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Evil Sagan posted:So what happened that was so bad? Nothing, that what was so bad. I couldn't figure out how to arbitrate anything for some reason. They'd do something and I would have literally have no idea what to do. Not in the normal sense where you need a moment, in the sense that I could not come up with a single idea for even the most basic things. My mind did not want to work with me. To give a quick snapshot of my situation so I don't sound like an idiot, I just got back to school after spring break and college has reasserted its dominance. Long story short, I was very stressed, on no sleep, and technically procrastinating on a big project. I should of not run it in that situation. So, anyway, I just felt like bitching about it. Thanks for parleying. FactsAreUseless posted:Watch the stream to find out. It's all viral marketing for the stream.
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# ? Apr 25, 2014 23:48 |
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# ? May 9, 2024 00:38 |
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Why would we need the stream for that?
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# ? Apr 26, 2014 04:30 |
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Ettin posted:Why would we need the stream for that? Well that's just rude. Covok, was this your first time DMing while streaming?
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# ? Apr 26, 2014 06:46 |
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People keep telling me I'm not that bad at DMing live, however they are absolutely lying.
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# ? Apr 26, 2014 07:00 |
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Evil Sagan posted:Well that's just rude. Yes. Two days before the game, one of the players asked if they could stream the game. I was iffy on the idea, but allowed it. Needless to say, after things went pretty terrible, I totally had to ask how many people were watching that "performance". Lucky me, just 1 guy. Though, I guess I should mention, it wasn't my first time being in a game being streamed. I jumped on a game once that I didn't realize was being streamed till it started. Which was a great thing to find out last minute. I was a player in that game, not a DM. It actually kind of sucks since I was so quiet that game. I had just gotten off an 8 hour shift at work and was pretty exhausted during the game. Covok fucked around with this message at 09:03 on Apr 26, 2014 |
# ? Apr 26, 2014 08:52 |
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At least your stream was an actual stream and not a horrible kludge! You kids today with your easy solutions for that poo poo.
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# ? Apr 26, 2014 09:39 |
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Syrg Sapphire posted:At least your stream was an actual stream and not a horrible kludge! You kids today with your easy solutions for that poo poo.
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# ? Apr 26, 2014 17:22 |
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palecur posted:My quote about Monsterhearts when I'm describing to someone else who is generally familiar with RPGs but not MH is that I've never felt so much like a horrible, unclean monster as I did when playing MH. This is a large part of why I'm not interested in playing Monster Hearts. I'm really not a fan of the genre being emulated, and high school drama through the lens of people who think they actually remember what high school was like just isn't my brand of fun. I blame going through it in the opposite direction with the oWoD, and knowing people who have 'successfully' dragged high school bullshit through to their thirties. I remember D&D games barely staying together at the seams for inter-player dramas, so the idea of a game where you are literally screwing other PCs over revs the old anxieties up. Plus there's my first brush with AW being a mention of the sex moves, which really came off more as a goofy super-power rather than pillow talk and gazing into your partner's eyes and wondering 'what now', as someone else described it. The Monster Hearts after-action reports I've read here on the forums have been amazing, though! Just not the kind of thing I'd trust or imagine anyone I've played with to... play with, nicely. Which sucks.
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# ? Apr 26, 2014 17:58 |
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Syrg Sapphire posted:At least your stream was an actual stream and not a horrible kludge! You kids today with your easy solutions for that poo poo. It needs about 50% more strapping webcams to foreheads!
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# ? Apr 26, 2014 18:02 |
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FactsAreUseless posted:So when are you going to finish your LP of Arc the Lad 2? ...that happened over a year ago. I would have been banned if I didn't, there was a toxx. edit: Jesus, it was almost 2 now claw game handjob fucked around with this message at 08:43 on Apr 27, 2014 |
# ? Apr 27, 2014 08:40 |
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Syrg Sapphire posted:...that happened over a year ago. I would have been banned if I didn't, there was a toxx.
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# ? Apr 28, 2014 16:49 |
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Hey WordMercenary, can I quote your Retrocausality review in the Kickstarter?
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# ? Apr 29, 2014 07:50 |
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Ettin posted:Hey WordMercenary, can I quote your Retrocausality review in the Kickstarter?
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# ? Apr 29, 2014 14:27 |
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Ettin posted:Hey WordMercenary, can I quote your Retrocausality review in the Kickstarter? WordMercenary fucked around with this message at 19:52 on Apr 29, 2014 |
# ? Apr 29, 2014 19:30 |
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As a parent, I am forced to play some awful games. So I spend my time trying to find ways to make them better. I am no kind of game designer, so this may be terrible, but here goes. The challenge: Make Candy Land (the new, kind of ADHD version) into an interesting and entertaining game for grown ups using only the components found in the game box. Basics: This is a two-player game. One player has the Yellow and Red tokens, and the other has the Green and Blue tokens. Assign these teams randomly; Yellow/Red goes first. Gameplay: Turns are taken in order. Each turn, a player draws three cards, and the following moves are taken in order. * Move One of Your Tokens: Play one of the three cards. Pick one of your tokens and move it, per the Movement rules. * Opponent’s Move: Play another of your three cards. Your opponent picks one of their tokens and moves it per the Movement rules * Hand: Put the remaining card into your hand. You may play a Flush at this time. * Discard: If you have more than 5 cards at the end of your turn, you must Discard. Movement: Generally, a token moves to the next available space of the played card’s color. However, any space with any player’s token on it is "blocked," and skipped when counting colors. Candy cards move a token straight to the corresponding candy space. Hand: Your hand of cards is kept secret and face-down. Your goal with your hand of cards is to get a "Flush" of 5 blocks of any single color. (Double cards count for two blocks, and Candy cards count as "wild".) When you play a Flush, your opponent’s lead token moves to the first unblocked color space of the Flush's color behind their trailing token. If one of their tokens is already in the Castle, they instead move to the first unblocked space of that color behind the other player’s trailing token. Discard: You can have a maximum of 5 cards in your hand at any time; if you have more at the end of your turn, your opponent randomly picks one of your cards to discard. A token in Candy Castle is out of the game. The first player to get both their tokens into Candy Castle wins.
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# ? Apr 30, 2014 01:59 |
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My parents used to stack the deck in Candyland, to avoid the game going forever. Molasses swamp
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# ? Apr 30, 2014 14:42 |
Are there currently any good traditional cyberpunk games? Shadowrun is currently a mess and my understanding is that Cyberpunk 2020 is also kinda weird and broken.
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# ? Apr 30, 2014 14:58 |
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Define traditional.
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# ? Apr 30, 2014 15:06 |
"Traditional" as in stuff like Neuromancer, Deus Ex, Ghost in the Shell, rather than say, Eclipse Phase. ninja edit: Actually I was pretty much just using "traditional" as a qualifier so people wouldn't say Eclipse Phase
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# ? Apr 30, 2014 15:08 |
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Ah! In that case, the best advice I have is 'setting hack for the Leverage RPG.'
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# ? Apr 30, 2014 15:09 |
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Or technoir, although it's more focused on character interaction than hacking the Gibson.
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# ? Apr 30, 2014 15:11 |
Hmm. Alright, then! Main reason I was asking is because I'm thinking of making a cyberpunk game (probably based on FATE Core), and I wanted to see if "cyberpunk game that isn't an unplayable mess" was a void that needed to be filled before I got too deep into it.
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# ? Apr 30, 2014 15:13 |
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SALT CURES HAM posted:Hmm. Alright, then! Main reason I was asking is because I'm thinking of making a cyberpunk game (probably based on FATE Core), and I wanted to see if "cyberpunk game that isn't an unplayable mess" was a void that needed to be filled before I got too deep into it. This is a good idea and I wish you the best of luck. That said, you should play a few sessions of Leverage, even if it's just research. They loving nail heists and heist stories, from planning to execution, rather than gun porn and long drawn out gunfights or rocket tag.
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# ? Apr 30, 2014 15:18 |
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SALT CURES HAM posted:Hmm. Alright, then! Main reason I was asking is because I'm thinking of making a cyberpunk game (probably based on FATE Core), and I wanted to see if "cyberpunk game that isn't an unplayable mess" was a void that needed to be filled before I got too deep into it. Haven't played it, but have heard good things about Interface Zero 2.0 (a Savage Worlds cyberpunk setting/hack). Probably worth looking at.
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# ? Apr 30, 2014 15:41 |
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So in other news, we're adding a random dude to our D&D game tonight for my Zeitgeist campaign. He got in touch with me on ENWorld looking to start a game nearby, and I thought I'd extend him an invitation to mine. He seems reasonable over email, so I guess we'll see...
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# ? Apr 30, 2014 16:25 |
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dwarf74 posted:So in other news, we're adding a random dude to our D&D game tonight for my Zeitgeist campaign. He got in touch with me on ENWorld looking to start a game nearby, and I thought I'd extend him an invitation to mine. And that was the last post dwarf74 ever made. dwarf75 learns from these mistakes.
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# ? Apr 30, 2014 16:34 |
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Waiting for a trip report in the experiences thread with bated breath.
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# ? Apr 30, 2014 17:01 |
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People buying me avatars because I was mean to their favorite elfgame will always be infinitely sadder than my post history, hth.
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# ? Apr 30, 2014 17:07 |
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Bieeardo posted:Waiting for a trip report in the experiences thread with bated breath. We'll see, however. I'm moderately optimistic, but inviting a rando is always a crap shoot.
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# ? Apr 30, 2014 17:09 |
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Rulebook Heavily posted:People buying me avatars because I was mean to their favorite elfgame will always be infinitely sadder than my post history, hth.
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# ? Apr 30, 2014 17:25 |
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I said that minis games tend to be oversaturated with "sexy" miniatures and someone's penis got real mad. Like, whoah mad. It's been a week and they're still at it. That's creepy, dude.
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# ? Apr 30, 2014 18:01 |
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Not only that, but this one person is digging through completely unrelated posts from months ago just to find something to give you as an av.
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# ? Apr 30, 2014 18:28 |
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On the subject of cyberpunk games there's also The Sprawl which is a *World hack that looks kind of fun at first blush. It's unrefined and still in beta/playtest form but it's playable and I think of the attempts at making a cyberpunk *World game I've seen it's the most promising so far. It's very much in the Neuromancer/Gibsonian vein thematics-wise...cyberdecks, street samurai with a handful of augmentations rather than full-body conversion cyborgs, stuff like that, no uplifted octopuses or cortical stacks.
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# ? Apr 30, 2014 19:35 |
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The Sprawl suffers very much from trying to be a cyberpunk roleplaying roleplaying game instead of a cyberpunk roleplaying game. That is, the mechanics it has chosen are designed to emulate the kind of stuff you'd do in CP2020 rather than the kind of stuff characters do in cyberpunk novels or films. As a result, it's not very good. I recommend Technoir if you're fine with hardboiled (i.e. more Altered Carbon than Neuromancer). Lemon-Lime fucked around with this message at 19:46 on Apr 30, 2014 |
# ? Apr 30, 2014 19:44 |
Well, my game will probably avoid that trap, given that my familiarity with cyberpunk is pretty much exclusively from stuff other than tabletop RPGs. I'm sort of familiar with Shadowrun and CP2020, but the former makes me run away screaming every time I look at the mechanics (plus I'm not sure how fond I am of mixing fantasy elements into cyberpunk), and the latter seems to be pretty much a fossil.
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# ? Apr 30, 2014 19:47 |
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Mors Rattus posted:Ah! But Leverage uses Cortex+ sadly.
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# ? Apr 30, 2014 19:49 |
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SALT CURES HAM posted:Well, my game will probably avoid that trap, given that my familiarity with cyberpunk is pretty much exclusively from stuff other than tabletop RPGs. It's more that the rules encourage a specific style of play. PbtA mechanics encourage and discourage certain types of fiction, and it turns out that The Sprawl doesn't hugely care for cyberpunk that isn't "get an adventuring party of cyber-samurai and riggers together to go commit crime at the behest of shady characters." Lemon-Lime fucked around with this message at 20:11 on Apr 30, 2014 |
# ? Apr 30, 2014 20:08 |
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I have a friend whose pretty new to tabletop games (their only experience as far as I know was about two sessions of a 3.5 campaign until it imploded when the DM tossed them into a hopeless fight and then brought in some 'super cool npcs' to save the day and everyone got sick of it), but they asked me about running a single player dungeon crawl for them (they pretty much want hack/slash/traps and loot). I've only ever really played AD&D, 3.5, Pathfinder, Monsterhearts and Fiasco, so I'm not sure what system to suggest. Ideally I'd like something that has a smaller entry barrier than D&D, and if combat flows a bit better than I've usually seen it go would be nice too. Basically, I'm looking for a system that does fun and straightforward hack/slash/loot dungeon crawling that could be a good introduction to tradgames in general.
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# ? Apr 30, 2014 20:53 |
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dwarf74 posted:As a parent, I am forced to play some awful games. So I spend my time trying to find ways to make them better. I am no kind of game designer, so this may be terrible, but here goes. Our podcast did a Frighteningly similar challenge to make Candyland good. We had about as much success.
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# ? Apr 30, 2014 20:59 |
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# ? May 9, 2024 00:38 |
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GodFish posted:I have a friend whose pretty new to tabletop games (their only experience as far as I know was about two sessions of a 3.5 campaign until it imploded when the DM tossed them into a hopeless fight and then brought in some 'super cool npcs' to save the day and everyone got sick of it), but they asked me about running a single player dungeon crawl for them (they pretty much want hack/slash/traps and loot). I've only ever really played AD&D, 3.5, Pathfinder, Monsterhearts and Fiasco, so I'm not sure what system to suggest. Ideally I'd like something that has a smaller entry barrier than D&D, and if combat flows a bit better than I've usually seen it go would be nice too. There are two systems optimized for one-on-one interaction that I know of. One is the Ghost Dog RPG, which I haven't found for sale anywhere in years. The other is the retroclone-ish Scarlet Heroes, which has a free PDF version available. It's a clone close to Basic D&D, so it's pretty simple compared to later D&D.
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# ? Apr 30, 2014 21:03 |