag posted:yeah i noticed poo poo tends to just go missing more if i keep my artifacts in a vault, no matter how many guards i put on it. in the process of moving poo poo over to my fancy new tavern (built around the bottom of a pit with windows so my dwarves can watch goblins explode into gore) If you're going to vault them up rather than use them or put them somewhere people can get happy thoughts from looking at them, just wall them in so nobody can get to them at all.
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# ¿ Feb 23, 2024 06:35 |
Cup Runneth Over posted:Waterfalls, while awesome, are very bad for FPS, FYI.
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# ¿ Mar 21, 2024 07:03 |
Snooze Cruise posted:This is the bit that people always bring up but the stuff with the ages was just as weird to me imo.
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# ¿ Mar 28, 2024 10:16 |
neogeo0823 posted:Wasn't the first incarnation of the magic system prone to things like those failure states, though? I never got the chance to play with it, but I've definitely heard about like, teleporting your own brain outside of your skull, and the like. That was Slaves To Armok: God of Blood 1. Slaves to Armok: God of Blood 2: Dwarf Fortress has never had a magic system beyond necromancers, who can do exactly one thing.
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# ¿ Mar 29, 2024 22:01 |
ChickenWing posted:
Have you tried giving her a nice hot bath?
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# ¿ Apr 13, 2024 20:36 |
ChickenWing posted:You can make a pocket world and commit genocide? I tried murdering everybody in a single settlement once as a necromancer. It took forever, since I had to keep leaving with my zombie horde and returning so that more of the "there's X people living here" would actually spawn on the map where my zombies could actually use the combat system against them. I eventually gave up.
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# ¿ Apr 18, 2024 11:03 |
Mister Bates posted:Warhammer synergizes well as a backup weapon with a crossbow, since bashing things with a crossbow uses hammer skill for some reason
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# ¿ Apr 22, 2024 23:26 |
Being only one z-level deep massively simplifies things yeah
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# ¿ Apr 25, 2024 19:51 |
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# ¿ May 10, 2024 22:33 |
cheetah7071 posted:those four dwarves I am referring to the player. Cup Runneth Over posted:LOS code is hard to optimize. Water flow is definitely still an FPS issue though, as is temperature. But those things are the major contributors.
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# ¿ May 3, 2024 10:00 |