As far as I know hits to the skull are instant kills in the current build.
|
|
# ¿ Mar 15, 2014 06:45 |
|
|
# ¿ May 3, 2024 20:46 |
So if I start a new game and my liaison outpost immediately doesn't show up, it's probably because I managed to start on a piece of land that isn't connected to the mountainhome's home continent, right? I find it difficult to believe that I'm so unlucky that they're all dead already.
|
|
# ¿ Jan 17, 2015 14:41 |
Ghostwoods posted:It's something like six months before they appear, isn't it? The caravan showed up with the message "No outpost liaison? How curious..." and migrants stopped coming after wave 2.
|
|
# ¿ Jan 18, 2015 03:34 |
There are a billion dudes in the civ tab, and apparently civs cannot cross bodies of water yet. so I'm leaning towards being impossibly isolated due to not checking my map properly before embarking.
|
|
# ¿ Jan 18, 2015 05:54 |
Mystery solved: a liaison finally showed up and informed me that just about everything on the trade route has been conquered by something called the Horror of Haunting. Fun is clearly incoming.
|
|
# ¿ Jan 18, 2015 16:42 |
My soldiers keep getting HORRIFIED at the death of the monsters they kill. I thought I was playing Dwarf Fortress, not Elf Palace.
|
|
# ¿ Jan 18, 2015 18:58 |
Ai-yay-yai. Things were going ok, but I accidentally dropped a human caravan into a spike trap while trying to keep a werebeast out. The human diplomat interrupted the meeting and hosed off, possibly because my dwarves started looting the corpses. How hosed am I?
|
|
# ¿ Jan 19, 2015 00:52 |
My gem cutter keeps flashing a teal X but I can't see anything in his health tab. What does it mean?
|
|
# ¿ Jan 19, 2015 16:32 |
I figured it out, he keeps going outside and getting nauseous.
|
|
# ¿ Jan 19, 2015 17:29 |
I think it's because I have no indoor wells and keep running out of booze. Well, that and all the crap laying around outside from the dead goblins. My entrance hall is covered in vomit.
|
|
# ¿ Jan 19, 2015 18:11 |
All my dwarves just decided they're sick of hauling stone and now I constantly have around 20 idlers. This truly is hell! E: For some reason my stockpile had just stopped working. Making a new one solved it. Lurdiak fucked around with this message at 21:47 on Jan 19, 2015 |
|
# ¿ Jan 19, 2015 21:40 |
Flesh Forge posted:You make it sound like that's a problem. Combined with the weird glitch that makes my dwarves take the deaths of goblins as harshly as the death of fellow dwarves, it's making them awful grumpy.
|
|
# ¿ Jan 20, 2015 03:26 |
Do y'all think DFHack would let me fix the horrified at goblin corpses bug?
|
|
# ¿ Jan 20, 2015 06:19 |
So I'm probably being really stupid, but is there a way to get underground wells that doesn't involve digging a million miles down? I really don't want my dwarves to go outside at all if I can help it, they keep getting nauseous and then grumpy.
|
|
# ¿ Jan 23, 2015 07:22 |
You better get that taken care of. A ghost spiral is a nasty way for a fort to go.
|
|
# ¿ Feb 15, 2015 06:05 |
That assumes that immortality somehow makes you immune to forgetting everything you learned in lit class like 5 years out of college like everyone else.
|
|
# ¿ Feb 16, 2015 06:31 |
I dug a big pit in front of the only entrance to my fort, built a bridge over it, placed some wooden spike traps at the bottom of the pit, and built a wall around the spikes. Then I built spike traps all the way down the hall leading from the bridge and all around the entrance to the bridge. I just wait til sieges get close and start throwing switches until they all die or run away.
|
|
# ¿ Feb 17, 2015 06:05 |
Did you make sure you have farming enabled as a labor?
|
|
# ¿ Feb 18, 2015 01:24 |
Man there's been a forgotten beast wandering around my cavern layer for over a year now, he comes in and out of the map and has yet to try going up. I've got like 3 floors of spike traps waiting in case he does.
|
|
# ¿ Feb 20, 2015 05:06 |
Angela Christine posted:Nah, we hated them even when they used to be vegetarians back in the 2D days. You couldn't sell them anything made from trees or dead animals. Making their hangups tree-exclusive was such a weird decision.
|
|
# ¿ Mar 2, 2015 09:17 |
steinrokkan posted:Does religion even have any effect in the game? Gods pretty directly relate to vampires, necromancers and werebeasts.
|
|
# ¿ Mar 16, 2015 14:36 |
|
|
# ¿ May 3, 2024 20:46 |
I keep getting were-weasels and stupid crap like that.
|
|
# ¿ Apr 12, 2015 06:55 |