Dieting Hippo posted:Is there such a thing as too many "Meeting Hall" locations? One fort I had had a regular meeting hall next to a kitchen, but then I made a large generic temple area and all the dwarves flocked to it. I then made a Library and all the dwarves ran to hang out there (before being torn apart by werellamas). They seemed to want to go to the latest meeting place I created and didn't care much about previous ones. I imagine when you make a new zone it also provides a way to fulfill a bunch of leftover and previously unfulfilled desires.
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# ¿ Jul 21, 2019 22:35 |
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# ¿ May 5, 2024 19:11 |
Yooper posted:Is there a good size to make taverns, temples, and libraries? My dwarves just gently caress off all day getting shitfaced, pondering darkness, or reading. Like three dwarves are doing all the damned work.
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# ¿ Jul 25, 2019 23:34 |
I had a bunch of crossbowgobs attack my two squads of trained and fully armored axe-dwarves which went about like you'd expect. However, I was surprised to see one goblin had its neck amputated - as in, there was a distinct body part, the neck, two tiles away from the main gob corpse (and head).
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# ¿ Jul 26, 2019 07:01 |
Spanish Matlock posted:So, dwarves don't play stationary instruments right? Like I need instruments for my tavern so I just built like six solid gold accordion-tubas, but apparently they don't count? Little disappointed tbh.
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# ¿ Jul 27, 2019 22:12 |
Mzbundifund posted:Waterwheels produce "90" power (the wheel produces 100 but 10 is also spent by the wheel), and a screw pump takes 10 power to run. Axles and gearboxes needed to transfer the power will take some, so if you don't make a perpetual motion machine you can run up to 8 screw pumps per wheel depending on how far away your power is being generated. Remember you can stack multiple waterwheels on the same gear assembly.
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# ¿ Jul 28, 2019 04:29 |
Mzbundifund posted:I don't think you can make mechanisms out of blocks, only out of raw stone, I confess I don't remember at all if caravans bring raw stone because I've never actually wanted to trade for such a ubiquitous resource. You can make mechanisms out of metal too if you're really desperate, using wood for fuel in the metalsmith's forge, and you might want to trade for a stone block to make the forge itself.
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# ¿ Jul 28, 2019 04:48 |
On the topic of embark sites, I've had a rash of forts lately where I play a few years, get bored, make another (possibly with a new world). And I've noticed you get a shitload of freeloading bards if you set up an inn or tavern in a desert biome vs. other areas. Is there a reason for this? I'm annoyed because these hewmons are showing up and drinking my beer. What the gently caress am I, the Stone Pony?
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# ¿ Jul 29, 2019 23:19 |
I suspect this lingering flock of keas is why the merchants aren't finishing unloading. And yet it's maddening! Why do these little bastards plague me so.
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# ¿ Aug 1, 2019 06:22 |
FreudianSlippers posted:Isn't the obvious solution to werebeasts to just have an entire fort of werebeasts?
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# ¿ Aug 2, 2019 21:30 |
I found a new site for a new fort and thought, hey, this place looks cool. Oh, there's even a cavern opening to the surface already! I haven't seen that before. That'll be neat, and the place has a cool layout too. After I designated initial digs and tree chops I unpaused and that's when the dragon showed up. I abandoned because I lost both my miners and the entire map was on fire. But if I'd kept even a single miner...
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# ¿ Aug 3, 2019 07:00 |
Hempuli posted:This was a good read, thank you!
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# ¿ Aug 3, 2019 10:36 |
Shady Amish Terror posted:The trick to overtly hostile maps (kobold warrens, megabeast caves, deadly syndrome weather, hostile civs back when that was an option though they technically rarely fought you) is to get into the ground and blocked off ASAP. All embarks should have at least one acceptable miner; have them dig a stair down, a couple of tiles to the side, and then carve out a storage room/antechamber that the other dwarves immediately start piling all of your supplies into. By garbage dumping (remembering to turn your outdoors refuse hauling on), you can just pile everything into one heap to be sorted later, set a burrow to force everyone inside, and then lock and barricade the door behind you. All of this can be achieved in an in-game day or two, usually more than enough time if you didn't start right on top of whatever threat is at the site. If you DID start right in the thick of things, it may be worthwhile to attempt a reclaim, because then you get some soldiers. Setting a meeting area/social zone/dining room right outside the entrance gives migrants a place to congregate, and they can then be allowed in if they didn't aggro a Colossus or contract facemelt or whatever the fort's general threat is. Personally I'm accustomed to horrible luck and I like self-contained microforts, so most of my embarks tend to have one good and one middling miner when I can wing it just for the extra setup speed, your mileage may vary. "Zone into map, see neat shapes, pause and look around" "Unpause, having set designations" "" (Corbyn represents the dragon)
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# ¿ Aug 3, 2019 22:47 |
I've always found all these tile sets weird, but I went old school and learned to read the glyphs. Well, most of them, I sometimes get thrown by an animal.
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# ¿ Aug 5, 2019 00:44 |
Rocko Bonaparte posted:I really hate pumps. You absolutely cannot use a gear right next to them because water will inevitably spray out of them away from the business end. I've tried all kinds of strategies to wall around the gear and it still fucks up. It doesn't matter if the gear is one the front or the back. I just lost a fort to a pump stack misbehaving and then all the dwarves trying to shut it down getting swept into the moat. e: poo poo, I just found out there was a way to review the relative Z-levels of sites. fuuuuuuuuuck Toady thinks of everything Nessus fucked around with this message at 08:48 on Aug 10, 2019 |
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# ¿ Aug 10, 2019 08:41 |
Zereth posted:Yeah making a really really awesome dining hall would basically overpower every other consideration. Do dwarfs lose any of these negative thoughts at all, over time? Or is everyone just gonna steadily become shittier and shittier because the dwarfs found Twitter?
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# ¿ Aug 16, 2019 08:20 |
Siljmonster posted:Yeah this game needs dwarf weed.
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# ¿ Aug 16, 2019 21:34 |
Gamerofthegame posted:Is there a hot easy method of getting dwarves to store mugs in the dining hall and use them so they stop bitching that I'm missing? They're unfortunately technically crafts so making a stockpile for just them still means I am going to toss the "finished good bin" in the trade depot...
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# ¿ Sep 6, 2019 00:36 |
Shibawanko posted:
This is like Temple Grandin's cattle slaughterhouse but for dwarfs!
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# ¿ Sep 22, 2019 07:52 |
Shibawanko posted:I really like big dumb single layer fortresses. The bedrooms are upstairs, most of the storage, jail and prisoner sections are downstairs. Magma forges built directly near the pipe. I am a simple man. In fact do most people do that? Am I the weird one?
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# ¿ Sep 22, 2019 08:33 |
Shibawanko posted:I usually make a trial dig pretty early on, a single shaft somewhere outside that's used for identifying the location of the caverns, that I then immediately close off once I know where the caverns are. In this case, my shaft missed the first two layers and hit the third cavern layer instead where I found a lucky magma pipe.
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# ¿ Sep 22, 2019 09:21 |
Jel Shaker posted:Do the versions if this game change drastically or should I be ok with YouTube tutorials from 5 years ago?
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# ¿ Sep 30, 2019 23:56 |
Tuxedo Catfish posted:i mean it's very relatable but it also means that by far the most optimal gameplay is to exile all the neurodivergent and mentally ill people, which ain't great Is this not what the Consoler skill ought to be addressing?
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# ¿ Oct 6, 2019 21:42 |
Sankis posted:Looks like dragon ball super finally finished airing in the US. Here's hoping for more ASG.
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# ¿ Oct 6, 2019 22:26 |
Sankis posted:Woops. I had the wrong thread opened!!
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# ¿ Oct 7, 2019 04:50 |
Tuxedo Catfish posted:Dwarves will sometimes get a bad thought from being away from family because they emigrated to your fortress alone, or because they've been too busy working, which makes sense even if it's kind of obnoxious.
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# ¿ Oct 7, 2019 22:56 |
Had a game recently where I had no way to create high boots. Can your dwarves just sometimes... not have designs for things like that?
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# ¿ Oct 28, 2019 05:07 |
ninjewtsu posted:is it possible to fund the research and development of high boots in your fortress
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# ¿ Oct 28, 2019 07:57 |
my dad posted:It's more that Toady always keeps them at a distance. Dwarf fortress forums got really loving creepy about the game in the past, I remember reading somewhere that it got so bad that Toady wrote in his will that he's only going to release the game's code upon his death if he dies of natural causes.
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# ¿ Oct 30, 2019 09:49 |
* Urist McKari has cancelled Operate Giant Robot: Depressed.
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# ¿ Oct 30, 2019 10:36 |
Ambaire posted:The weird thing about these forums is that farming prisoners for organs and human skin in RimWorld is considered fine and good, but drowning mermen immediately escalates to top tier what the gently caress. I see no difference. It's just a game, anyway.
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# ¿ Oct 30, 2019 21:16 |
This actually got me to register at their forums... reading that thread told me so much about how I was doing things wrong. I was usually abandoning forts out of boredom around year 3-4 so I guess I never saw things get really bad, but I was encountering the problems they described. It seems they'd take most of the edge off if they made dwarfs-in-general more likely to actually loving socialize, forget bad poo poo somewhat more easily, and actually pop from eating masterwork meals. You do want the ability to have weird chaos erupt, it's more that this is an inevitable entropy that doesn't make diegetic sense (if all dwarfs in your fort seem to inevitably go insane within ten years, how did dwarfs make it the first hundred years?)
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# ¿ Nov 1, 2019 04:03 |
Yeah the problem isn't so much dwarfs being moody bitches, it's that the moody bitch death spiral is something that builds up steam inevitably but isn't going to be clear early enough to do anything about it, especially if you're not operating expertly. Ideally the moody bitch curve will be such that decent if not optimal play will be enough to keep things ticking over semi-indefinitely, in the absence of new disasters, and would allow from slow recovery from occasional disasters. At the moment I think that graphically illustrated story where 2 dwarves survived a forgotten beast emerging and were able to export mugs until migrants arrived would just not be possible any more, and that's a goddamn shame.
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# ¿ Nov 1, 2019 21:59 |
Shady Amish Terror posted:Depends largely on having the right two dwarves survive (and getting slabs engraved for everyone else before their vengeful ghosts start tearing them apart within one to four weeks).
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# ¿ Nov 1, 2019 22:38 |
Have they considered suspending and then unsuspending the video game? Sometimes that does it.
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# ¿ Nov 14, 2019 10:13 |
I don't think any of this integrated tileset poo poo or whatever is necessary, though I understand, due to that Toady needs money. But this seems to just be a bug, not some disruption of the purity of the dude's auteur vision.
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# ¿ Nov 15, 2019 05:20 |
Excelzior posted:it's ok, you can just reverse the ascii adaptation by regularly exposing yourself to tilesets
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# ¿ Nov 17, 2019 23:35 |
ToxicSlurpee posted:Three AIs in the blasted hellscape of a once great planet that had not known the touch of a human in eons. Is it Earth? We don't know; even if there was anybody left to tell nobody would recognize it. Lava flows. Sediment deposits. And somewhere far above, the earth is struck...
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# ¿ Nov 18, 2019 06:24 |
The pick is of excellent grade and does not wear quickly. Centuries later a kea swings it near a volcano and breaches a wall into a chamber of hematite. A strange mood comes upon the bird. ohhh shiiiiit
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# ¿ Nov 18, 2019 11:36 |
Excelzior posted:I make a chute to dump all corpses and garbage down to the magma sea and semi-molten rock The problem would be that your idiot children have to haul it all in first, though, and probably take forever doing it.
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# ¿ Nov 20, 2019 06:37 |
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# ¿ May 5, 2024 19:11 |
Angry Diplomat posted:I have had regular-rear end, teeny-tiny, adorable little keas steal:
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# ¿ Nov 21, 2019 02:36 |