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Playing on Hard difficulty is fuckin' hard, especially if you hate grinding testing contracts- but it's pretty drat difficult to get anywhere with the insane weight limit for the launchpad and the cost to upgrade it. I like it.
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# ? Dec 16, 2014 06:26 |
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# ? May 4, 2024 22:02 |
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That's my one problem so far even on normal, it makes me think I'm going to HAVE to do testing contracts to progress and I'm really really about those
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# ? Dec 16, 2014 06:31 |
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Wooten posted:Its really easy to gently caress yourself taking the wrong contracts before you realize just how constrained you are. Even being careful about my contracts, my hard mode progress is just crawling at a snail's pace. I love it.
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# ? Dec 16, 2014 06:39 |
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Sokani posted:
I once, just for informative purposes, sent Bill out on an EVA- while his capsule was re-entering at about 12,000 m, I wasn't paying attention totally, so the capsule itself (and Jeb and Bob within) promptly reached terminal velocity, and smashed into the ground with, what I'm sure was, quite a bit of force. Bill was listed as MIA for a couple of missions, and must somehow have adapted self-aerobraking technology, because he showed up back in the Astronaut Complex like 3 missions later, ready and raring to go. In other words, Bill doesn't need to steer.
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# ? Dec 16, 2014 06:43 |
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Wooten posted:Its really easy to gently caress yourself taking the wrong contracts before you realize just how constrained you are. This is the truth. I managed to rescue a guy from orbit without targeting or maneuver nodes. On the one hand it took sooo long, but on the other it was pretty satisfying to pull it off and realize how much I've learned about doing things in game. And if anyone was curious, if you rescue a stranded Kerbal it looks like you can go over your max allotment in the Astronaut Complex. Right now showing up as 6 available with a max of 5. Lansdowne fucked around with this message at 06:53 on Dec 16, 2014 |
# ? Dec 16, 2014 06:49 |
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Kwik posted:In other words, Bill doesn't need to steer. Engineers can fix broken parts. Kerbals are mostly made of parts. And thus, Bill the Immortal unseated Jeb and took his rightful place as Kerbal Prime.
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# ? Dec 16, 2014 06:50 |
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Where the hell are the landing gear? I have the Aerodynamics parts but not a single landing gear.
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# ? Dec 16, 2014 07:09 |
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Yikes, if you want a challenge, accept an orbital rescue mission before you have the capability to set up maneuver nodes and intercepts on the map.
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# ? Dec 16, 2014 07:11 |
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Fina posted:Where the hell are the landing gear? I have the Aerodynamics parts but not a single landing gear. The landing gear are in a seperate node, I think. Also, that small landing gear is very, very inadequate for the MK3 parts.
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# ? Dec 16, 2014 07:23 |
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So I think to myself, self, you've never built a plane before, let's try to build one for these survey contracts that are up. Bound to be better than testing parts, right? Then I remember that A) I don't even have any landing gear and B) flying on an LV-909 is going to take a while
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# ? Dec 16, 2014 07:36 |
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Ciaphas posted:So I think to myself, self, you've never built a plane before, let's try to build one for these survey contracts that are up. Bound to be better than testing parts, right? Parachutes work for landing gear, and you won't get far on an lv-909 in an atmosphere, the sea level isp is an atrocious 300s. You can do it from orbit, though, right?
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# ? Dec 16, 2014 07:39 |
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# ? Dec 16, 2014 07:42 |
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EightBit posted:Parachutes work for landing gear, and you won't get far on an lv-909 in an atmosphere, the sea level isp is an atrocious 300s. You can do it from orbit, though, right? Gotta be under 19.5km. I think I'll use a couple boosters to fly suborbital to nearby then glide to a stately finish (edit) Haw, that worked perfectly. I think I have a new appreciation for FAR, though, flying is weird. Ciaphas fucked around with this message at 07:52 on Dec 16, 2014 |
# ? Dec 16, 2014 07:47 |
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KSP on Facebook posted:https://www.youtube.com/watch?v=B-DpRcxK_N8
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# ? Dec 16, 2014 07:48 |
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Ciaphas posted:Gotta be under 19.5km. I think I'll use a couple boosters to fly suborbital to nearby then glide to a stately finish Yeah, I'm not exactly looking forward to grinding through this stuff without FAR, but I'm too excited to just wait.
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# ? Dec 16, 2014 07:57 |
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Is anyone else having trouble reading the reputation meter?
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# ? Dec 16, 2014 08:25 |
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Keiya posted:So, half the time the controls inexplicably don't work and enemies will move from off-screen to one-hit-killing you almost instantly? No, that's just how x64 is these days.
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# ? Dec 16, 2014 08:35 |
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Ah poo poo. Here I just managed to make that damned spaceplane(Catfish Mk. 28) almost work with all the fiddly Interstellar junk. BACK TO THE DRAWING BOARD BOYS, WE'RE STARTING FROM SCRATCH(thank god)!
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# ? Dec 16, 2014 08:53 |
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Man it's like flying blind in the early going. I had to spend money to upgrade the launchpad so I could get to the Mun, then couldn't even see SOI changes so I had to roughly guess my intercept. I definitely don't have enough skill to get to Minmus without SOI change info or maneuver nodes so I guess I better get comfortable doing Mun contracts for a while
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# ? Dec 16, 2014 09:02 |
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The horizon trick that works for the moon is pretty good for Minmus, too, just wait until it is 7ish degrees above Kerbin.
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# ? Dec 16, 2014 09:09 |
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Anyone else having a problem using the "load" button in the VAB? Clicking on the
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# ? Dec 16, 2014 09:10 |
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Palicgofueniczekt posted:The horizon trick that works for the moon is pretty good for Minmus, too, just wait until it is 7ish degrees above Kerbin. The problem is that the SOI of Minmus is so small that not being able to see when I have an intercept will make it way more guesswork than it's worth. No maneuver nodes to change planes will compound that problem. It's alright though, these Mun survey missions will get me enough to get by for a while!
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# ? Dec 16, 2014 09:13 |
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Hard mode is a motherfucker, it's tricky to turn a profit on lots of the contracts.
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# ? Dec 16, 2014 09:15 |
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Yeah, Hard is definitely that. Forcing myself to increment through the "new altitude record" contracts" for max rep/cash, then invest 25% into fundraising strat (the rep-->cash one). The first thing to get upgraded is the launchpad; 18 tons is barely enough to orbit on. Edit: No fuel transfer? How evil. OAquinas fucked around with this message at 09:24 on Dec 16, 2014 |
# ? Dec 16, 2014 09:22 |
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OAquinas posted:Edit: No fuel transfer? How evil.
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# ? Dec 16, 2014 09:32 |
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I don't know what it is, but I've gained about 20fps on linux with this update, even with a bunch of mods. It's ridiculously smooth now and I can dock giant 1000+ part stations with little to no lag. Nice work, Squad. This game is the exemplar of early access games. Edit: That's on a radeon hd5770 too, so double the
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# ? Dec 16, 2014 09:43 |
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OAquinas posted:Yeah, Hard is definitely that. Forcing myself to increment through the "new altitude record" contracts" for max rep/cash, then invest 25% into fundraising strat (the rep-->cash one). The first thing to get upgraded is the launchpad; 18 tons is barely enough to orbit on. Fuel transfer wasn't in the difficulty options, is it something you have to reserach?
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# ? Dec 16, 2014 09:59 |
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It's probably unlocked with a building upgrade.
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# ? Dec 16, 2014 10:04 |
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Yeah, the one meeeellion keso upgrade to the science building allows "resource transfers." The launchpad upgrade was well worth going first though--raises the part count from 30 to 255 and weight from 18 to 140t. Second upgrade is unlim/unlim, but this will do me for a while.
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# ? Dec 16, 2014 10:07 |
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So for the contracts stuff, what does "Longitude of Ascending Node: 302 degrees" mean? As well as "Argument of the Periapsis: 93.6 degrees"? I'm starting to get satellite contract offers and I don't quite understand those parameters. And boy, they sure want those satellites high up, don't they? Guess there isn't much use for LKO satellites.
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# ? Dec 16, 2014 10:43 |
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Galaga Galaxian posted:So for the contracts stuff, what does "Longitude of Ascending Node: 302 degrees" mean? As well as "Argument of the Periapsis: 93.6 degrees"? I'm starting to get satellite contract offers and I don't quite understand those parameters. When you accept the contract, I believe it should show a ghost-version in map mode, of the orbit they want it to go to. All you have to do is match it. The parameters are more useful for people using automated systems etc.
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# ? Dec 16, 2014 10:48 |
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Now imagine people using Cartesian coordinates for orbits and orbiting objects orbiting those objects...
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# ? Dec 16, 2014 10:57 |
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Palicgofueniczekt posted:Now imagine people using Cartesian coordinates for orbits and orbiting objects orbiting those objects... sounds really messy.
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# ? Dec 16, 2014 11:08 |
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Maxmaps posted:We think Hard is NES Hard, not Wii Hard. This statement pleases me in many ways. Thanks Maxmaps. ...That is unless it's NES BattleToads hard. Then I have some choice words for you.
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# ? Dec 16, 2014 11:44 |
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Well, there goes my morning and probably half of today.
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# ? Dec 16, 2014 11:58 |
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Does recovering debris from the tracking station give you funds back? I didn't keep track of my funds before and after, and there was no on screen confirmation that I had received funds. Wondering if I'm wasting my time attaching radial parachutes to my early stages.
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# ? Dec 16, 2014 12:05 |
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I don't think I destroyed anything, but now I cannot even see my craft on the map view. Just the occasional spent stage's trajectory e: nevermind; I guess I had to go to the tracking station to turn on my vessels category, and I see no option to do that from in-flight?????? ee: The in-flight map mode sorting/filtering toggle auto-tucks into the top middle of the screen Corky Romanovsky fucked around with this message at 12:30 on Dec 16, 2014 |
# ? Dec 16, 2014 12:25 |
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Vain posted:Does recovering debris from the tracking station give you funds back? I didn't keep track of my funds before and after, and there was no on screen confirmation that I had received funds. Wondering if I'm wasting my time attaching radial parachutes to my early stages. Anything "in atmosphere" that is beyond 2.5km from your craft gets instantly deleted unless it has already landed. Also stuff that lands too close to the landing pad gets deleted. You're likely wasting time. There are probably mods to work around this however.
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# ? Dec 16, 2014 12:45 |
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Shanakin posted:Anything "in atmosphere" that is beyond 2.5km from your craft gets instantly deleted unless it has already landed. Also stuff that lands too close to the landing pad gets deleted. You're likely wasting time. There's Fermented Tinal fucked around with this message at 13:04 on Dec 16, 2014 |
# ? Dec 16, 2014 13:02 |
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# ? May 4, 2024 22:02 |
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I just started a .25 career that I spent more time downloading mods for than playing Look like it's last stable build for me for a while!
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# ? Dec 16, 2014 14:21 |